Comments: On 11/19/2017 07:19 PM, Reuben Staley wrote: > This is still pretty rough around the edges with the new mechanics. > > Title: Putting Agora on a Map v3 > Author: Trigon > Co-Authors: Aris, ATMunn, G., o, VJ Rada > AI: 2 > > [ Version 3: So this is Go + Settlers of Catan + some RPG mechanics now. > It'll be interesting to see how this all plays out. Also: two drafts > in one day YEET! ] > > [ PART I: Removing and Changing Stuff ] > > Repeal rules 2488, 2489, 2490, and 2491. > > [ I honestly tried to keep the estates, but these changes are so radical > that it wouldn't be compatible. ] > > Repeal rule 2500. > > Amend rule 2445 by replacing the second paragraph and subsequent list > with: > > Any player CAN flip a specified proposal's imminence to "pending" > by announcement by spending 1 paper. > > Amend rule 991 by removing the first two items of the list directly > following the first paragraph, and replacing them with the following > list item: > > a) by announcement by spending 1 paper, OR > > [ Everyone wants to get rid of these so okay, let's do it. ] > > Repeal rules 2483, 2487, and 2497. > > [ No more shinies, everybody! ] > > Amend rule 2516 by replacing it in full with: > > At the beginning of the Agoran week, the Treasuror CAN and SHALL > cause Agora to create in: "create in" is an awkward phrasing. Could you change it somehow? > > > 1. every player with an amount of papers less than 2 an amount of > papers so that eir paper balance is equal to 2. > > 2. every player with an amount of apples less than 4 an amount of > apples so that eir apple balance is equal to 4. > > [ This makes it so that impoverished players can move a little each week > and make some proposals. ] Why not include a base salary even if you are not impoverished and just have an impoverished salary on top? > > Amend rule 2599 by replacing the second paragraph with: > > When a player receives a Welcome Package, Agora creates the > following assets in eir possession: > > 1. 20 coins > 2. 5 lumber > 3. 5 stones > 4. 10 apples > 5. 5 papers > > [PART II: Making Land] > > Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text: > > Arcadia is a land entirely defined by the Arcadian Map (the Map). > The Map is the term for the set of all Land Units. > > The Map divides Arcadia into a finite, discrete number of Units of > Land, or simply Land. Each Unit of Land is an indestructible asset > specified by an ordered pair of integers known as its Latitude and > Longitude. > > Every unique ordered pair of integers within the limits defined in > the Rules for Latitude and Longitude signifies an existent Unit of > Land. No other Units of Land exist. Units of Land CAN only be > created or destroyed by changing the limits of Latitude and > Longitude defined in the Rules. > > All values for Latitude and Longitude MUST lie between -9 and +9, > inclusive. > > The Total Land Area of Arcadia is the number of existent Units of > Land defined by permissible Latitude and Longitude pairs. > > Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text: > > Any existent Land for which ownership has not been explicitly > changed belongs to Agora. > > Land belonging to Agora is called Public Land. Land belonging to > a contract is called Communal Land. Land belonging to any other > entity is called Private Land. Together, Communal Land and Private > Land are called Proprietary Land. > > Re-enact rule 1995/0 (Power=2) "Land Types" with the text: > > Each Unit of Land has a single Land Type. Changes to Land Type are > secured. In addition to Aether, the Land types Black and White are > defined. > > The phrase "Units of X", where X is a Land Type defined by the > Rules, is considered a synonym for "Units of Land that have Land > Type (or Subtype) X" > > When existent Land has not had its Type changed as explicitly > permitted by the Rules, or has a Type that is not currently > defined by the Rules, it is considered to have the Land Type of > Aether. Rules to the contrary nonwithstanding, Units of Aether > CANNOT be transferred from Agora, or owned by any entity other > than Agora. If Proprietary Land becomes Aether, the Cartographor > SHALL transfer it to Agora in a timely fashion. > > When an act specifies an alternating Land Type, the Land Type > chosen will be based upon the Land Type used as the previous > alternating Land Type, so that consecutive alternating Land Types > alternate between Black and White. In a timely fashion after a > Player notifies the Cartographor of an act that specifies an > alternating Land Type, the Cartographor MUST announce which Land > Type was used for that act. > > Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with > the text: > > The Cartographor is an office; its holder is recordkeepor for the > Land of Arcadia. > > The Cartographor's Weekly Report shall include: > > 1. the ownership and land type of all existing land; > 2. all changes in the ownership and land type of existing land > since the most recent report; > 3. the location for the previous week and the current week of each > entity or instrument