My idea about actions is less about the specific places, but just having different actions cost different amounts, based off of the previous action you did. So, calling a CFJ after just having called a CFJ would cost less than submitting a proposal after just calling a CFJ.
On 11/21/2017 02:59 PM, Reuben Staley wrote: > On Sun, Nov 19, 2017 at 6:13 PM, Publius Scribonius Scholasticus > <p.scribonius.scholasti...@gmail.com> wrote: >> Comments: >> >> On 11/19/2017 07:19 PM, Reuben Staley wrote: >>> This is still pretty rough around the edges with the new mechanics. >>> >>> Title: Putting Agora on a Map v3 >>> Author: Trigon >>> Co-Authors: Aris, ATMunn, G., o, VJ Rada >>> AI: 2 >>> >>> [ Version 3: So this is Go + Settlers of Catan + some RPG mechanics now. >>> It'll be interesting to see how this all plays out. Also: two drafts >>> in one day YEET! ] >>> >>> [ PART I: Removing and Changing Stuff ] >>> >>> Repeal rules 2488, 2489, 2490, and 2491. >>> >>> [ I honestly tried to keep the estates, but these changes are so radical >>> that it wouldn't be compatible. ] >>> >>> Repeal rule 2500. >>> >>> Amend rule 2445 by replacing the second paragraph and subsequent list >>> with: >>> >>> Any player CAN flip a specified proposal's imminence to "pending" >>> by announcement by spending 1 paper. >>> >>> Amend rule 991 by removing the first two items of the list directly >>> following the first paragraph, and replacing them with the following >>> list item: >>> >>> a) by announcement by spending 1 paper, OR >>> >>> [ Everyone wants to get rid of these so okay, let's do it. ] >>> >>> Repeal rules 2483, 2487, and 2497. >>> >>> [ No more shinies, everybody! ] >>> >>> Amend rule 2516 by replacing it in full with: >>> >>> At the beginning of the Agoran week, the Treasuror CAN and SHALL >>> cause Agora to create in: >> "create in" is an awkward phrasing. Could you change it somehow? > Probably. > >>> >>> 1. every player with an amount of papers less than 2 an amount of >>> papers so that eir paper balance is equal to 2. >>> >>> 2. every player with an amount of apples less than 4 an amount of >>> apples so that eir apple balance is equal to 4. >>> >>> [ This makes it so that impoverished players can move a little each week >>> and make some proposals. ] >> Why not include a base salary even if you are not impoverished and just >> have an impoverished salary on top? > Because doing so would allow inactive people to accumulate a ton of > wealth. If any of the inactive people ever decided to join again, e > would be far richer than anyone actually playing. This method ensures > that, even if we can't deregister them, we can at least stop them from > getting tons of money on the side. > > I'm open to other ways to do this if anyone has any ideas. > >>> Amend rule 2599 by replacing the second paragraph with: >>> >>> When a player receives a Welcome Package, Agora creates the >>> following assets in eir possession: >>> >>> 1. 20 coins >>> 2. 5 lumber >>> 3. 5 stones >>> 4. 10 apples >>> 5. 5 papers >>> >>> [PART II: Making Land] >>> >>> Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text: >>> >>> Arcadia is a land entirely defined by the Arcadian Map (the Map). >>> The Map is the term for the set of all Land Units. >>> >>> The Map divides Arcadia into a finite, discrete number of Units of >>> Land, or simply Land. Each Unit of Land is an indestructible asset >>> specified by an ordered pair of integers known as its Latitude and >>> Longitude. >>> >>> Every unique ordered pair of integers within the limits defined in >>> the Rules for Latitude and Longitude signifies an existent Unit of >>> Land. No other Units of Land exist. Units of Land CAN only be >>> created or destroyed by changing the limits of Latitude and >>> Longitude defined in the Rules. >>> >>> All values for Latitude and Longitude MUST lie between -9 and +9, >>> inclusive. >>> >>> The Total Land Area of Arcadia is the number of existent Units of >>> Land defined by permissible Latitude and Longitude pairs. >>> >>> Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text: >>> >>> Any existent Land for which ownership has not been explicitly >>> changed belongs to Agora. >>> >>> Land belonging to Agora is called Public Land. Land belonging to >>> a contract is called Communal Land. Land belonging