The idea of a 2D UI in which the user and the AI can both create stuff, is
part of our idea for a "Novababy" teaching/training environment, and also
part of Peter Voss's A2I2 teaching/training environment.  It's a
"natural"....

The inclusion of games in this environment is also a good idea... I am eager
to see what Michael Roy Ames will come up with in terms of a series of
progressively more & more difficult games for young AGI's.

-- Ben


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
> Behalf Of Alan Grimes
> Sent: Wednesday, December 11, 2002 11:45 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [agi] TLoZ: Link's Awakening.
>
>
> [AI game pack]
>
> Yes, this is along the lines of an AI testbench that I tried to build
> about six months ago using the Squeak environment. -- I'm lame; I'm a
> kick-ass theorist/problem solver but a crapy devel.
>
> I drew up a functional diagram with Squeak but I don't have any
> bandwidth at the moment to show it to you. (the fone lines went to hell
> and only my 2400 baud modem can even connect).
>
> the basic idea works as follows.
>
> You take the screen and divide it up like this:
>
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>
> The AI's simulated retina would see the entire screen though it's mouse
> and keyboard would only be able to affect the inner screen. (In a
> windowed environment, the AI would manipulate a window seperate from the
> one the user would control. While drawing an entire interface prototype
> in this e-mail would be too time consuming,
>
> A critical early learning activity will be the simple task of moving the
> mouse around, and perhaps drawing with paintbrush. -- a very fundamental
> but very difficult capability. Remember: the AI will have to learn
> _EVERYTHING_, especially the things we take for granted.
>
> A key feature of this design is that it must support plugins such as
> games and other educational and even functional companents (such as web
> browsers).
>
> The AI would manipulate the environment through both an abstract virtual
> keyboard and mouse-movments.
>
> The framework would give the user controls over the AI's software as
> well as a status/script terminal in the left margin. There will also be
> text buffers to allow AI-user communication.
>
> A good implementation of this would be sufficient for all the AI's needs
> right up to the point where it's ready to design its own interface. ;)
>
> --
> pain (n): see Linux.
> http://users.rcn.com/alangrimes/
>
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