There are a lot of ways to approach gamification. I'm not saying whether or
not we should,  but we probably should avoid blanket statements that all
gamification is bad. For example,  another route we could take is a more
traditional badge model that rewards you for achievements ("You made your
first edit!" "Lifeguard badge: you've edited 20 swimming pools!"). In
addition, rather than global rankings (which would be dominated by power
mappers) showing rankings in terms of your connections might be fun.
Personally,  I'd like a way to more easily scan what my friends are up to
on OSM. I can get a feed of their recent changesets,  but even that is
pretty well hidden.

I guess what I'm saying is that we shouldn't panic too much at the word
"gamification". It covers all manner of sins :)
On Jul 28, 2013 6:30 PM, "Bryce Nesbitt" <bry...@obviously.com> wrote:

> On Sun, Jul 28, 2013 at 11:42 AM, Janko Mihelić <jan...@gmail.com> wrote:
>
>>
>> I think statistics are enough for gamification. You can have lots of
>> badges like
>>
>> "Biggest contributor in Belgium" - most nodes in Belgium
>> "Road admiral of Alabama" - most roads in Alabama
>> "Power man of  Bavaria" - biggest contributor of power tags (power=line,
>> power=substation etc.) in Bavaria
>> "Forester of Croatia"
>> "Ski instructor of Switzerland"
>> etc..
>>
>> Then if you have a question about tagging a power station in some region,
>> you could quickly find "the power man" of the region, and ask them. That
>> way the badge comes with some responsibility and influence in decision
>> making. The bigger the region, the more responsibility.
>>
>
> Games can be... gamed.
> As a pipsqeak in the power pole mapping influence peddling ring, I could
> zoom to the top with a few evenings of shifting nodes that did not really
> need shifting.  If the game is important enough to be gamed... it will be
> gamed.
>
> Better to say that my edits are *respected*.  I make an edit and someone
> else says 'thanks, that looks great', or maybe 'could we talk about the
> inclusion of bird nests on power poles a bit?'.  Then you've got a system
> that has both games and social features.  For those who don't want either
> there can be achievement levels: perhaps certain capabilities, like bulk
> uploads, could require hitting certain contribution milestones.  It works
> great for stack exchange and other similar sites.
>
>           -Bryce
>
> Note: the badge list above shows a gender-specific skew... trying giving
> the 'power man' badge to a professional female lawyer.
>
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