Man I most certainly don't click Rate, no matter what, I just want to
get in the game or whatever app.

I guess they have to feel compelled to want to rate it?

On Feb 8, 11:44 pm, decastro <[email protected]> wrote:
> I have recently released a game called "tangle twister" to the market.
> I have spent a little on admob advertising so now have 650 downloads.
> But only two people have rated it so far. I wonder if I'm doing
> something wrong to get so few ratings.
>
> At the moment I bring up a prompt for the user to rate after they have
> run the app at least three times and have just completed a level
> higher than three (very easy). I only prompt if there is currently an
> internet connection.There is also a "Rate" option that appears if the
> users press the menu button during game play.
>
> I guess there are a few possibilities:
>
> A) I have a bug in the code which results in me seeing the prompt, but
> other users not seeing it.
> B) The wording on the prompt is not encouraging enough.
> C) People simply don't like the app and never play long enough to get
> the prompt.
> D) I have made some market configuration error which results in
> ratings being lost.
> E) 2 out of 650 is actually what I should expect for this type of
> game.
> F) Something else.
>
> Any ideas?

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