This is still pretty rough around the edges with the new mechanics.

Title: Putting Agora on a Map v3
Author: Trigon
Co-Authors: Aris, ATMunn, G., o, VJ Rada
AI: 2

[ Version 3: So this is Go + Settlers of Catan + some RPG mechanics now.
  It'll be interesting to see how this all plays out. Also: two drafts
  in one day YEET! ]

[ PART I: Removing and Changing Stuff ]

Repeal rules 2488, 2489, 2490, and 2491.

[ I honestly tried to keep the estates, but these changes are so radical
  that it wouldn't be compatible. ]

Repeal rule 2500.

Amend rule 2445 by replacing the second paragraph and subsequent list
with:

      Any player CAN flip a specified proposal's imminence to "pending"
      by announcement by spending 1 paper.

Amend rule 991 by removing the first two items of the list directly
following the first paragraph, and replacing them with the following
list item:

      a) by announcement by spending 1 paper, OR

[ Everyone wants to get rid of these so okay, let's do it. ]

Repeal rules 2483, 2487, and 2497.

[ No more shinies, everybody! ]

Amend rule 2516 by replacing it in full with:

      At the beginning of the Agoran week, the Treasuror CAN and SHALL
      cause Agora to create in:

      1. every player with an amount of papers less than 2 an amount of
         papers so that eir paper balance is equal to 2.

      2. every player with an amount of apples less than 4 an amount of
         apples so that eir apple balance is equal to 4.

[ This makes it so that impoverished players can move a little each week
  and make some proposals. ]

Amend rule 2599 by replacing the second paragraph with:

      When a player receives a Welcome Package, Agora creates the
      following assets in eir possession:

      1. 20 coins
      2. 5 lumber
      3. 5 stones
      4. 10 apples
      5. 5 papers

[PART II: Making Land]

Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text:

      Arcadia is a land entirely defined by the Arcadian Map (the Map).
      The Map is the term for the set of all Land Units.

      The Map divides Arcadia into a finite, discrete number of Units of
      Land, or simply Land. Each Unit of Land is an indestructible asset
      specified by an ordered pair of integers known as its Latitude and
      Longitude.

      Every unique ordered pair of integers within the limits defined in
      the Rules for Latitude and Longitude signifies an existent Unit of
      Land. No other Units of Land exist. Units of Land CAN only be
      created or destroyed by changing the limits of Latitude and
      Longitude defined in the Rules.

      All values for Latitude and Longitude MUST lie between -9 and +9,
      inclusive.

      The Total Land Area of Arcadia is the number of existent Units of
      Land defined by permissible Latitude and Longitude pairs.

Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text:

      Any existent Land for which ownership has not been explicitly
      changed belongs to Agora.

      Land belonging to Agora is called Public Land. Land belonging to
      a contract is called Communal Land. Land belonging to any other
      entity is called Private Land. Together, Communal Land and Private
      Land are called Proprietary Land.

Re-enact rule 1995/0 (Power=2) "Land Types" with the text:

      Each Unit of Land has a single Land Type. Changes to Land Type are
      secured. In addition to Aether, the Land types Black and White are
      defined.

      The phrase "Units of X", where X is a Land Type defined by the
      Rules, is considered a synonym for "Units of Land that have Land
      Type (or Subtype) X"

      When existent Land has not had its Type changed as explicitly
      permitted by the Rules, or has a Type that is not currently
      defined by the Rules, it is considered to have the Land Type of
      Aether. Rules to the contrary nonwithstanding, Units of Aether
      CANNOT be transferred from Agora, or owned by any entity other
      than Agora. If Proprietary Land becomes Aether, the Cartographor
      SHALL transfer it to Agora in a timely fashion.

      When an act specifies an alternating Land Type, the Land Type
      chosen will be based upon the Land Type used as the previous
      alternating Land Type, so that consecutive alternating Land Types
      alternate between Black and White. In a timely fashion after a
      Player notifies the Cartographor of an act that specifies an
      alternating Land Type, the Cartographor MUST announce which Land
      Type was used for that act.

Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with
the text:

      The Cartographor is an office; its holder is recordkeepor for the
      Land of Arcadia.

      The Cartographor's Weekly Report shall include:

      1. the ownership and land type of all existing land;
      2. all changes in the ownership and land type of existing land
         since the most recent report;
      3. the location for the previous week and the current week of each
         entity or instrument with a defined location;
      4. all patches and their constituents; and
      5. all facilities and their parent patches.

[ I renamed this from "Mapkeepor" to "Cartographor" because that's not a
  good name for a thing. Yes, I know that the Cartographor existed
  before as part of a different system, but it's unlikely any of that'll
  be coming back. ]

Re-enact rule 1998/2 (Power=1) "Land Topology" with the text:

      Two Units of Land are Adjacent if they have the same Latitude, and
      their Longitudes differ by exactly one; or they have the same
      Longitude, and their Latitudes differ by exactly one.

