My idea about actions is less about the specific places, but just having
different actions cost different amounts, based off of the previous
action you did. So, calling a CFJ after just having called a CFJ would
cost less than submitting a proposal after just calling a CFJ.

On 11/21/2017 02:59 PM, Reuben Staley wrote:
> On Sun, Nov 19, 2017 at 6:13 PM, Publius Scribonius Scholasticus
> <p.scribonius.scholasti...@gmail.com> wrote:
>> Comments:
>>
>> On 11/19/2017 07:19 PM, Reuben Staley wrote:
>>> This is still pretty rough around the edges with the new mechanics.
>>>
>>> Title: Putting Agora on a Map v3
>>> Author: Trigon
>>> Co-Authors: Aris, ATMunn, G., o, VJ Rada
>>> AI: 2
>>>
>>> [ Version 3: So this is Go + Settlers of Catan + some RPG mechanics now.
>>>   It'll be interesting to see how this all plays out. Also: two drafts
>>>   in one day YEET! ]
>>>
>>> [ PART I: Removing and Changing Stuff ]
>>>
>>> Repeal rules 2488, 2489, 2490, and 2491.
>>>
>>> [ I honestly tried to keep the estates, but these changes are so radical
>>>   that it wouldn't be compatible. ]
>>>
>>> Repeal rule 2500.
>>>
>>> Amend rule 2445 by replacing the second paragraph and subsequent list
>>> with:
>>>
>>>       Any player CAN flip a specified proposal's imminence to "pending"
>>>       by announcement by spending 1 paper.
>>>
>>> Amend rule 991 by removing the first two items of the list directly
>>> following the first paragraph, and replacing them with the following
>>> list item:
>>>
>>>       a) by announcement by spending 1 paper, OR
>>>
>>> [ Everyone wants to get rid of these so okay, let's do it. ]
>>>
>>> Repeal rules 2483, 2487, and 2497.
>>>
>>> [ No more shinies, everybody! ]
>>>
>>> Amend rule 2516 by replacing it in full with:
>>>
>>>       At the beginning of the Agoran week, the Treasuror CAN and SHALL
>>>       cause Agora to create in:
>> "create in" is an awkward phrasing. Could you change it somehow?
> Probably.
>
>>>
>>>       1. every player with an amount of papers less than 2 an amount of
>>>          papers so that eir paper balance is equal to 2.
>>>
>>>       2. every player with an amount of apples less than 4 an amount of
>>>          apples so that eir apple balance is equal to 4.
>>>
>>> [ This makes it so that impoverished players can move a little each week
>>>   and make some proposals. ]
>> Why not include a base salary even if you are not impoverished and just
>> have an impoverished salary on top?
> Because doing so would allow inactive people to accumulate a ton of
> wealth. If any of the inactive people ever decided to join again, e
> would be far richer than anyone actually playing. This method ensures
> that, even if we can't deregister them, we can at least stop them from
> getting tons of money on the side.
>
> I'm open to other ways to do this if anyone has any ideas.
>
>>> Amend rule 2599 by replacing the second paragraph with:
>>>
>>>       When a player receives a Welcome Package, Agora creates the
>>>       following assets in eir possession:
>>>
>>>       1. 20 coins
>>>       2. 5 lumber
>>>       3. 5 stones
>>>       4. 10 apples
>>>       5. 5 papers
>>>
>>> [PART II: Making Land]
>>>
>>> Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text:
>>>
>>>       Arcadia is a land entirely defined by the Arcadian Map (the Map).
>>>       The Map is the term for the set of all Land Units.
>>>
>>>       The Map divides Arcadia into a finite, discrete number of Units of
>>>       Land, or simply Land. Each Unit of Land is an indestructible asset
>>>       specified by an ordered pair of integers known as its Latitude and
>>>       Longitude.
>>>
>>>       Every unique ordered pair of integers within the limits defined in
>>>       the Rules for Latitude and Longitude signifies an existent Unit of
>>>       Land. No other Units of Land exist. Units of Land CAN only be
>>>       created or destroyed by changing the limits of Latitude and
>>>       Longitude defined in the Rules.
>>>
>>>       All values for Latitude and Longitude MUST lie between -9 and +9,
>>>       inclusive.
>>>
>>>       The Total Land Area of Arcadia is the number of existent Units of
>>>       Land defined by permissible Latitude and Longitude pairs.
>>>
>>> Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text:
>>>
>>>       Any existent Land for which ownership has not been explicitly
>>>       changed belongs to Agora.
>>>
>>>       Land belonging to Agora is called Public Land. Land belonging to
>>>       a contract is called Communal Land. Land belonging to any other
>>>       entity is called Private Land. Together, Communal Land and Private
>>>       Land are called Proprietary Land.
