If this proposal is not already pending, I pend it for 1 AP. If I have not
already done so, I call this case for 5 shinies. If Alexis has been awarded
a card, I point my finger at the Referee.

-Aris

On Sun, Dec 10, 2017 at 4:13 PM ATMunn <iamingodsa...@gmail.com> wrote:

> What would be an example of a "basic" conditional action?
>
> On 12/10/2017 7:04 PM, Aris Merchant wrote:
> > On Sun, Dec 10, 2017 at 4:00 PM Alex Smith <ais...@alumni.bham.ac.uk>
> wrote:
> >
> >> On Mon, 2017-12-11 at 10:55 +1100, Madeline wrote:
> >>> On 2017-12-11 03:54, Corona wrote:
> >>>> I cause ACU to transfer to me 5-(no. of Agora's shinies) shinies,
> >>>> destroying ten times that number of bills.
> >>> "Number of Agora's shinies" isn't something I'm expected to know. ;_;
> >>
> >> It strikes me that it might be a good idea to just ban conditional
> >> actions altogether (via proposal), apart from conditional voting (which
> >> is separate in the rules anyway, and has proven to be helpful as an
> >> anti-game-theory measure).
> >>
> >> Right now they're mostly being used as a way to push work from players
> >> onto officers, which is not really a good thing given how hard office
> >> work can be.
> >>
> >> When we used to do an action that might fail, we just did it (and then
> >> stated the circumstances under which it would fail). At least then
> >> messing around with potentially failing actions had some sort of risk
> >> for the person who was doing it, encouraging them to verify that it
> >> worked beforehand.
> >>
> >> --
> >> ais523
> >
> >
> >
> >> I would strongly oppose a flat ban on conditional actions. Hopefully the
> > judicial system can work out something reasonable, and if not I'm sure we
> > can legislate some restrictions. Basic conditional actions are useful,
> > although I agree that the trend towards "I just don't want to do work" is
> > worrying.
> >
> > -Aris
> >
>

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