I'm done trying to explain to him. Explaining to people who don't want to
understand is a waste of my time. The only positive side is that I have
come to a slightly better explanation in lay terms, but I could've done
that under less frustrating circumstances anyway.


On Thu, Oct 25, 2012 at 8:11 AM, Jim Bromer <[email protected]> wrote:

> On Thu, Oct 25, 2012 at 5:07 AM, Mike Tintner <[email protected]>wrote:
>
>> Aaron, you haven’t described anything to me. I asked you/all to analyse
>> graphically how you would recognize a chair – you gave me zip, just general
>> airy stuff.
>>
>>
>
> Aaron,
> This is a perfect example of how your examples and explanations weren't
> interpreted as examples and explanations. The reason is partly
> psychological but it is also because you cannot talk about the key issue in
> a way that is subtle enough to get him to think about what you are saying.
>  For instance, you noted that the combinatorial explosion was a problem
> and yet his response was,
> "...you gave me zip, just general airy stuff... Language is an
> unbelievably complicated thing – and nets don’t even scrape the surface."
>  The mention of combinatorial explosion (or complexity) does not affect
> his thinking. It never has and until you have a sign that it does, you
> won't be able to use it. The more intuitive idea that computer programming
> is only able to use natural language in a simple way might be the basis of
> some future conversation but again, you won't know until you try it.
>  Jim Bromer
>    On Thu, Oct 25, 2012 at 5:07 AM, Mike Tintner <[email protected]
> > wrote:
>
>> Aaron, you haven’t described anything to me. I asked you/all to analyse
>> graphically how you would recognize a chair – you gave me zip, just general
>> airy stuff.
>> As for uniform blocks, yes your nets are totally general and uniform. For
>> example, how would your system understand:
>>  I WOULDN’T CALL THAT A TREE, WOULD YOU?
>> IT’S A CROSS BETWEEN A TREE AND A POLE.
>> THE SCIENCES AND ARTS FORM A TREE.
>> NO, IT’S NOT TREE, IT’S FOUR.
>>  Your semantic nets, which seem fairly standard & similar to what others
>> are doing, are toy stuff with toy results. They are not for the real world
>> of language and language users. Language is an unbelievably complicated
>> thing – and nets don’t even scrape the surface.
>>  *From:* Aaron Hosford <[email protected]>
>> *Sent:* Thursday, October 25, 2012 12:46 AM
>> *To:* AGI <[email protected]>
>> *Subject:* Re: [agi] The Fundamental Misunderstanding in AGI [was
>> Superficiality]
>>  Why do you insist that the "blocks" have to be uniform for semantic
>> nets to work? I already described to you how non-uniform building blocks
>> (outlines, connected blobs of color, etc.) could be built up through a
>> hierarchical semantic net to represent the contents of an arbitrary image,
>> including parts of objects, objects, and entire scenes at different levels
>> in the hierarchy. There was no assumption of uniformity there, other than
>> that the bits & pieces being put together are at most 2D, since all that a
>> 2D image can provide.
>> The "3D" that we think we perceive is really just 2 1/2 D, where a flat
>> image has been labeled with depth information, but we can't see the
>> backsides of objects. Including that sort of information doesn't
>> fundamentally change anything, although the extra info should make it even
>> easier to carve the image up into outlines & blobs & subsequently determine
>> how to connect them together appropriately.
>>  Besides, the process can generalize from 2D images to full 3D (or
>> higher) just as easily as it generalizes from 1D sentences, where it's
>> already working to parse sentences, up to 2D images. All that's necessary
>> for it to work on an input class of any topology or dimensionality is
>> simply to have the input carved into small, connectable chunks ("blocks")
>> of *arbitrary* shape and to provide a "grammar" of how those chunks can be
>> connected to each other recursively. The only caveat lies not in the
>> ability of semantic nets to represent the structure of arbitrary data, but
>> in the combinatoric explosion of ways to put the pieces back together when
>> assembling the semantic net, and that can be gotten around using shrewd
>> design and/or a faster processor.
>>
>>
>> On Wed, Oct 24, 2012 at 4:03 AM, Mike Tintner 
>> <[email protected]>wrote:
>>
>>> Aaron,
>>> The problem is the same whether you start with parts or the whole of the
>>> object/chair, such as a silhouette. You’re always dealing with sets of
>>> multiform [odds and ends] blocks and configurations - and *not* uniform
>>> blocks, on wh. semantic nets depend – wh. is why they have never begun to
>>> work for AGI.
>>>  *From:* Aaron Hosford <[email protected]>
>>> *Sent:* Wednesday, October 24, 2012 2:16 AM
>>> *To:* AGI <[email protected]>
>>> *Subject:* Re: [agi] The Fundamental Misunderstanding in AGI [was
>>> Superficiality]
>>>  Maybe parts of a chair are a bad place to start. Maybe you have to
>>> look at the whole thing, Mike. Contextual information tells you what a part
>>> of an object is, not the part by itself. Is that vertical piece of wood the
>>> leg of a chair or a baseball bat leaned against something? You'll never
>>> know until you look at the scene it appears in. Is "go" a noun or a verb?
>>> You'll never know until you put it into a sentence. Have a "go" at it. It's
>>> the relationships between the elements which is key. That's where the
>>> pattern lies. Not in any one element looking a certain way.
>>> You keep taking things out of their natural contexts, and then demanding
>>> we show how our approaches would recognize them. My parser recognizes "go"
>>> as both a noun and a verb, depending on use. It builds up a set of trees
>>> that show how the elements, the words, must be connected into bigger
>>> elements, the phrases, and finally on to the entirety, the sentence. At
>>> each step, it weeds out the combinations that make no sense. What we need
>>> is not the ability to recognize the tops of chairs taken out of context. (I
>>> wouldn't recognize those blobs if I didn't know what they are already, so
>>> how is software that's meant to copy my abilities going to do it?) What we
>>> need is a "parser" for images. Something that identifies the outlines and
>>> fields that make up an image as the base-level elements, and builds up
>>> higher level elements out of them, excluding combinations that make no
>>> sense along the way, until the whole image has been explained in terms of
>>> the *relationships* between those elements. Only then we can look at how
>>> the parts fit together to determine an object's shape, and from its shape,
>>> its characteristics (being self supporting, being artifactual, having
>>> "sittability", etc.), and from its shape and/or characteristics, its
>>> identity.
>>>
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