On Sun, Dec 10, 2017 at 4:00 PM Alex Smith <ais...@alumni.bham.ac.uk> wrote:

> On Mon, 2017-12-11 at 10:55 +1100, Madeline wrote:
> > On 2017-12-11 03:54, Corona wrote:
> > > I cause ACU to transfer to me 5-(no. of Agora's shinies) shinies,
> > > destroying ten times that number of bills.
> > "Number of Agora's shinies" isn't something I'm expected to know. ;_;
>
> It strikes me that it might be a good idea to just ban conditional
> actions altogether (via proposal), apart from conditional voting (which
> is separate in the rules anyway, and has proven to be helpful as an
> anti-game-theory measure).
>
> Right now they're mostly being used as a way to push work from players
> onto officers, which is not really a good thing given how hard office
> work can be.
>
> When we used to do an action that might fail, we just did it (and then
> stated the circumstances under which it would fail). At least then
> messing around with potentially failing actions had some sort of risk
> for the person who was doing it, encouraging them to verify that it
> worked beforehand.
>
> --
> ais523



> I would strongly oppose a flat ban on conditional actions. Hopefully the
judicial system can work out something reasonable, and if not I'm sure we
can legislate some restrictions. Basic conditional actions are useful,
although I agree that the trend towards "I just don't want to do work" is
worrying.

-Aris

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