>>>
>>> Re-enact rule 1995/0 (Power=2) "Land Types" with the text:
>>>
>>>       Each Unit of Land has a single Land Type. Changes to Land Type are
>>>       secured. In addition to Aether, the Land types Black and White are
>>>       defined.
>>>
>>>       The phrase "Units of X", where X is a Land Type defined by the
>>>       Rules, is considered a synonym for "Units of Land that have Land
>>>       Type (or Subtype) X"
>>>
>>>       When existent Land has not had its Type changed as explicitly
>>>       permitted by the Rules, or has a Type that is not currently
>>>       defined by the Rules, it is considered to have the Land Type of
>>>       Aether. Rules to the contrary nonwithstanding, Units of Aether
>>>       CANNOT be transferred from Agora, or owned by any entity other
>>>       than Agora. If Proprietary Land becomes Aether, the Cartographor
>>>       SHALL transfer it to Agora in a timely fashion.
>>>
>>>       When an act specifies an alternating Land Type, the Land Type
>>>       chosen will be based upon the Land Type used as the previous
>>>       alternating Land Type, so that consecutive alternating Land Types
>>>       alternate between Black and White. In a timely fashion after a
>>>       Player notifies the Cartographor of an act that specifies an
>>>       alternating Land Type, the Cartographor MUST announce which Land
>>>       Type was used for that act.
>>>
>>> Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with
>>> the text:
>>>
>>>       The Cartographor is an office; its holder is recordkeepor for the
>>>       Land of Arcadia.
>>>
>>>       The Cartographor's Weekly Report shall include:
>>>
>>>       1. the ownership and land type of all existing land;
>>>       2. all changes in the ownership and land type of existing land
>>>          since the most recent report;
>>>       3. the location for the previous week and the current week of each
>>>          entity or instrument with a defined location;
>>>       4. all patches and their constituents; and
>>>       5. all facilities and their parent patches.
>>>
>>> [ I renamed this from "Mapkeepor" to "Cartographor" because that's not a
>>>   good name for a thing. Yes, I know that the Cartographor existed
>>>   before as part of a different system, but it's unlikely any of that'll
>>>   be coming back. ]
>>>
>>> Re-enact rule 1998/2 (Power=1) "Land Topology" with the text:
>>>
>>>       Two Units of Land are Adjacent if they have the same Latitude, and
>>>       their Longitudes differ by exactly one; or they have the same
>>>       Longitude, and their Latitudes differ by exactly one.
>>>
>>> [ Penguin Distance is never referenced again, so I got rid of it. ]
>>>
>>>       Two Units of Land are said to be Connected by a specific Type of
>>>       Land if it is possible to travel from the first Unit to the second
>>>       by only travelling over Land of that specific Type.
>>>
>>> Re-enact rule 1999/0 (Power=1) "Entity Location" with the text:
>>>
>>>       Every Player has a single defined Location corresponding to a
>>>       single Longitude, Latitude pair.
>>>
>>>       No other Entity can have a location unless it is defined in a rule
>>>       other than this one. Changes to the Location of an Entity are
>>>       secured. If an Entity is specified by this Rule as having a
>>>       defined Location, but its Location has not been explicity set or
>>>       changed, its Location is set to (0, 0).
>>>
>>> Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text:
>>>
>>>       Players CAN destroy:
>>>
>>>       1. 1 apple to move from one Land Unit to an adjacent Unit if their
>>>          Land Types are the same and the destination is not Aether;
>>>
>>>       2. 2 apples to move from one Land Unit to an adjacent Unit if
>>>          their Land Types differ and the destination is not Aether;
>>>
>>>       3. 2 apples to set Land Type of a Land Unit which e owns to any
>>>          Land Type other than Aether, whether or not e is located at
>>>          that Land Unit.
>>>
>>>       4. 3 apples or 1 corn to set the Land Type of a random Land Unit
>>>          that is adjacent to the Entity's current location, is of type
>>>          Aether, and is owned by Agora, to an alternating Land Type. The
>>>          Cartographor SHALL make the random determination. The
>>>          Cartographor CAN and SHALL in a timely fashion, announce which
>>>          Land Unit, if any, is changed by this action. This action has
>>>          no effect if there are no qualifying Land Units.
>>>
>>>       5. 4 to set the Land Type of eir current location to any Land Type
>>>          of eir choice other than Aether, if and only if the Unit is
>>>          owned by Agora.
>>>
>>>       6. 6 to set the Land Type of any Land Unit that is of type Aether
>>>          to an alternating Land Type.
>>>
>>> Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text:
>>>
>>>       Every Agoran Week, if the number of units of Private Land is less
>>>       than one half the total number of units of Land, an auction SHALL
>>>       be initiated. For this auction, the announcer is the Cartographor,
>>>       the auctioneer is the Cartographor, the lots are chosen as such:
>>>
>>>       1. if there exist at least 3 Units of non-Aether Land in the
>>>           possession of Agora: any 3 such Units of Land, to be chosen by
>>>           the Cartographor;
>>>
>>>       2. if there exist fewer than 3 Units of non-Aether Land in the
>>>          possession of Agora: all such Units;
>>>
>>>       and the minimum bid is 1 coin.
