Thanks.
Also, Does it support texture-mapped models? And, is the BAI format your own invention? On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green wrote: > > Out of the box it supports OBJ for static geometry and Collada (DAE) for > static and animated models. We have a utility that will convert either of > those to a binary format called BAI to go to production because it's > smaller and loads faster. The engine uses a library called Open Asset > Import which supports 30+ formats, so if you want more formats supported, > all you have to do is add in the format support files to either the engine > or the BAI conversion utility. I think the only format that isn't > supported by Open Asset Importer is FBX, but autodesk has good FBX to DAE > conversion utilities that work, so there is that option. > > On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote: >> >> Looks interesting. What 3d model formats does it support? >> >> >> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green wrote: >>> >>> Hi All, >>> >>> I'm a long time contributor of this group (over 400 posts I think), >>> developer of Deadly Chambers, Antigen and several other Android games and >>> just wanted to, in good will, let you know about the game engine that we've >>> been developing for the past 2 years. It's called BatteryTech Engine and >>> is available at http://www.batterytechsdk.com . It's full OpenGL ES >>> 2.0 and was designed around Android so that it would work really well >>> across over 1000 devices, maybe more. It's free to develop but does >>> require a license to deploy. The license gets you full engine source code >>> which is something you don't see often from comparable engines. We >>> completely integrated Box2D and everything is bound to Lua to make it >>> really easy to script out game logic. You can also deploy on other >>> platforms, but it works great specifically for Android too. >>> >>> Please let me know what you think, either here, privately or otherwise. >>> Would love feedback and am always happy to support. >>> >>> Thanks everyone!! >>> >> -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en