Oh. BTW my development kit uses almost every Android capability. Touch Screen Animations Orientation Progress Intents Menus and much more...
Some other games used LBS and acceleration. The only to features that I did not have, but had planned already. On May 14, 1:02 am, Biosopher <[EMAIL PROTECTED]> wrote: > I'm unsure who's spreading the myths that games did not win. > > Check out this site for more details on the > winners:http://phandroid.com/2008/05/10/adc-round-1-winners/ > > These are definitely games: > City Slikkers > Joyity > Rayfarla > > There are also 4 unnamed winners which could each have been games. > > Many of the apps I saw previously announced for Android (but that > weren't chosen) did not take advantage of Android's unique > capabilities. They were basically ports of existing games like > Tetris, Asteroids, Space Invaders, ... > > I am curious why games like Parallel Kingdom have gone quiet though. > Perhaps they won & are now in stealth mode? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Challenge" group. To post to this group, send email to android-challenge@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-challenge?hl=en -~----------~----~----~----~------~----~------~--~---