with a defined location; > 4. all patches and their constituents; and > 5. all facilities and their parent patches. > > [ I renamed this from "Mapkeepor" to "Cartographor" because that's not a > good name for a thing. Yes, I know that the Cartographor existed > before as part of a different system, but it's unlikely any of that'll > be coming back. ] > > Re-enact rule 1998/2 (Power=1) "Land Topology" with the text: > > Two Units of Land are Adjacent if they have the same Latitude, and > their Longitudes differ by exactly one; or they have the same > Longitude, and their Latitudes differ by exactly one. > > [ Penguin Distance is never referenced again, so I got rid of it. ] > > Two Units of Land are said to be Connected by a specific Type of > Land if it is possible to travel from the first Unit to the second > by only travelling over Land of that specific Type. > > Re-enact rule 1999/0 (Power=1) "Entity Location" with the text: > > Every Player has a single defined Location corresponding to a > single Longitude, Latitude pair. > > No other Entity can have a location unless it is defined in a rule > other than this one. Changes to the Location of an Entity are > secured. If an Entity is specified by this Rule as having a > defined Location, but its Location has not been explicity set or > changed, its Location is set to (0, 0). > > Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text: > > Players CAN destroy: > > 1. 1 apple to move from one Land Unit to an adjacent Unit if their > Land Types are the same and the destination is not Aether; > > 2. 2 apples to move from one Land Unit to an adjacent Unit if > their Land Types differ and the destination is not Aether; > > 3. 2 apples to set Land Type of a Land Unit which e owns to any > Land Type other than Aether, whether or not e is located at > that Land Unit. > > 4. 3 apples or 1 corn to set the Land Type of a random Land Unit > that is adjacent to the Entity's current location, is of type > Aether, and is owned by Agora, to an alternating Land Type. The > Cartographor SHALL make the random determination. The > Cartographor CAN and SHALL in a timely fashion, announce which > Land Unit, if any, is changed by this action. This action has > no effect if there are no qualifying Land Units. > > 5. 4 to set the Land Type of eir current location to any Land Type > of eir choice other than Aether, if and only if the Unit is > owned by Agora. > > 6. 6 to set the Land Type of any Land Unit that is of type Aether > to an alternating Land Type. > > Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text: > > Every Agoran Week, if the number of units of Private Land is less > than one half the total number of units of Land, an auction SHALL > be initiated. For this auction, the announcer is the Cartographor, > the auctioneer is the Cartographor, the lots are chosen as such: > > 1. if there exist at least 3 Units of non-Aether Land in the > possession of Agora: any 3 such Units of Land, to be chosen by > the Cartographor; > > 2. if there exist fewer than 3 Units of non-Aether Land in the > possession of Agora: all such Units; > > and the minimum bid is 1 coin. > > Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with > the text: > > During the second week of each Agoran Month, the Cartographor > SHALL perform the following actions in sequence, and report these > changes in a timely fashion: > > 1. Every Land Unit, excluding (0, 0) that is not directly > connected to a unit of Aether, or is not connected by its own > type to a unit of Aether, shall be transformed to Aether. > > 2. Any entities whose locations are on land units so transformed > shall have their locations set to 0,0. > > 3. If any land unit so transformed is not property of Agora, it > becomes property of Agora. > > [PART III: Creating Facilities] > > Create a new rule (Power=2) "Facilities" with the text: > > Facilities are liquid assets tracked by the Cartographor. In order > for a facility to exist, it MUST be built on a Land Unit. Only one > facility is allowed per Land Unit. > > A player CAN create a facility by announcement by specifying which > Land e wants to build it on, specifying which type of facility e > intends to build, and paying the corresponding build cost. > > If a player owns any facilities with upkeep costs, e shall pay > them before the first day of the next Agoran month. Failing to do > this destroys the facility. In the second to last week of the > Agoran Month, the Cartographor SHALL issue a humiliating public > reminder to all those who have not paid upkeep fees on any of eir > facilities. > > Create a new rule (Power=2) "Asset Generation with Facilities" with the > text: > > When facilities create assets, the assets are added to the > facility's possession. The rule that creates a facility CAN > specify a carrying capacity for assets. If, at any time, the > amount of an asset in the possession of a facility exceeds that > asset's carrying capacity, an amount of that asset is destroyed > until the amount of that asset in the possession of the facility > is equal