Okay.  By the way, what is the difference between BatteryTech SDK and 
BatteryTech Engine?

Thanks.



On Thursday, January 10, 2013 4:20:55 PM UTC-6, Robert Green wrote:
>
> The mobile builds and projects are only available in the purchased 
> version.  The free dev kit is just Windows and OSX.
>
> If it works in your desktop build, it'll work on the device with the 
> exception of non power-of-two images.  On mobile you're just testing 
> performance and multitouch input before you're ready to release or 
> integrate any 3rd party products.
>
>
> Robert Green
> DIY at http://www.rbgrn.net/
>
>
> On Thu, Jan 10, 2013 at 1:12 PM, bob <[email protected]<javascript:>
> > wrote:
>
>> Thanks.
>>
>>
>> Can you tell me where to find the .so file?
>>
>>
>> I don't see it in your two zip files.
>>
>>
>>
>> On Thursday, January 10, 2013 1:20:31 PM UTC-6, Robert Green wrote:
>>
>>> If you don't want to modify the engine itself you can just copy the .so 
>>> files and you don't need NDK.  If you want to change any of the C/C++ code 
>>> in the engine, you'll need NDK to rebuild it for Android.  
>>>
>>> When you're just developing your game, before device testing, you don't 
>>> need anything for Android.  It runs standalone on Windows and OSX.
>>>
>>>  
>>> Robert Green
>>> DIY at http://www.rbgrn.net/
>>>
>>>
>>> On Thu, Jan 10, 2013 at 8:50 AM, bob <[email protected]> wrote:
>>>
>>>> Thanks.
>>>>
>>>>
>>>> I'll try to take a look at them when I get a chance.
>>>>
>>>>
>>>> BTW, do you pretty much need the NDK to use your engine?
>>>>
>>>>
>>>>
>>>> On Thursday, January 3, 2013 12:20:09 PM UTC-6, Robert Green wrote:
>>>>
>>>>> Hi Bob,
>>>>>
>>>>> There are a number of games already available using BatteryTech Engine 
>>>>> that show off some of the basic capabilities, then we do include an APK 
>>>>> of 
>>>>> our demo in the engine download so that you can try it out on your 
>>>>> device. 
>>>>>  We'll be posting that to the market next week as well, but it is 
>>>>> available 
>>>>> now in the archive.
>>>>>
>>>>> Here are a few games using it if you want to take a peek at them:
>>>>>
>>>>> Slyon Ball - https://play.google.com/**stor**e/apps/details?id=com.**
>>>>> slyonstu**dios.slyonball&hl=en<https://play.google.com/store/apps/details?id=com.slyonstudios.slyonball&hl=en>
>>>>> The Digits: Fraction Blast - https://play.google.com/**stor**
>>>>> e/apps/details?id=com.**watchthe**digits.fractionblast&**hl=en<https://play.google.com/store/apps/details?id=com.watchthedigits.fractionblast&hl=en>
>>>>> Slyon Street Tuner - https://play.google.com/**stor**
>>>>> e/apps/details?id=com.**slyonstu**dios.streettuner<https://play.google.com/store/apps/details?id=com.slyonstudios.streettuner>
>>>>> NSCRA Tuner Challenge - https://play.google.com/**stor**
>>>>> e/apps/details?id=com.**powerrev**racing.nscra<https://play.google.com/store/apps/details?id=com.powerrevracing.nscra>
>>>>>
>>>>>
>>>>>
>>>>> Robert Green
>>>>> DIY at http://www.rbgrn.net/
>>>>>
>>>>>
>>>>> On Thu, Jan 3, 2013 at 12:10 PM, bob <[email protected]> wrote:
>>>>>
>>>>>> Cool.
>>>>>>
>>>>>>
>>>>>> Maybe you could put an app in the Android Market that demos your new 
>>>>>> engine?  
>>>>>>
>>>>>>
>>>>>> This would make it easier for us to see what it can do.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Tuesday, January 1, 2013 11:57:53 AM UTC-6, Robert Green wrote:
>>>>>>
>>>>>>> Thanks bob!  That game was from before BatteryTech and was the 
>>>>>>> reason we built a proper game engine.
>>>>>>>
>>>>>>>
>>>>>>> Robert Green
>>>>>>> DIY at http://www.rbgrn.net/
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Dec 31, 2012 at 7:38 PM, bob <[email protected]>wrote:
>>>>>>>
>>>>>>>>  Thanks.
>>>>>>>>
>>>>>>>> By the way, I tried your Deadly Chambers game.  It is impressive.  
>>>>>>>> I like how the guy's name is Chambers.  Very funny.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Saturday, December 29, 2012 12:46:49 PM UTC-6, Robert Green 
>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> Yes, texture mapping is fairly standard and is very well supported.
>>>>>>>>>
>>>>>>>>> BAI means "Binary Asset Import" and is a compact memory-safe 
>>>>>>>>> format of the internal structure of the open asset importer library.  
>>>>>>>>> We 
>>>>>>>>> did create it ourselves but it's simple, easy to maintain and extend 
>>>>>>>>> and 
>>>>>>>>> fully compatible with version 2 of that library, which is why you can 
>>>>>>>>> easily add more formats to the engine.
>>>>>>>>>
>>>>>>>>> On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote:
>>>>>>>>>>
>>>>>>>>>> Thanks.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Also,
