On 2/28/12 2:32 AM, 图潘 wrote:
> 3D Acceleration works on VirtualBox.
> I can do all the "Dirext X" 3D tests in a windows virtual machine,
> I have also installed and played Quake III, which runs flawlessly.
> So the drivers are working correctly.
> By the way mine is a ATI X600 RV380 (X600) with 128 MB Ram
> 
> So lets forget about VirtualBox for a second, what is the easiest way
> to test VirtualGL that normally always works
> 
> Is PBuffer really required to get virtualgl working?

Sorry, this message got spam-filtered, so I didn't see the full content
of it.  ATI adapters should work fine with VirtualGL provided that you
install the ATI Catalyst driver.  Please give that a try:

  http://www2.ati.com/drivers/linux/ati-driver-installer-9-3-x86.x86_64.run

I misunderstood and didn't realize you had an ATI board.

The easiest way to test VirtualGL is to just log into the machine
locally and run:

  export VGL_LOGO=1
  vglrun /opt/VirtualGL/bin/glxspheres

Assuming the application launches properly, you should see a "VGL" logo
in the bottom corner of the window, which lets you verify that VirtualGL
is in fact active and that the app is using it rather than displaying
directly to the X server.  Once it works locally, then the next step is
to go through the procedure in the User's Guide for configuring gdm or
kdm so that VGL can access the 3D X server when it's sitting at the
login prompt.  Then you can test the same thing remotely.  Then, and
only then, should you try running VirtualBox in VirtualGL.

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