overloading requires the concept of inheritance based on class. although it was confirmed during the Summit that the feature is under development, I would urge you to spend a moment to check out immediately collection methods that accept a "callback" project method.
http://doc.4d.com/4Dv17/4D/17/collectionsort.301-3730920.en.html http://doc.4d.com/4Dv17/4D/17/collectionsome.301-3730945.en.html http://doc.4d.com/4Dv17/4D/17/collectionorderByMethod.301-3730937.en.html http://doc.4d.com/4Dv17/4D/17/collectionmap.301-3730943.en.html http://doc.4d.com/4Dv17/4D/17/collectionevery.301-3730944.en.html http://doc.4d.com/4Dv17/4D/17/collectionfilter.301-3730926.en.html http://doc.4d.com/4Dv17/4D/17/collectionfind.301-3730925.en.html http://doc.4d.com/4Dv17/4D/17/collectionfindIndex.301-3730946.en.html 2018/04/10 15:57、Tom Swenson via 4D_Tech <[email protected]<mailto:[email protected]>> のメール: What would be cool would be to create some form of overloaded operators. ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