>>>
>>> Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with
>>> the text:
>>>
>>>       During the second week of each Agoran Month, the Cartographor
>>>       SHALL perform the following actions in sequence, and report these
>>>       changes in a timely fashion:
>>>
>>>       1. Every Land Unit, excluding (0, 0) that is not directly
>>>          connected to a unit of Aether, or is not connected by its own
>>>          type to a unit of Aether, shall be transformed to Aether.
>>>
>>>       2. Any entities whose locations are on land units so transformed
>>>          shall have their locations set to 0,0.
>>>
>>>       3. If any land unit so transformed is not property of Agora, it
>>>          becomes property of Agora.
>>>
>>> [PART III: Creating Facilities]
>>>
>>> Create a new rule (Power=2) "Facilities" with the text:
>>>
>>>       Facilities are liquid assets tracked by the Cartographor. In order
>>>       for a facility to exist, it MUST be built on a Land Unit. Only one
>>>       facility is allowed per Land Unit.
>>>
>>>       A player CAN create a facility by announcement by specifying which
>>>       Land e wants to build it on, specifying which type of facility e
>>>       intends to build, and paying the corresponding build cost.
>>>
>>>       If a player owns any facilities with upkeep costs, e shall pay
>>>       them before the first day of the next Agoran month. Failing to do
>>>       this destroys the facility. In the second to last week of the
>>>       Agoran Month, the Cartographor SHALL issue a humiliating public
>>>       reminder to all  those who have not paid upkeep fees on any of eir
>>>       facilities.
>>>
>>> Create a new rule (Power=2) "Asset Generation with Facilities" with the
>>> text:
>>>
>>>       When facilities create assets, the assets are added to the
>>>       facility's possession. The rule that creates a facility CAN
>>>       specify a carrying capacity for assets. If, at any time, the
>>>       amount of an asset in the possession of a facility exceeds that
>>>       asset's carrying capacity, an amount of that asset is destroyed
>>>       until the amount of that asset in the possession of the facility
>>>       is equal to its carrying capacity.
>>>
>>>       Each facility is either a production facility or processing
>>>       facility, to be specified in the rule that creates them. At the
>>>       end of every Agoran Week, Agora creates a number of assets in a
>>>       production facility specified by the rule which creates the
>>>       facility.
>>>
>>>       At the end of every Agoran Week, Agora destroys any refinable
>>>       assets in the possession of each processing facility that that
>>>       facility can change into refinable assets and replaces them with a
>>>       corresponding number of refined assets to be specified by the rule
>>>       that creates the facility.
>>>
>>>       A player can take a number of assets from a facility's inventory
>>>       by announcement if eir location is the same as the facility's and
>>>       the following criteria are met:
>>>
>>>       1. if the facility is built on Public Land, none.
>>>
>>>       2. if the facility is built on Communal Land, e must be a party to
>>>          that contract and the text of the contract cannot prohibit
>>>          doing so.
>>>
>>>       3. if the facility is built on Private Land, e must own the
>>>          facility.
>>>
>>> Create a new rule (Power=2) "Facility Ranks" with the text:
>>>
>>>       Rank is a facility switch tracked by the Cartographor defaulting
>>>       to 0. Its possible values include all integers between 0 and 4,
>>>       inclusive.
>>>
>>>       A player CAN increase the rank of a facility e owns by
>>>       announcement by paying any upgrade costs of the facility for that
>>>       specific rank.
>>>
>>> Create a new rule (Power=2) "Varieties of Facilities" with the text:
>>>
>>>       For the purposes of this rule, the variable n is equivalent to the
>>>       rank of the facility, plus one.
>>>
>>>       The following facilities are defined as production facilities:
>>>
>>>       1. Mines
>>>          -  Build Cost: 5 lumber
>>>          -  Upkeep Cost: none
>>>          -  Production Details: 3n stones and 2n ore.
>>>          -  Upgrade Costs:
>>>             -  Rank 1: 3 coins, 2 lumber
>>>             -  Rank 2: 4 coins, 4 lumber
>>>             -  Rank 3: 5 coins, 4 lumber, 3 stones
>>>             -  Rank 4: 6 coins, 6 lumber, 6 stones, 2 fabric
>>>
>>>       2. Orchards
>>>          -  Build Cost: 5 stones
>>>          -  Upkeep Cost: none
>>>          -  Production Details: 2n apples and 4n lumber.