to any other >>> entity is called Private Land. Together, Communal Land and Private >>> Land are called Proprietary Land. >>> >>> Re-enact rule 1995/0 (Power=2) "Land Types" with the text: >>> >>> Each Unit of Land has a single Land Type. Changes to Land Type are >>> secured. In addition to Aether, the Land types Black and White are >>> defined. >>> >>> The phrase "Units of X", where X is a Land Type defined by the >>> Rules, is considered a synonym for "Units of Land that have Land >>> Type (or Subtype) X" >>> >>> When existent Land has not had its Type changed as explicitly >>> permitted by the Rules, or has a Type that is not currently >>> defined by the Rules, it is considered to have the Land Type of >>> Aether. Rules to the contrary nonwithstanding, Units of Aether >>> CANNOT be transferred from Agora, or owned by any entity other >>> than Agora. If Proprietary Land becomes Aether, the Cartographor >>> SHALL transfer it to Agora in a timely fashion. >>> >>> When an act specifies an alternating Land Type, the Land Type >>> chosen will be based upon the Land Type used as the previous >>> alternating Land Type, so that consecutive alternating Land Types >>> alternate between Black and White. In a timely fashion after a >>> Player notifies the Cartographor of an act that specifies an >>> alternating Land Type, the Cartographor MUST announce which Land >>> Type was used for that act. >>> >>> Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with >>> the text: >>> >>> The Cartographor is an office; its holder is recordkeepor for the >>> Land of Arcadia. >>> >>> The Cartographor's Weekly Report shall include: >>> >>> 1. the ownership and land type of all existing land; >>> 2. all changes in the ownership and land type of existing land >>> since the most recent report; >>> 3. the location for the previous week and the current week of each >>> entity or instrument with a defined location; >>> 4. all patches and their constituents; and >>> 5. all facilities and their parent patches. >>> >>> [ I renamed this from "Mapkeepor" to "Cartographor" because that's not a >>> good name for a thing. Yes, I know that the Cartographor existed >>> before as part of a different system, but it's unlikely any of that'll >>> be coming back. ] >>> >>> Re-enact rule 1998/2 (Power=1) "Land Topology" with the text: >>> >>> Two Units of Land are Adjacent if they have the same Latitude, and >>> their Longitudes differ by exactly one; or they have the same >>> Longitude, and their Latitudes differ by exactly one. >>> >>> [ Penguin Distance is never referenced again, so I got rid of it. ] >>> >>> Two Units of Land are said to be Connected by a specific Type of >>> Land if it is possible to travel from the first Unit to the second >>> by only travelling over Land of that specific Type. >>> >>> Re-enact rule 1999/0 (Power=1) "Entity Location" with the text: >>> >>> Every Player has a single defined Location corresponding to a >>> single Longitude, Latitude pair. >>> >>> No other Entity can have a location unless it is defined in a rule >>> other than this one. Changes to the Location of an Entity are >>> secured. If an Entity is specified by this Rule as having a >>> defined Location, but its Location has not been explicity set or >>> changed, its Location is set to (0, 0). >>> >>> Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text: >>> >>> Players CAN destroy: >>> >>> 1. 1 apple to move from one Land Unit to an adjacent Unit if their >>> Land Types are the same and the destination is not Aether; >>> >>> 2. 2 apples to move from one Land Unit to an adjacent Unit if >>> their Land Types differ and the destination is not Aether; >>> >>> 3. 2 apples to set Land Type of a Land Unit which e owns to any >>> Land Type other than Aether, whether or not e is located at >>> that Land Unit. >>> >>> 4. 3 apples or 1 corn to set the Land Type of a random Land Unit >>> that is adjacent to the Entity's current location, is of type >>> Aether, and is owned by Agora, to an alternating Land Type. The >>> Cartographor SHALL make the random determination. The >>> Cartographor CAN and SHALL in a timely fashion, announce which >>> Land Unit, if any, is changed by this action. This action has >>> no effect if there are no qualifying Land Units. >>> >>> 5. 