[ Penguin Distance is never referenced again, so I got rid of it. ]

      Two Units of Land are said to be Connected by a specific Type of
      Land if it is possible to travel from the first Unit to the second
      by only travelling over Land of that specific Type.

Re-enact rule 1999/0 (Power=1) "Entity Location" with the text:

      Every Player has a single defined Location corresponding to a
      single Longitude, Latitude pair.

      No other Entity can have a location unless it is defined in a rule
      other than this one. Changes to the Location of an Entity are
      secured. If an Entity is specified by this Rule as having a
      defined Location, but its Location has not been explicity set or
      changed, its Location is set to (0, 0).

Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text:

      Players CAN destroy:

      1. 1 apple to move from one Land Unit to an adjacent Unit if their
         Land Types are the same and the destination is not Aether;

      2. 2 apples to move from one Land Unit to an adjacent Unit if
         their Land Types differ and the destination is not Aether;

      3. 2 apples to set Land Type of a Land Unit which e owns to any
         Land Type other than Aether, whether or not e is located at
         that Land Unit.

      4. 3 apples or 1 corn to set the Land Type of a random Land Unit
         that is adjacent to the Entity's current location, is of type
         Aether, and is owned by Agora, to an alternating Land Type. The
         Cartographor SHALL make the random determination. The
         Cartographor CAN and SHALL in a timely fashion, announce which
         Land Unit, if any, is changed by this action. This action has
         no effect if there are no qualifying Land Units.

      5. 4 to set the Land Type of eir current location to any Land Type
         of eir choice other than Aether, if and only if the Unit is
         owned by Agora.

      6. 6 to set the Land Type of any Land Unit that is of type Aether
         to an alternating Land Type.

Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text:

      Every Agoran Week, if the number of units of Private Land is less
      than one half the total number of units of Land, an auction SHALL
      be initiated. For this auction, the announcer is the Cartographor,
      the auctioneer is the Cartographor, the lots are chosen as such:

      1. if there exist at least 3 Units of non-Aether Land in the
          possession of Agora: any 3 such Units of Land, to be chosen by
          the Cartographor;

      2. if there exist fewer than 3 Units of non-Aether Land in the
         possession of Agora: all such Units;

      and the minimum bid is 1 coin.

Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with
the text:

      During the second week of each Agoran Month, the Cartographor
      SHALL perform the following actions in sequence, and report these
      changes in a timely fashion:

      1. Every Land Unit, excluding (0, 0) that is not directly
         connected to a unit of Aether, or is not connected by its own
         type to a unit of Aether, shall be transformed to Aether.

      2. Any entities whose locations are on land units so transformed
         shall have their locations set to 0,0.

      3. If any land unit so transformed is not property of Agora, it
         becomes property of Agora.

[PART III: Creating Facilities]

Create a new rule (Power=2) "Facilities" with the text:

      Facilities are liquid assets tracked by the Cartographor. In order
      for a facility to exist, it MUST be built on a Land Unit. Only one
      facility is allowed per Land Unit.

      A player CAN create a facility by announcement by specifying which
      Land e wants to build it on, specifying which type of facility e
      intends to build, and paying the corresponding build cost.

      If a player owns any facilities with upkeep costs, e shall pay
      them before the first day of the next Agoran month. Failing to do
      this destroys the facility. In the second to last week of the
      Agoran Month, the Cartographor SHALL issue a humiliating public
      reminder to all  those who have not paid upkeep fees on any of eir
      facilities.

Create a new rule (Power=2) "Asset Generation with Facilities" with the
text:

      When facilities create assets, the assets are added to the
      facility's possession. The rule that creates a facility CAN
      specify a carrying capacity for assets. If, at any time, the
      amount of an asset in the possession of a facility exceeds that
      asset's carrying capacity, an amount of that asset is destroyed
      until the amount of that asset in the possession of the facility
      is equal to its carrying capacity.

      Each facility is either a production facility or processing
      facility, to be specified in the rule that creates them. At the
      end of every Agoran Week, Agora creates a number of assets in a
      production facility specified by the rule which creates the
      facility.

      At the end of every Agoran Week, Agora destroys any refinable
      assets in the possession of each processing facility that that
      facility can change into refinable assets and replaces them with a
      corresponding number of refined assets to be specified by the rule
      that creates the facility.

      A player can take a number of assets from a facility's inventory
      by announcement if eir location is the same as the facility's and
      the following criteria are met:

      1. if the facility is built on Public Land, none.

      2. if the facility is built on Communal Land, e must be a party to
         that contract and the text of the contract cannot prohibit
         doing so.

      3. if the facility is built on Private Land, e must own the
         facility.