to its carrying capacity. > > Each facility is either a production facility or processing > facility, to be specified in the rule that creates them. At the > end of every Agoran Week, Agora creates a number of assets in a > production facility specified by the rule which creates the > facility. > > At the end of every Agoran Week, Agora destroys any refinable > assets in the possession of each processing facility that that > facility can change into refinable assets and replaces them with a > corresponding number of refined assets to be specified by the rule > that creates the facility. > > A player can take a number of assets from a facility's inventory > by announcement if eir location is the same as the facility's and > the following criteria are met: > > 1. if the facility is built on Public Land, none. > > 2. if the facility is built on Communal Land, e must be a party to > that contract and the text of the contract cannot prohibit > doing so. > > 3. if the facility is built on Private Land, e must own the > facility. > > Create a new rule (Power=2) "Facility Ranks" with the text: > > Rank is a facility switch tracked by the Cartographor defaulting > to 0. Its possible values include all integers between 0 and 4, > inclusive. > > A player CAN increase the rank of a facility e owns by > announcement by paying any upgrade costs of the facility for that > specific rank. > > Create a new rule (Power=2) "Varieties of Facilities" with the text: > > For the purposes of this rule, the variable n is equivalent to the > rank of the facility, plus one. > > The following facilities are defined as production facilities: > > 1. Mines > - Build Cost: 5 lumber > - Upkeep Cost: none > - Production Details: 3n stones and 2n ore. > - Upgrade Costs: > - Rank 1: 3 coins, 2 lumber > - Rank 2: 4 coins, 4 lumber > - Rank 3: 5 coins, 4 lumber, 3 stones > - Rank 4: 6 coins, 6 lumber, 6 stones, 2 fabric > > 2. Orchards > - Build Cost: 5 stones > - Upkeep Cost: none > - Production Details: 2n apples and 4n lumber. > - Upgrade Costs: > - Rank 1: 3 coins, 2 stones > - Rank 2: 4 coins, 4 stones > - Rank 3: 5 coins, 4 stones, 3 lumber > - Rank 4: 6 coins, 6 stones, 6 lumber, 2 fabric > > 3. Farms > - Build Cost: 3 lumber and 4 stones > - Upkeep Cost: none > - Production Details: 4n corn and 3n cotton. > - Upgrade Costs: > - Rank 1: 4 coins, 2 lumber, 2 stones > - Rank 2: 5 coins, 4 lumber, 2 stones > - Rank 3: 6 coins, 4 lumber, 4 stones, 2 fabric > - Rank 4: 7 coins, 6 lumber, 4 stones, 3 fabric > > The following facilities are defined as processing facilities: > > 1. Refineries > - Build Cost: 4 lumber and 8 stones > - Upkeep Cost: 2 coins > - Processing Details: 1 ore to 2n+5 coins. > - Upgrade Costs: > - Rank 1: 5 coins, 2 lumber, 3 stones > - Rank 2: 6 coins, 4 lumber, 4 stones > - Rank 3: 7 coins, 4 lumber, 3 stones, 3 fabric > - Rank 4: 8 coins, 6 lumber, 6 stones, 4 fabric > > 2. Mills > - Build Cost: 6 lumber and 6 stones > - Upkeep Cost: 2 coins > - Processing Details: 1 lumber to 5 paper. > - Upgrade Costs: > - Rank 1: 6 coins, 3 lumber, 3 stones > - Rank 2: 7 coins, 4 lumber, 5 stones > - Rank 3: 8 coins, 5 lumber, 5 stones, 3 fabric > - Rank 4: 9 coins, 6 lumber, 7 stones, 5 fabric > > 3. Looms > - Build Cost: 8 lumber and 4 stones > - Upkeep Cost: 2 coins > - Processing Details: 1 cotton to 5 cloth. > - Upgrade Costs: > - Rank 1: 6 coins, 3 lumber, 2 stones > - Rank 2: 7 coins, 4 lumber, 3 stones, 3 fabric > - Rank 3: 8 coins, 5 lumber, 4 stones, 5 fabric > - Rank 4: 9 coins, 6 lumber, 5 stones, 7 fabric > > [ All the values in this section are experimental; feel free to contest > any or all of my decisions. ] > > Create a new rule (Power=2) "Economics" with the text: > > The following currencies are defined, and are tracked by the > Treasuror: > > 1. ore > 2. stones > 3. lumber > 4. apples > 5. cotton > 6. corn > 7. coins > 8. papers > 9. fabric > > [ Probably not all of these will be managed by the Treasuror, but it all > depends on where the discussion takes us over the next few days.] > > Stones, apples, and corn are considered unrefinable currencies; > ore, lumber, and cotton are considered refinable currencies; and > coins, papers, and fabric are considered refined currencies. > > Coins are the official currency of Agora. > > [ TODO: Remove references to shinies in the ruleset and replace them > with the new currencies. ] > > Set the land type of all land units that lie withing the region from > (-2, -2) to (+2, +2) to White. Create the following facilities: > > - Four mines at (-2, -2), (-2, +2), (+2, -2), and (+2, +2). > - Four orchards at (-1, -2), (-1, +2), (+1, -2), and (+1, +2). > - Four farms at (-2, -1), (-2, +1), (+2, -1), and (+2, +1). > > Set the locations of all players to (0, 0). > > Make Trigon the Cartographor. > > [ Someone else can take this job if they want. I just put my name in > because I know that I will indeed take the job. ] > I still think it would be best to place actions at locations.
-- ---- Publius Scribonius Scholasticus
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