Hi tberthel,

I have to say I was surprised that none of the Developer Tools were
chosen.  I'm not enough of a game developer myself to have evaluated
the added utility of All Binary so that's all I can say on the topic.

For what its worth, I did look at the All Binary (several times in
fact) after you first posted it.  My initial impression was cool...but
where in these games were the Android specific features.  I'm not
saying they weren't there or that the All Binary dev kit didn't
provide impressive support for those functions.

For the judging, I must reiterate what I've posted elsewhere.  The
judges undoubtedly acted like any consumer and formed an opinion about
each app in the first 30 seconds.  Heck...when I see new websites,
apps, & games, I now decide in the first 10 seconds whether I will
look any further (even quicker if the website doesn't load in the
first 5 seconds).  So all I can recommend to the gamers (or an app
developer) that didn't get into Phase 2 is that they need to improve
on that first 10-30 second impression.  That's Marketing 101 which I
know many of the the Challenge entrants didn't have experience in.  I
would have been in the same boat ten years ago, and Pocket Journey
would not be in its current position if I hadn't learned the benefits
of good marketing, positioning, & messaging these past years.

I'm really trying to be helpful with my comments so please don't take
them wrong.

Best,
Anthony


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