My last post tangentially stimulated another important redefinition of AGI – 
and the nature of a real world agent’s activities/skills.

At the moment, we think of AGI mainly as about being able to master one 
activity and acquire one skill after another. That is obviously what real world 
creatures do.

But implicit in this is the assumption that each activity/skill is largely an 
island unto itself.  

Yes, we talk about AGI involving the “transfer of skills” -  an AGI will be 
able to transfer some of what it has learned in one activity to another – but 
we don’t really develop or explore this idea.

The reality is that all real world activities involve applying complex 
patchworks of skills and bodies of knowledge to any activity – patchworks which 
develop and become more complex over time.

For example, playing tennis is not simply about hitting balls around a court. 
For a human, it will also involve the application of some 

*psychology -  understanding an opponent’s motivation, thinking and behaviour
                    - understanding and developing one’s own motivation, 
concentration
                    (the player may study courses, read books etc)

*cultural knowledge of the game – of past and present tennis players and games 
and competitions

*nutrition -   what to eat/consume generally and before and during a game

*exercise/ exercise physiology – how to train for tennis

* commerce  -  what equipment to buy and where

* fashion/clothing – what to wear

*healthcare – how to treat injuries

... and still more skills and knowledge. These of course are not applied all at 
once, but gradually developed.

There is never a definitive *set* of skills to be applied to any activity. 
Ultimately there is a potential infinity – a worldwide web - of skills that can 
be applied.  We can not only “always learn more” about an activity – we can 
also apply more skills.

The real world agent has to decide arbitrarily – to make “executive decisions” 
– about what constellation of skills he will acquire/apply .

He must choose to patch together a “patchwork* of skills for an activity – a 
reasonable but arbitrary selection. How much attention, if any, should a tennis 
player pay to any of the skills listed above, for example? There are no rules.

Note that as he develops  - the patchworks of skills that any real world agent  
can apply to any activity – grows ever larger. (There is certainly no neat 
“pattern” of skills).

Think of those currently engaged in “AGI computing” – everyone here brings very 
complex patchworks of skills to this activity – and each individual also brings 
different patchworks. Some are more visual/robotic/logical etc than others; 
Some altogether exclude certain skills that others consider fundamental. Some, 
like Ben, consistently acquire and apply new skills here. Others are relatively 
stuck in their ways.

So AGI is about applying patchworks of skills (and actions) to produce 
patchwork courses of actions in patchwork activities.   


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AGI
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