1) No multi-player mode. No P2P-networking. 2) No LBS 3) No interaction with Web.
On May 14, 10:29 am, tberthel <[EMAIL PROTECTED]> wrote: > Oh. BTW my development kit uses almost every Android capability. > > Touch Screen > Animations > Orientation > Progress > Intents > Menus > and much more... > > Some other games used LBS and acceleration. The only to features that > I did not have, but had planned already. > > On May 14, 1:02 am, Biosopher <[EMAIL PROTECTED]> wrote: > > > > > I'm unsure who's spreading the myths that games did not win. > > > Check out this site for more details on the > > winners:http://phandroid.com/2008/05/10/adc-round-1-winners/ > > > These are definitely games: > > City Slikkers > > Joyity > > Rayfarla > > > There are also 4 unnamed winners which could each have been games. > > > Many of the apps I saw previously announced for Android (but that > > weren't chosen) did not take advantage of Android's unique > > capabilities. They were basically ports of existing games like > > Tetris, Asteroids, Space Invaders, ... > > > I am curious why games like Parallel Kingdom have gone quiet though. > > Perhaps they won & are now in stealth mode?- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Challenge" group. To post to this group, send email to android-challenge@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-challenge?hl=en -~----------~----~----~----~------~----~------~--~---