First of all, the burden remains on you to show us that there is, ahem ONE
FUCKING EXAMPLE of creativity that is *not* the result of recombination of
the already existing elements in ways that are both compressible (=
understandable) by the agent and yet previously unknown to it. Second, I
see no rational reason to assume that there even can be such 'exemption
from existence of rules' in the first place.

--
http://about.me/mindbound



On Thu, Oct 11, 2012 at 1:54 PM, Mike Tintner <[email protected]>wrote:

>   PRODUCE ONE EXAMPLE of a creative algorithm. Or a creative recipe. One
> single algorithm that has produced one new element.
>
>
> http://www.google.co.uk/search?q=%22there+IS+no+recipe+for+creativity%22&oq=%22there+IS+no+recipe+for+creativity%22&sugexp=chrome,mod=0&sourceid=chrome&ie=UTF-8
>
> Edison was a crackpot?
>
> h<http://www.google.co.uk/search?q=%22there+IS+no+recipe+for+creativity%22&oq=%22there+IS+no+recipe+for+creativity%22&sugexp=chrome,mod=0&sourceid=chrome&ie=UTF-8#hl=en&sclient=psy-ab&q=edison+%22there+are+no+rules+here%22&oq=edison+%22there+are+no+rules+here%22&gs_l=serp.12..0i30j0i5i30.126924.134683.0.187167.34.31.0.0.0.0.221.3567.12j18j1.31.0.les%3B..0.0...1c.1.EC36VbE0jSU&pbx=1&bav=on.2,or.r_gc.r_pw.r_qf.&fp=ac52033c91527ab7&bpcl=35243188&biw=1280&bih=724>
> http://www.google.co.uk/search?q=edison+%22there+are+no+rules+here%22&aq=f&oq=edison+%22there+are+no+rules+here%22&sugexp=chrome,mod=0&sourceid=chrome&ie=UTF-8
>
> The above view is pretty universal in all the creative arts, incl. the
> arts of maths and logic, science and technology. “There are no rules.”
> “There is no formula”.. etc
>
> ONE FUCKING EXAMPLE.
>   **
> **
> *From:* Arets Paeglis <[email protected]>
> *Sent:* Thursday, October 11, 2012 11:32 AM
> *To:* AGI <[email protected]>
> *Subject:* Re: [agi] Behold your saviour, Ben
>
> If you posit that creativity is "non-algorithmic" (regardless of whatever
> that would even *mean*), you are also implying that it is uncomputable,
> since it supposedly cannot be the result of a finite number of steps of a
> program running on a UTM. Are you really going to crank the crackpot dial
> up to the point of claims about creativity disobeying Church-Turing thesis
> and requiring something more "exotic" than mere computation to get it done?
> This group is well-known for stuff that explores the land of unfounded,
> fringe claims in every direction but this is already becoming ridiculous.
>
> --
> http://about.me/mindbound
>
>
>
> On Thu, Oct 11, 2012 at 1:04 PM, Mike Tintner <[email protected]>wrote:
>
>> Ben,
>>
>> You seem to have gone off in flights of fancy.
>>
>> BEN:"It's trivial to write a single, short computer program that can
>>
>> generate *every possible picture* that can be displayed on a computer
>> screen, one after the other -- including all the curves you like to
>> draw....  This program would indeed use simple math equations.   It
>> would create a digital image of every beautiful painting ever made,
>> and every one that ever will be made.. for example..."
>>
>> No it's not "trivial" and it's never been done, and never will be done.
>> What on earth gives you the basis for anything you've just written? Once
>> you unquestioningly posit such a magical entity - an "all-shape assuming"
>> program - you can get totally lost in the "logical" but totally "fanciful"
>> consequences.
>>
>> Put what I wrote below into more visual program terms -
>>
>> the reality is that there are no visual programs whatsoever (autonomously
>> form-changing programs vs  aids-to-human-artists programs) that do not have
>> an EXTREMELY NARROW REPERTOIRE OF VISUAL FORMS.
>>
>> There are Mondrian programs that can produce endless variations on
>> pseudo-Mondrians - with lines and rectangles - but THAT'S ALL THEY CAN DO.
>>
>> They can't suddenly mutate into producing new kinds of forms - Rothko
>> rectangularish forms, or Miro "blotty" forms, or Jackson Pollock "blotting
>> pad" forms - or any such diverse forms whether similar to an artist or not.
>>
>> They can just do their lines and rectangles. They can't mutate into
>> curves. Whereas a human playing around with doodles can endlessly generate
>> new species of forms.
