Piaget, 

something like that, yes. I am a little reluctant to commit to a firm
opinion until I have a chance to make a computer model that allows me to
play with the invreps and episodic memories. My hope is that the model will
tell me how they *should* work. I then I will ask somebody to compare the
conclusions with actual observation. I follow a constructivist approach:
prediction from theory first, then experiment, then comparison. 


Anastasios,

you are not familiar with my thinking, that's why the confusion. I have a
theory based in causality, and I draw conclusions from there. I wish I could
tell you "here, read this." I have published several papers, but for now
none of them is specific enough to tell you that. 

Just to mention some differences with my AGI. There is no geometry,
addition, multiplication, axes, planes, rotations, etc. All that has to be
learned just like you and I learned it in class. Invariants are not
"defined", they emerge from experience captured by sensors, for example.
There is no program, I do not tell the computer "how to" do things like
average colors, or deal with pixels, or recognize anything. It is very
different. The computer gets signals from the sensors and infers the
invariant representations. They appear as a hierarchy of blocks, and each
block has a structure, and so on. Then, only then, I can begin to understand
myself and draw meaning. Assign names so you and I can communicate about the
blocks, etc. 

In the traditional approach, your eyes and your brain do all that work and
then *tell* the computer how to simulate it by way of a program. In my
approach, there is no program (well, there is one, but only to deal with I/O
and to minimize the functional). It is very simple, it is an AGI, and some
simple things I already have working on my PC. Not 100M pixels, but I can do
1433. Barely enough to make one invrep, barely, but not to actually work
with them. 

The foundations are in theoretical Physics. In Physics, everyone knows that
symmetries in a physical system give rise to "conserved quantities." This is
may be the most important principle in nature. The conserved quantities
depend on the state variables of the system but remain invariant under the
dynamics of the system. When I got into AGI and learned about the invreps,
it struck me that invreps and conserved quantities are the same thing.  And
they are, indeed. So now, there is a way to actually *calculate* the
invreps, mathematically, from input info obtained from sensors. 

Now, here is my claim. I believe, but do not claim, that this is the only
way to do invreps. But I claim, this time I do claim, that it is very
important to build a full-size computational experiment to verify what I
say. One with say 1M pixels. For now. 



Naoya,

Yes, to your question, but there is a problem. You, I mean a human, has to
tell the computer how to generate those patterns. In the most basic
approach, you tell it how to average pixels, how to define invariants, etc.
Then, it gets more sophisticated. You, the human, do the patterns or
compression in your brain, gain experience about how to do that (you learn,
not the AGI), derive rules, and write a program with the rules. The computer
then looks as if it were doing the patterns and the compression, but it is
still you doing it. Then you can make rules for rules, etc. You know how
that works. And you know the limitations. 

In my approach, I don't tell nothing to the computer. I just flood it with
causal relations from sensors, and let it do the inference. Again, this is
in theory, my actual little experiments, in my little PC, can not compete
with traditional pattern recognition, where a monumental effort was invested
for decades. 




Sergio



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