1) No multi-player mode. No P2P-networking.
2) No LBS
3) No interaction with Web.


On May 14, 10:29 am, tberthel <[EMAIL PROTECTED]> wrote:
> Oh.  BTW my development kit uses almost every Android capability.
>
> Touch Screen
> Animations
> Orientation
> Progress
> Intents
> Menus
> and much more...
>
> Some other games used LBS and acceleration.  The only to features that
> I did not have, but had planned already.
>
> On May 14, 1:02 am, Biosopher <[EMAIL PROTECTED]> wrote:
>
>
>
> > I'm unsure who's spreading the myths that games did not win.
>
> > Check out this site for more details on the 
> > winners:http://phandroid.com/2008/05/10/adc-round-1-winners/
>
> > These are definitely games:
> > City Slikkers
> > Joyity
> > Rayfarla
>
> > There are also 4 unnamed winners which could each have been games.
>
> > Many of the apps I saw previously announced for Android (but that
> > weren't chosen) did not take advantage of Android's unique
> > capabilities.  They were basically ports of existing games like
> > Tetris, Asteroids, Space Invaders, ...
>
> > I am curious why games like Parallel Kingdom have gone quiet though.
> > Perhaps they won & are now in stealth mode?- Hide quoted text -
>
> - Show quoted text -
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