We did it this way too on Zam - but you can only use one instance this
way, unless things have changed since then?
S.
On 2013/11/04 6:22 PM, Ben Beckett wrote:
I have been working with this feather tool for two years now my
formula to make it work is:
Step1
In scene one
Create the feathers with mbfeather tool on your character save this as
a base scene
Step2
PolyMesh Duplicate the feathers (this example is for one type of feathers)
Step3
With that *poly mesh* of the feathers, save it out as a obj and
texturing that.(remeber to set the UVs before export)
Step4
In scene two, I animate the bird.
Then point caching animated Character and a applying the cache to the
mbfeather character in your base scene, the character now movers and
the feathers go with him.
Step5
cache the mbfeathers* Poly mesh* as it still is linked to the
mbfeathers sim
Step6
apply the cache to the exported obj, in scene two, the animated scene.
Works nicely
Ben