Hi tberthel, I have to say I was surprised that none of the Developer Tools were chosen. I'm not enough of a game developer myself to have evaluated the added utility of All Binary so that's all I can say on the topic.
For what its worth, I did look at the All Binary (several times in fact) after you first posted it. My initial impression was cool...but where in these games were the Android specific features. I'm not saying they weren't there or that the All Binary dev kit didn't provide impressive support for those functions. For the judging, I must reiterate what I've posted elsewhere. The judges undoubtedly acted like any consumer and formed an opinion about each app in the first 30 seconds. Heck...when I see new websites, apps, & games, I now decide in the first 10 seconds whether I will look any further (even quicker if the website doesn't load in the first 5 seconds). So all I can recommend to the gamers (or an app developer) that didn't get into Phase 2 is that they need to improve on that first 10-30 second impression. That's Marketing 101 which I know many of the the Challenge entrants didn't have experience in. I would have been in the same boat ten years ago, and Pocket Journey would not be in its current position if I hadn't learned the benefits of good marketing, positioning, & messaging these past years. I'm really trying to be helpful with my comments so please don't take them wrong. Best, Anthony --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Challenge" group. To post to this group, send email to android-challenge@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-challenge?hl=en -~----------~----~----~----~------~----~------~--~---