Jim: what would constitute a real empirical test ?

The [2nd] basic principle of AGI testing is v. simple - and a particular test 
doesn't have to be defined, though suggestions like I and Benjamin made are 
always helpful.

The principle is:   does this robot have "generalizabilty"? Can it 
automatically generalize whatever capacity it has been designed with?  Crudely: 
can it "take off"?  

So if you have a robot that is focussed to begin with on nothing else but 
handling - a handling/manipulative robot - then it's AGI if it can 
automatically go on to handle an endless diversity of objects without any 
additional programming. If it starts by handling small rocks, then it should 
automatically be able to grasp bricks, bottles, small pyramids, ropes etc  and 
whatever surprise objects are presented to it, (within reasonable boundaries). 
As with humans and infants, this will be by a process of trial and error, which 
may include failures but will include sucess after success.

Ditto if you have a robot that can locomote on one terrain, then it's AGI if it 
can automatically go on to handle new kinds of terrain - if it starts with 
stony ground, it should be able to go on to, say, rocky ground, grassy ground, 
sandy ground etc. waterbeds - an endless range of new terrains.

The same principle would apply "in theory" to a language AGI - if it can talk 
about navigating one terrain, can it go on to discuss an endless range of new 
terrains?

I say, "in theory" here because the idea of a language AGI in any foreseeable 
future is farcical - and anyone contemplating it hasn't got much of a clue 
about the conceptual nature of language.

The endless generalization of a faculty and particular activity is what 
distinguishes humans and animals  - we do go on to handle an endless range of 
new objects and navigate an endless range of new terrains -.. and talk to an 
endless range of new personalities with new philosophies, attitudes, 
vocabularies, accents etc.  Our capacity to do this is the basis of our 
acquiring new skills/activities., Our capacity to handle ever new objects, for 
example, is basic to handle ever new rackets/bats and successively learn 
tennis/table tennis/baseball/cricket/hockey et al

This basic principle is, I think, not something that anyone here could or would 
argue with. Obviously an AGI must have generalizability. But I doubt whether a 
single project is aiming directly/immediately for a *testable* version of it. I 
can virtually guarantee that Ben and Boris et al aren't.

The 1st principle of AGI testing is also simple and is inseparable from the 2nd 
 - but will be more controversial.

It is creativity. AN AGI must be able to create a given course of action 
WITHOUT having been specifically programmed for it. It must be able to handle 
new object after new object, new terrain after new terrain WITHOUT any 
programming for those specific objects. 

So you should be able to tell your AGI in one form or other - "pick up that 
object" - and it will both design and effect the necessary course of action, 
with no human programming input.

This again is absolutely fundamental to how all humans and animals pursue 
courses of action - we can take "briefs"/brief instructions and flesh out the 
appropriate course of action.  It is also fundamental to Ben's "dog fetch ball" 
test of old. (As I said, Ben's first intuitions are often good ones. In 
reality, a dog who fetches a ball always has to create the necessary course of 
action in a somewhat unfamiliar field. But the actual version of a dog fetching 
a ball implemented by Ben had nothing to do with AGI).

Generalizability and creativity (creating a course of action without specific 
programming) - those are the fundamental,intertwined, **clearly. testable ** 
principles of AGI.  


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AGI
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