>> However, we can do some "borg mind" stuff to work around this problem -- so 
>> that each pet retains its own personality, yet benefits from "collective 
>> learning" done basis on the totality of all the pets' memories... 

Nice!


  ----- Original Message ----- 
  From: Benjamin Goertzel 
  To: [email protected] 
  Sent: Friday, May 04, 2007 11:46 AM
  Subject: Re: [agi] The role of incertainty




    2. More specific for your AGI,
      What do you see the virtual pets doing?  Specifically as end user 
functions for the consumer, the selling points you would give them, and how the 
AGI would help these functions.  
      Is it going to be a rich enough situation in general to display more than 
just a blocks world type of "pet, go fetch me the blue ball over there" 

    James Ratcliff



  Well, it's a commercial project so I can't really talk about what the 
capabilities of the version 1.0 virtual pets will be.

  But the idea will be to start simple, and then incrementally roll out smarter 
and smarter versions.  And, the idea is to make the pets flexible and adaptive 
learning systems, rather than just following fixed behavior patterns. 

  One practical limitation is that we need to host a lot of pets on each 
server...

  However, we can do some "borg mind" stuff to work around this problem -- so 
that each pet retains its own personality, yet benefits from "collective 
learning" done basis on the totality of all the pets' memories... 

  -- Ben

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