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Does it support texture-mapped models?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> And, is the BAI format your own invention?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green 
>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Out of the box it supports OBJ for static geometry and Collada 
>>>>>>>>>>> (DAE) for static and animated models.  We have a utility that will 
>>>>>>>>>>> convert 
>>>>>>>>>>> either of those to a binary format called BAI to go to production 
>>>>>>>>>>> because 
>>>>>>>>>>> it's smaller and loads faster.  The engine uses a library called 
>>>>>>>>>>> Open Asset 
>>>>>>>>>>> Import which supports 30+ formats, so if you want more formats 
>>>>>>>>>>> supported, 
>>>>>>>>>>> all you have to do is add in the format support files to either the 
>>>>>>>>>>> engine 
>>>>>>>>>>> or the BAI conversion utility.  I think the only format that isn't 
>>>>>>>>>>> supported by Open Asset Importer is FBX, but autodesk has good FBX 
>>>>>>>>>>> to DAE 
>>>>>>>>>>> conversion utilities that work, so there is that option.
>>>>>>>>>>>
>>>>>>>>>>> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> Looks interesting.  What 3d model formats does it support?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green 
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Hi All,
>>>>>>>>>>>>>
>>>>>>>>>>>>>  I'm a long time contributor of this group (over 400 posts I 
>>>>>>>>>>>>> think), developer of Deadly Chambers, Antigen and several other 
>>>>>>>>>>>>> Android 
>>>>>>>>>>>>> games and just wanted to, in good will, let you know about the 
>>>>>>>>>>>>> game engine 
>>>>>>>>>>>>> that we've been developing for the past 2 years.  It's called 
>>>>>>>>>>>>> BatteryTech 
>>>>>>>>>>>>> Engine and is available at http://www.batterytechsdk.com . 
>>>>>>>>>>>>>  It's full OpenGL ES 2.0 and was designed around Android so that 
>>>>>>>>>>>>> it would 
>>>>>>>>>>>>> work really well across over 1000 devices, maybe more.  It's free 
>>>>>>>>>>>>> to 
>>>>>>>>>>>>> develop but does require a license to deploy.  The license gets 
>>>>>>>>>>>>> you full 
>>>>>>>>>>>>> engine source code which is something you don't see often from 
>>>>>>>>>>>>> comparable 
>>>>>>>>>>>>> engines.  We completely integrated Box2D and everything is bound 
>>>>>>>>>>>>> to Lua to 
>>>>>>>>>>>>> make it really easy to script out game logic.  You can also 
>>>>>>>>>>>>> deploy on other 
>>>>>>>>>>>>> platforms, but it works great specifically for Android too.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Please let me know what you think, either here, privately or 
>>>>>>>>>>>>> otherwise.  Would love feedback and am always happy to support.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks everyone!!
>>>>>>>>>>>>>
>>>>>>>>>>>>  -- 
>>>>>>>> You received this message because you are subscribed to the Google
>>>>>>>> Groups "Android Developers" group.
>>>>>>>> To post to this group, send email to android-d...@**
>>>>>>>> googlegroups.com
>>>>>>>>
>>>>>>>> To unsubscribe from this group, send email to
>>>>>>>> android-developers+**unsubscribe****@googlegroups.com
>>>>>>>> For more options, visit this group at
>>>>>>>> http://groups.google.com/**group****/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en>
>>>>>>>>
>>>>>>>
>>>>>>>  -- 
>>>>>> You received this message because you are subscribed to the Google
>>>>>> Groups "Android Developers" group.
>>>>>> To post to this group, send email to android-d...@**googlegroups.com
>>>>>> To unsubscribe from this group, send email to
>>>>>> android-developers+**unsubscribe**@googlegroups.com
>>>>>> For more options, visit this group at
>>>>>> http://groups.google.com/**group**/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en>
>>>>>>
>>>>>
>>>>>  -- 
>>>> You received this message because you are subscribed to the Google
>>>> Groups "Android Developers" group.
>>>> To post to this group, send email to android-d...@**googlegroups.com
>>>> To unsubscribe from this group, send email to
>>>> android-developers+**[email protected]
>>>> For more options, visit this group at
>>>> http://groups.google.com/**group/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en>
>>>>
>>>
>>>  -- 
>> You received this message because you are subscribed to the Google
>> Groups "Android Developers" group.
>> To post to this group, send email to 
>> [email protected]<javascript:>
>> To unsubscribe from this group, send email to
>> [email protected] <javascript:>
>> For more options, visit this group at
>> http://groups.google.com/group/android-developers?hl=en
>>
>
>

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to