>>>          -  Upgrade Costs:
>>>             -  Rank 1: 3 coins, 2 stones
>>>             -  Rank 2: 4 coins, 4 stones
>>>             -  Rank 3: 5 coins, 4 stones, 3 lumber
>>>             -  Rank 4: 6 coins, 6 stones, 6 lumber, 2 fabric
>>>
>>>       3. Farms
>>>          -  Build Cost: 3 lumber and 4 stones
>>>          -  Upkeep Cost: none
>>>          -  Production Details: 4n corn and 3n cotton.
>>>          -  Upgrade Costs:
>>>             -  Rank 1: 4 coins, 2 lumber, 2 stones
>>>             -  Rank 2: 5 coins, 4 lumber, 2 stones
>>>             -  Rank 3: 6 coins, 4 lumber, 4 stones, 2 fabric
>>>             -  Rank 4: 7 coins, 6 lumber, 4 stones, 3 fabric
>>>
>>>       The following facilities are defined as processing facilities:
>>>
>>>       1. Refineries
>>>          -  Build Cost: 4 lumber and 8 stones
>>>          -  Upkeep Cost: 2 coins
>>>          -  Processing Details: 1 ore to 2n+5 coins.
>>>          -  Upgrade Costs:
>>>             -  Rank 1: 5 coins, 2 lumber, 3 stones
>>>             -  Rank 2: 6 coins, 4 lumber, 4 stones
>>>             -  Rank 3: 7 coins, 4 lumber, 3 stones, 3 fabric
>>>             -  Rank 4: 8 coins, 6 lumber, 6 stones, 4 fabric
>>>
>>>       2. Mills
>>>          -  Build Cost: 6 lumber and 6 stones
>>>          -  Upkeep Cost: 2 coins
>>>          -  Processing Details: 1 lumber to 5 paper.
>>>          -  Upgrade Costs:
>>>             -  Rank 1: 6 coins, 3 lumber, 3 stones
>>>             -  Rank 2: 7 coins, 4 lumber, 5 stones
>>>             -  Rank 3: 8 coins, 5 lumber, 5 stones, 3 fabric
>>>             -  Rank 4: 9 coins, 6 lumber, 7 stones, 5 fabric
>>>
>>>       3. Looms
>>>          - Build Cost: 8 lumber and 4 stones
>>>          - Upkeep Cost: 2 coins
>>>          - Processing Details: 1 cotton to 5 cloth.
>>>          -  Upgrade Costs:
>>>             -  Rank 1: 6 coins, 3 lumber, 2 stones
>>>             -  Rank 2: 7 coins, 4 lumber, 3 stones, 3 fabric
>>>             -  Rank 3: 8 coins, 5 lumber, 4 stones, 5 fabric
>>>             -  Rank 4: 9 coins, 6 lumber, 5 stones, 7 fabric
>>>
>>> [ All the values in this section are experimental; feel free to contest
>>>   any or all of my decisions. ]
>>>
>>> Create a new rule (Power=2) "Economics" with the text:
>>>
>>>       The following currencies are defined, and are tracked by the
>>>       Treasuror:
>>>
>>>       1. ore
>>>       2. stones
>>>       3. lumber
>>>       4. apples
>>>       5. cotton
>>>       6. corn
>>>       7. coins
>>>       8. papers
>>>       9. fabric
>>>
>>> [ Probably not all of these will be managed by the Treasuror, but it all
>>>   depends on where the discussion takes us over the next few days.]
>>>
>>>       Stones, apples, and corn are considered unrefinable currencies;
>>>       ore, lumber, and cotton are considered refinable currencies; and
>>>       coins, papers, and fabric are considered refined currencies.
>>>
>>>       Coins are the official currency of Agora.
>>>
>>> [ TODO: Remove references to shinies in the ruleset and replace them
>>>   with the new currencies. ]
>>>
>>> Set the land type of all land units that lie withing the region from
>>> (-2, -2) to (+2, +2) to White. Create the following facilities:
>>>
>>> - Four mines at (-2, -2), (-2, +2), (+2, -2), and (+2, +2).
>>> - Four orchards at (-1, -2), (-1, +2), (+1, -2), and (+1, +2).
>>> - Four farms at (-2, -1), (-2, +1), (+2, -1), and (+2, +1).
>>>
>>> Set the locations of all players to (0, 0).
>>>
>>> Make Trigon the Cartographor.
>>>
>>> [ Someone else can take this job if they want. I just put my name in
>>>   because I know that I will indeed take the job. ]
>>>
>> I still think it would be best to place actions at locations.
> This places way too much emphasis on moving around the map to do basic
> actions. Movement and land ownership are supposed to be a gateway to
> wealth by means of building a capitalist empire. I am not going to
> implement something like this on a large scale.
>
>> --
>> ----
>> Publius Scribonius Scholasticus
>>
>
>

-- 
----
Publius Scribonius Scholasticus


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