Humm... interesting comment. Why do you say Storage is slower and can produce deadlocks? Tell us why you believe this.
Was my example an example of “not well programmed”? Be honest. Give me real, solid, constructive criticism. This is a forum for exchanging ideas and learning. I’ve been wrong many times in the past. I may be wrong now. I am interested in learning and improving and understanding more. Please elaborate on why “you should avoid Storage where you can”. I thought Storage was a wonderful new 4D feature. But you say it should be avoided. Why? Tim Sent from my iPad > On Aug 26, 2018, at 3:03 AM, Christian Sakowski > <[email protected]> wrote: > > Hopefully not. You should avoid Storage where you can. They are slower and > can produce (if not well programmed) dead locks. ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