4 to set the Land Type of eir current location to any Land Type >>> of eir choice other than Aether, if and only if the Unit is >>> owned by Agora. >>> >>> 6. 6 to set the Land Type of any Land Unit that is of type Aether >>> to an alternating Land Type. >>> >>> Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text: >>> >>> Every Agoran Week, if the number of units of Private Land is less >>> than one half the total number of units of Land, an auction SHALL >>> be initiated. For this auction, the announcer is the Cartographor, >>> the auctioneer is the Cartographor, the lots are chosen as such: >>> >>> 1. if there exist at least 3 Units of non-Aether Land in the >>> possession of Agora: any 3 such Units of Land, to be chosen by >>> the Cartographor; >>> >>> 2. if there exist fewer than 3 Units of non-Aether Land in the >>> possession of Agora: all such Units; >>> >>> and the minimum bid is 1 coin. >>> >>> Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with >>> the text: >>> >>> During the second week of each Agoran Month, the Cartographor >>> SHALL perform the following actions in sequence, and report these >>> changes in a timely fashion: >>> >>> 1. Every Land Unit, excluding (0, 0) that is not directly >>> connected to a unit of Aether, or is not connected by its own >>> type to a unit of Aether, shall be transformed to Aether. >>> >>> 2. Any entities whose locations are on land units so transformed >>> shall have their locations set to 0,0. >>> >>> 3. If any land unit so transformed is not property of Agora, it >>> becomes property of Agora. >>> >>> [PART III: Creating Facilities] >>> >>> Create a new rule (Power=2) "Facilities" with the text: >>> >>> Facilities are liquid assets tracked by the Cartographor. In order >>> for a facility to exist, it MUST be built on a Land Unit. Only one >>> facility is allowed per Land Unit. >>> >>> A player CAN create a facility by announcement by specifying which >>> Land e wants to build it on, specifying which type of facility e >>> intends to build, and paying the corresponding build cost. >>> >>> If a player owns any facilities with upkeep costs, e shall pay >>> them before the first day of the next Agoran month. Failing to do >>> this destroys the facility. In the second to last week of the >>> Agoran Month, the Cartographor SHALL issue a humiliating public >>> reminder to all those who have not paid upkeep fees on any of eir >>> facilities. >>> >>> Create a new rule (Power=2) "Asset Generation with Facilities" with the >>> text: >>> >>> When facilities create assets, the assets are added to the >>> facility's possession. The rule that creates a facility CAN >>> specify a carrying capacity for assets. If, at any time, the >>> amount of an asset in the possession of a facility exceeds that >>> asset's carrying capacity, an amount of that asset is destroyed >>> until the amount of that asset in the possession of the facility >>> is equal to its carrying capacity. >>> >>> Each facility is either a production facility or processing >>> facility, to be specified in the rule that creates them. At the >>> end of every Agoran Week, Agora creates a number of assets in a >>> production facility specified by the rule which creates the >>> facility. >>> >>> At the end of every Agoran Week, Agora destroys any refinable >>> assets in the possession of each processing facility that that >>> facility can change into refinable assets and replaces them with a >>> corresponding number of refined assets to be specified by the rule >>> that creates the facility. >>> >>> A player can take a number of assets from a facility's inventory >>> by announcement if eir location is the same as the facility's and >>> the following criteria are met: >>> >>> 1. if the facility is built on Public Land, none. >>> >>> 2. if the facility is built on Communal Land, e must be a party to >>> that contract and the text of the contract cannot prohibit >>> doing so. >>> >>> 3. if the facility is built on Private Land, e must own the >>> facility. >>> >>> Create a new rule (Power=2) "Facility Ranks" with the text: >>> >>> Rank is a facility switch tracked by the Cartographor defaulting >>> to 0. Its possible values include all integers between 0 and 4, >>> inclusive. >>> >>> A player CAN increase the rank of a facility e owns by >>> announcement by