>>
>> And if you think they can - PRODUCE ONE FUCKING EXAMPLE.
>>
>> Why is this? Because there are no formulae/algorithms that can cover
>> diverse "species" of forms. I've often made this point before but there
>> seems no way it can penetrate you guys -  geometry's formulae are EXTREMELY
>> LIMITED - they can only produce v. limited species of geometrical forms -
>> and thus there are and have to be thousands or millions of them - there
>> isn't just one geometrical formula/algorithm that can produce every
>> geometrical form whatsoever - triangles AND squares AND circles AND
>> Mandelbrot curves...
>>
>> No wonder you're lost if you can even entertain such a notion as you
>> started with here.
>>
>> It's worth taking time to understand the NON-GENERATIVITY message,
>> because it applies to every kind of algorithmic program whatsoever -
>> artistic, musical, building, cooking, circuit-building....
>> And once you get it - and it's not hard - I will be your saviour.
>>
>> ************
>>
>> As for the "How is creativity produced?" again you've boxed yourself into
>> an absurd corner.
>>
>> You've started with:
>>
>> "well of course creative programs are algorithmic - if he doesn't believe
>> that he must believe in magical creativity".
>>
>> To repeat: there are no creative algorithms - that's as absurd as your
>> quote above. But that doesn't mean for a second that creativity is
>> nonmechanical/"magical"
>>
>> How do you actually create your own home-made stew, or improvise your own
>> tune on a piano? Think visually of what you actually do, and you'll realise
>> those are mechanical, physically instantiable affairs.
>>
>> You reach out for some foods that might be suitable, toss them into the
>> pot, and see what you've got. You reach out, press some keys down and see
>> what noises emerge. A machine can do that.
>>
>> Hey that's"improvisation." Real improvisation - which you really have not
>> understood. Those musical programs you quoted before are merely
>> "permutation" programs -  ditto GA's - there's no improvisation. They
>> permutate a given set of elements, possibly then further permutating the
>> resulting permutations. That's not improvisation.
>>
>> With true improvisation you physically or mentally reach out and discover
>> "objets trouves". Found objects. Newly found objects. New elements. You
>> physically explore the world and bring in new elements to the mix of
>> whatever you're trying to produce. And there's no "prediction" involved,
>> just creative, adventurous trial and error - you won't know whether
>> anything works until you've tried it.
>>
>> Your GA's are not creative because there are NO NEW ELEMENTS. They merely
>> play around with a GIVEN, FIXED SET OF ELEMENTS.
>>
>> Life, every which way, is creative - continually incorporating new
>> elements. Sexual unions involve new mixtures of genes.
>>
>> Everyday, Turing-test, conversations are creative - continually
>> incorporating new elements - which is one reason why they will always
>> defeat algorithmic approaches. Today you're talking about Romney-Obama,
>> Armstrong doping, Spain going to the ECB - and there's never been anything
>> formulaically like these events.
>>
>> That's what it is to be a conversing human being - continually creatively
>> improvising and incorporating new elements into your conversation....
>>
>> Algorithms are CLOSED SETS.   AGI is about endlessly mixing in new
>> elements from the world (and your own infinite range of movement and
>> thought) into your courses of action.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> -----Original Message----- From: Ben Goertzel
>> Sent: Thursday, October 11, 2012 8:31 AM
>>
>> To: AGI
>> Subject: Re: [agi] Behold your saviour, Ben
>>
>>  Mike T,
>>
>> About programs to generate geometrical shapes
>>
>> Let me turn your question around a bit...
>>
>> It's trivial to write a single, short computer program that can
>> generate *every possible picture* that can be displayed on a computer
>> screen, one after the other -- including all the curves you like to
>> draw....  This program would indeed use simple math equations.   It
>> would create a digital image of every beautiful painting ever made,
>> and every one that ever will be made.. for example...
>>
>> The question is then how to filter down the program's output, so that
>> it generates only the shapes you want it to.  If you have, say, 10 or
>> 20 example shapes, then current machine learning tech can learn a
>> model of these 10-20 shapes, and try to create new shapes in their
>> same spirit...
>>
>> For simple classes like circles or lines, this would work fine...
>>
>> For more complex classes of shapes like, seashells or dog faces, a
>> simple machine learning approach won't work unless you give it
>> insanely many training examples.  To deal with systematically
>> generating these more complex classes of shapes you need a more
>> complex and subtle AI system than anyone has created to far.
>>
>> However, one could prove a theorem that: For any category of shapes
>> that can be shown on a computer screen, there is some computer program
>> that will generate all and only the shapes in that category...
