Man I most certainly don't click Rate, no matter what, I just want to get in the game or whatever app.
I guess they have to feel compelled to want to rate it? On Feb 8, 11:44 pm, decastro <[email protected]> wrote: > I have recently released a game called "tangle twister" to the market. > I have spent a little on admob advertising so now have 650 downloads. > But only two people have rated it so far. I wonder if I'm doing > something wrong to get so few ratings. > > At the moment I bring up a prompt for the user to rate after they have > run the app at least three times and have just completed a level > higher than three (very easy). I only prompt if there is currently an > internet connection.There is also a "Rate" option that appears if the > users press the menu button during game play. > > I guess there are a few possibilities: > > A) I have a bug in the code which results in me seeing the prompt, but > other users not seeing it. > B) The wording on the prompt is not encouraging enough. > C) People simply don't like the app and never play long enough to get > the prompt. > D) I have made some market configuration error which results in > ratings being lost. > E) 2 out of 650 is actually what I should expect for this type of > game. > F) Something else. > > Any ideas? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