Create a new rule (Power=2) "Facility Ranks" with the text:

      Rank is a facility switch tracked by the Cartographor defaulting
      to 0. Its possible values include all integers between 0 and 4,
      inclusive.

      A player CAN increase the rank of a facility e owns by
      announcement by paying any upgrade costs of the facility for that
      specific rank.

Create a new rule (Power=2) "Varieties of Facilities" with the text:

      For the purposes of this rule, the variable n is equivalent to the
      rank of the facility, plus one.

      The following facilities are defined as production facilities:

      1. Mines
         -  Build Cost: 5 lumber
         -  Upkeep Cost: none
         -  Production Details: 3n stones and 2n ore.
         -  Upgrade Costs:
            -  Rank 1: 3 coins, 2 lumber
            -  Rank 2: 4 coins, 4 lumber
            -  Rank 3: 5 coins, 4 lumber, 3 stones
            -  Rank 4: 6 coins, 6 lumber, 6 stones, 2 fabric

      2. Orchards
         -  Build Cost: 5 stones
         -  Upkeep Cost: none
         -  Production Details: 2n apples and 4n lumber.
         -  Upgrade Costs:
            -  Rank 1: 3 coins, 2 stones
            -  Rank 2: 4 coins, 4 stones
            -  Rank 3: 5 coins, 4 stones, 3 lumber
            -  Rank 4: 6 coins, 6 stones, 6 lumber, 2 fabric

      3. Farms
         -  Build Cost: 3 lumber and 4 stones
         -  Upkeep Cost: none
         -  Production Details: 4n corn and 3n cotton.
         -  Upgrade Costs:
            -  Rank 1: 4 coins, 2 lumber, 2 stones
            -  Rank 2: 5 coins, 4 lumber, 2 stones
            -  Rank 3: 6 coins, 4 lumber, 4 stones, 2 fabric
            -  Rank 4: 7 coins, 6 lumber, 4 stones, 3 fabric

      The following facilities are defined as processing facilities:

      1. Refineries
         -  Build Cost: 4 lumber and 8 stones
         -  Upkeep Cost: 2 coins
         -  Processing Details: 1 ore to 2n+5 coins.
         -  Upgrade Costs:
            -  Rank 1: 5 coins, 2 lumber, 3 stones
            -  Rank 2: 6 coins, 4 lumber, 4 stones
            -  Rank 3: 7 coins, 4 lumber, 3 stones, 3 fabric
            -  Rank 4: 8 coins, 6 lumber, 6 stones, 4 fabric

      2. Mills
         -  Build Cost: 6 lumber and 6 stones
         -  Upkeep Cost: 2 coins
         -  Processing Details: 1 lumber to 5 paper.
         -  Upgrade Costs:
            -  Rank 1: 6 coins, 3 lumber, 3 stones
            -  Rank 2: 7 coins, 4 lumber, 5 stones
            -  Rank 3: 8 coins, 5 lumber, 5 stones, 3 fabric
            -  Rank 4: 9 coins, 6 lumber, 7 stones, 5 fabric

      3. Looms
         - Build Cost: 8 lumber and 4 stones
         - Upkeep Cost: 2 coins
         - Processing Details: 1 cotton to 5 cloth.
         -  Upgrade Costs:
            -  Rank 1: 6 coins, 3 lumber, 2 stones
            -  Rank 2: 7 coins, 4 lumber, 3 stones, 3 fabric
            -  Rank 3: 8 coins, 5 lumber, 4 stones, 5 fabric
            -  Rank 4: 9 coins, 6 lumber, 5 stones, 7 fabric

[ All the values in this section are experimental; feel free to contest
  any or all of my decisions. ]

Create a new rule (Power=2) "Economics" with the text:

      The following currencies are defined, and are tracked by the
      Treasuror:

      1. ore
      2. stones
      3. lumber
      4. apples
      5. cotton
      6. corn
      7. coins
      8. papers
      9. fabric

[ Probably not all of these will be managed by the Treasuror, but it all
  depends on where the discussion takes us over the next few days.]

      Stones, apples, and corn are considered unrefinable currencies;
      ore, lumber, and cotton are considered refinable currencies; and
      coins, papers, and fabric are considered refined currencies.

      Coins are the official currency of Agora.

[ TODO: Remove references to shinies in the ruleset and replace them
  with the new currencies. ]

Set the land type of all land units that lie withing the region from
(-2, -2) to (+2, +2) to White. Create the following facilities:

- Four mines at (-2, -2), (-2, +2), (+2, -2), and (+2, +2).
- Four orchards at (-1, -2), (-1, +2), (+1, -2), and (+1, +2).
- Four farms at (-2, -1), (-2, +1), (+2, -1), and (+2, +1).

Set the locations of all players to (0, 0).

Make Trigon the Cartographor.

[ Someone else can take this job if they want. I just put my name in
  because I know that I will indeed take the job. ]

--
Trigon

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