>>
>> The fact that we don't currently know the exact program for
>> generating, say, the set of all images of dog faces -- doesn't mean
>> that there is no such program.  In fact we can prove via mathematics
>> that such a program exists.
>>
>> Even if I knew that exact program (for generating the set of all
>> images of dog faces), it would be large and complex and too much to
>> paste into an email.  And if I did so, you wouldn't know enough to
>> read the program anyway...
>>
>> As far as creativity goes -- I think you misunderstand it.   A mind is
>> a complex thing, with explicitly, acutely conscious aspects plus less
>> acutely conscious (commonly called "unconscious") aspects.   Some new
>> creative idea may seem to the conscious mind to have popped
>> miraculously out of the blue.  But actually it was created by the
>> unconscious mind via combining and abstracting from and mutating
>> various previously existing ideas and percepts and actions -- which
>> then delivered it to the conscious mind.  By looking only at the
>> conscious image of an act of creation, you see it as more
>> miraculous/mysterious than it is.
>>
>> -- Ben G
>>
>>
>>
>> On Thu, Oct 11, 2012 at 1:26 PM, Mike Tintner <[email protected]>
>> wrote:
>>
>>> Mike A:
>>> Surely you'd have to concede that there are some rules which persist
>>> over time and are static?
>>>
>>> Absolutely. All mathematical and logical and algorithmic systems  (in
>>> themselves) are completely, eternally non-creative, non-generative. They
>>> are
>>> all dead recipes with rigid rules that have never and could never
>>> produce a
>>> single new ingredient or element - because quite obviously they are not
>>> designed to be creative. They are recipes with set, exclusive mixtures of
>>> ingredients.
>>>
>>> (This is the crux of creativity - the capacity to add new hitherto
>>> unknown
>>> elements to a course of action or its product).
>>>
>>> If you add new unknown elements to a recipe, the recipe collapses and
>>> could
>>> get v. nasty. If you allow a building algorithm that produces lego block
>>> structures, to introduce any new building blocks - rocks, say, or chunks
>>> of
>>> mud, -  its buildings could literally collapse. And no one tries this.
>>> These
>>> systems are designed to produce precisely predetermined results with
>>> precisely predetermined mixes of known elements.
>>>
>>> These systems are wonderful if you want to be a narrow AI cook who can
>>> cook
>>> one specialist dish or set of dishes. They're useless if you want to be a
>>> creative cook, who can endlessly generate new dishes, as humans can.
>>>
>>> Now surely you can concede that no one anywhere in the entire history of
>>> the
>>> world has produced a single exception to this general rule of the
>>> non-generativity of formulaic, rulebound, set-ingredients systems? There
>>> are
>>> no algorithms, formulae or logics that are creative. No one has ever
>>> produced an example here. No one ever will.... And there are zillions of
>>> possible examples.
>>>
>>> What we do have is the most amazing amount of logical gobbledygook that
>>> argues how these systems might be creative - but neither a) explains how
>>> they can introduce new elements or b) provides a single instance of a
>>> program etc that ever has.
>>>
>>> Nada. But an awful lot of shameful assertions that of course there are
>>> such
>>> systems - and of course people have produced millions of examples of
>>> them in
>>> the past - and how could you, Mike, be so stupid as to think there are
>>> not -
>>> and ROFL at you - oh absolutely ridiculous - but now, right now, the
>>> speaker
>>> is just too busy, you understand, to produce a single example. Oh of
>>> course
>>> he could produce *so many* examples, and he will, he will, but now right
>>> now, he can't.  (Basically all people who argue thus are lying gits).
>>>
>>> If you or Ben can grasp this simple obvious truth of the
>>> non-generativity,
>>> non-new-element-ality of formulaic, rulebound systems with set mixtures
>>> of
>>> ingredients, I will indeed be your saviour.
>>>
>>> What you et al are trying to maintain is a scientific, material
>>> absurdity -
>>> and something of which you will come to be v. v. ashamed. Produce ONE
>>> FUCKING EXAMPLE. Or admit you can't.
>>>
>>> P.S. And I've heard all the shit about sophisticated, evolving systems
>>> and
>>> GA's etc - they cannot and never have introduced a single new hitherto
>>> unknown element They have no novelty. Demonstrably. They are
>>> mindblowingly
>>> narrow in their products except to AGI suckers who actually half believe
>>> their own hype - and AGI is nothing but failed hype.
>>>
>>>
>>>
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>>
>>
>>
>> --
>> Ben Goertzel, PhD
>> http://goertzel.org
>>
>> "My humanity is a constant self-overcoming" -- Friedrich Nietzsche
>>
>>
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