The idea of a 2D UI in which the user and the AI can both create stuff, is part of our idea for a "Novababy" teaching/training environment, and also part of Peter Voss's A2I2 teaching/training environment. It's a "natural"....
The inclusion of games in this environment is also a good idea... I am eager to see what Michael Roy Ames will come up with in terms of a series of progressively more & more difficult games for young AGI's. -- Ben > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On > Behalf Of Alan Grimes > Sent: Wednesday, December 11, 2002 11:45 PM > To: [EMAIL PROTECTED] > Subject: Re: [agi] TLoZ: Link's Awakening. > > > [AI game pack] > > Yes, this is along the lines of an AI testbench that I tried to build > about six months ago using the Squeak environment. -- I'm lame; I'm a > kick-ass theorist/problem solver but a crapy devel. > > I drew up a functional diagram with Squeak but I don't have any > bandwidth at the moment to show it to you. (the fone lines went to hell > and only my 2400 baud modem can even connect). > > the basic idea works as follows. > > You take the screen and divide it up like this: > > ________________________________________________________________ > | | | > | | | > | | | > | | | > | | | > | | | > | | | > | | | > | | | > |----------------------------------------| | > | | > | | > | | > | | > | | > ----------------------------------------------------------------- > > The AI's simulated retina would see the entire screen though it's mouse > and keyboard would only be able to affect the inner screen. (In a > windowed environment, the AI would manipulate a window seperate from the > one the user would control. While drawing an entire interface prototype > in this e-mail would be too time consuming, > > A critical early learning activity will be the simple task of moving the > mouse around, and perhaps drawing with paintbrush. -- a very fundamental > but very difficult capability. Remember: the AI will have to learn > _EVERYTHING_, especially the things we take for granted. > > A key feature of this design is that it must support plugins such as > games and other educational and even functional companents (such as web > browsers). > > The AI would manipulate the environment through both an abstract virtual > keyboard and mouse-movments. > > The framework would give the user controls over the AI's software as > well as a status/script terminal in the left margin. There will also be > text buffers to allow AI-user communication. > > A good implementation of this would be sufficient for all the AI's needs > right up to the point where it's ready to design its own interface. ;) > > -- > pain (n): see Linux. > http://users.rcn.com/alangrimes/ > > ------- > To unsubscribe, change your address, or temporarily deactivate > your subscription, > please go to http://v2.listbox.com/member/?[EMAIL PROTECTED] > ------- To unsubscribe, change your address, or temporarily deactivate your subscription, please go to http://v2.listbox.com/member/?[EMAIL PROTECTED]
