overloading requires the concept of inheritance based on class.
although it was confirmed during the Summit that the feature is under 
development,
I would urge you to spend a moment to check out immediately
collection methods that accept a "callback" project method.

http://doc.4d.com/4Dv17/4D/17/collectionsort.301-3730920.en.html
http://doc.4d.com/4Dv17/4D/17/collectionsome.301-3730945.en.html
http://doc.4d.com/4Dv17/4D/17/collectionorderByMethod.301-3730937.en.html
http://doc.4d.com/4Dv17/4D/17/collectionmap.301-3730943.en.html
http://doc.4d.com/4Dv17/4D/17/collectionevery.301-3730944.en.html
http://doc.4d.com/4Dv17/4D/17/collectionfilter.301-3730926.en.html
http://doc.4d.com/4Dv17/4D/17/collectionfind.301-3730925.en.html
http://doc.4d.com/4Dv17/4D/17/collectionfindIndex.301-3730946.en.html

2018/04/10 15:57、Tom Swenson via 4D_Tech 
<[email protected]<mailto:[email protected]>> のメール:
What would be cool would be to create some form of overloaded operators.



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