Actually, I do have a version that post scores to Facebook.  I also
have a prototype multi player card game.

So your wrong on one and three.

LBS and acceleration is the only thing I did not have period.

On May 14, 2:53 am, Alex Pisarev <[EMAIL PROTECTED]> wrote:
> 1) No multi-player mode. No P2P-networking.
> 2) No LBS
> 3) No interaction with Web.
>
> On May 14, 10:29 am, tberthel <[EMAIL PROTECTED]> wrote:
>
> > Oh.  BTW my development kit uses almost every Android capability.
>
> > Touch Screen
> > Animations
> > Orientation
> > Progress
> > Intents
> > Menus
> > and much more...
>
> > Some other games used LBS and acceleration.  The only to features that
> > I did not have, but had planned already.
>
> > On May 14, 1:02 am, Biosopher <[EMAIL PROTECTED]> wrote:
>
> > > I'm unsure who's spreading the myths that games did not win.
>
> > > Check out this site for more details on the 
> > > winners:http://phandroid.com/2008/05/10/adc-round-1-winners/
>
> > > These are definitely games:
> > > City Slikkers
> > > Joyity
> > > Rayfarla
>
> > > There are also 4 unnamed winners which could each have been games.
>
> > > Many of the apps I saw previously announced for Android (but that
> > > weren't chosen) did not take advantage of Android's unique
> > > capabilities.  They were basically ports of existing games like
> > > Tetris, Asteroids, Space Invaders, ...
>
> > > I am curious why games like Parallel Kingdom have gone quiet though.
> > > Perhaps they won & are now in stealth mode?- Hide quoted text -
>
> > - Show quoted text -
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