paying any upgrade costs of the facility for that >>> specific rank. >>> >>> Create a new rule (Power=2) "Varieties of Facilities" with the text: >>> >>> For the purposes of this rule, the variable n is equivalent to the >>> rank of the facility, plus one. >>> >>> The following facilities are defined as production facilities: >>> >>> 1. Mines >>> - Build Cost: 5 lumber >>> - Upkeep Cost: none >>> - Production Details: 3n stones and 2n ore. >>> - Upgrade Costs: >>> - Rank 1: 3 coins, 2 lumber >>> - Rank 2: 4 coins, 4 lumber >>> - Rank 3: 5 coins, 4 lumber, 3 stones >>> - Rank 4: 6 coins, 6 lumber, 6 stones, 2 fabric >>> >>> 2. Orchards >>> - Build Cost: 5 stones >>> - Upkeep Cost: none >>> - Production Details: 2n apples and 4n lumber. >>> - Upgrade Costs: >>> - Rank 1: 3 coins, 2 stones >>> - Rank 2: 4 coins, 4 stones >>> - Rank 3: 5 coins, 4 stones, 3 lumber >>> - Rank 4: 6 coins, 6 stones, 6 lumber, 2 fabric >>> >>> 3. Farms >>> - Build Cost: 3 lumber and 4 stones >>> - Upkeep Cost: none >>> - Production Details: 4n corn and 3n cotton. >>> - Upgrade Costs: >>> - Rank 1: 4 coins, 2 lumber, 2 stones >>> - Rank 2: 5 coins, 4 lumber, 2 stones >>> - Rank 3: 6 coins, 4 lumber, 4 stones, 2 fabric >>> - Rank 4: 7 coins, 6 lumber, 4 stones, 3 fabric >>> >>> The following facilities are defined as processing facilities: >>> >>> 1. Refineries >>> - Build Cost: 4 lumber and 8 stones >>> - Upkeep Cost: 2 coins >>> - Processing Details: 1 ore to 2n+5 coins. >>> - Upgrade Costs: >>> - Rank 1: 5 coins, 2 lumber, 3 stones >>> - Rank 2: 6 coins, 4 lumber, 4 stones >>> - Rank 3: 7 coins, 4 lumber, 3 stones, 3 fabric >>> - Rank 4: 8 coins, 6 lumber, 6 stones, 4 fabric >>> >>> 2. Mills >>> - Build Cost: 6 lumber and 6 stones >>> - Upkeep Cost: 2 coins >>> - Processing Details: 1 lumber to 5 paper. >>> - Upgrade Costs: >>> - Rank 1: 6 coins, 3 lumber, 3 stones >>> - Rank 2: 7 coins, 4 lumber, 5 stones >>> - Rank 3: 8 coins, 5 lumber, 5 stones, 3 fabric >>> - Rank 4: 9 coins, 6 lumber, 7 stones, 5 fabric >>> >>> 3. Looms >>> - Build Cost: 8 lumber and 4 stones >>> - Upkeep Cost: 2 coins >>> - Processing Details: 1 cotton to 5 cloth. >>> - Upgrade Costs: >>> - Rank 1: 6 coins, 3 lumber, 2 stones >>> - Rank 2: 7 coins, 4 lumber, 3 stones, 3 fabric >>> - Rank 3: 8 coins, 5 lumber, 4 stones, 5 fabric >>> - Rank 4: 9 coins, 6 lumber, 5 stones, 7 fabric >>> >>> [ All the values in this section are experimental; feel free to contest >>> any or all of my decisions. ] >>> >>> Create a new rule (Power=2) "Economics" with the text: >>> >>> The following currencies are defined, and are tracked by the >>> Treasuror: >>> >>> 1. ore >>> 2. stones >>> 3. lumber >>> 4. apples >>> 5. cotton >>> 6. corn >>> 7. coins >>> 8. papers >>> 9. fabric >>> >>> [ Probably not all of these will be managed by the Treasuror, but it all >>> depends on where the discussion takes us over the next few days.] >>> >>> Stones, apples, and corn are considered unrefinable currencies; >>> ore, lumber, and cotton are considered refinable currencies; and >>> coins, papers, and fabric are considered refined currencies. >>> >>> Coins are the official currency of Agora. >>> >>> [ TODO: Remove references to shinies in the ruleset and replace them >>> with the new currencies. ] >>> >>> Set the land type of all land units that lie withing the region from >>> (-2, -2) to (+2, +2) to White. Create the following facilities: >>> >>> - Four mines at (-2, -2), (-2, +2), (+2, -2), and (+2, +2). >>> - Four orchards at (-1, -2), (-1, +2), (+1, -2), and (+1, +2). >>> - Four farms at (-2, -1), (-2, +1), (+2, -1), and (+2, +1). >>> >>> Set the locations of all players to (0, 0). >>> >>> Make Trigon the Cartographor. >>> >>> [ Someone else can take this job if they want. I just put my name in >>> because I know that I will indeed take the job. ] >>> >> I still think it would be best to place actions at locations. > This places way too much emphasis on moving around the map to do basic > actions. Movement and land ownership are supposed to be a gateway to > wealth by means of building a capitalist empire. I am not going to > implement something like this on a large scale. > >> -- >> ---- >> Publius Scribonius Scholasticus >> > > -- ---- Publius Scribonius Scholasticus
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