Could you release an update and offer something for the rating? Additional
levels, characters, some way to personalize the game for the user?

Mark
On Feb 9, 2012 9:46 AM, "albnok" <[email protected]> wrote:

> Man I most certainly don't click Rate, no matter what, I just want to
> get in the game or whatever app.
>
> I guess they have to feel compelled to want to rate it?
>
> On Feb 8, 11:44 pm, decastro <[email protected]> wrote:
> > I have recently released a game called "tangle twister" to the market.
> > I have spent a little on admob advertising so now have 650 downloads.
> > But only two people have rated it so far. I wonder if I'm doing
> > something wrong to get so few ratings.
> >
> > At the moment I bring up a prompt for the user to rate after they have
> > run the app at least three times and have just completed a level
> > higher than three (very easy). I only prompt if there is currently an
> > internet connection.There is also a "Rate" option that appears if the
> > users press the menu button during game play.
> >
> > I guess there are a few possibilities:
> >
> > A) I have a bug in the code which results in me seeing the prompt, but
> > other users not seeing it.
> > B) The wording on the prompt is not encouraging enough.
> > C) People simply don't like the app and never play long enough to get
> > the prompt.
> > D) I have made some market configuration error which results in
> > ratings being lost.
> > E) 2 out of 650 is actually what I should expect for this type of
> > game.
> > F) Something else.
> >
> > Any ideas?
>
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