Okay. By the way, what is the difference between BatteryTech SDK and BatteryTech Engine?
Thanks. On Thursday, January 10, 2013 4:20:55 PM UTC-6, Robert Green wrote: > > The mobile builds and projects are only available in the purchased > version. The free dev kit is just Windows and OSX. > > If it works in your desktop build, it'll work on the device with the > exception of non power-of-two images. On mobile you're just testing > performance and multitouch input before you're ready to release or > integrate any 3rd party products. > > > Robert Green > DIY at http://www.rbgrn.net/ > > > On Thu, Jan 10, 2013 at 1:12 PM, bob <[email protected]<javascript:> > > wrote: > >> Thanks. >> >> >> Can you tell me where to find the .so file? >> >> >> I don't see it in your two zip files. >> >> >> >> On Thursday, January 10, 2013 1:20:31 PM UTC-6, Robert Green wrote: >> >>> If you don't want to modify the engine itself you can just copy the .so >>> files and you don't need NDK. If you want to change any of the C/C++ code >>> in the engine, you'll need NDK to rebuild it for Android. >>> >>> When you're just developing your game, before device testing, you don't >>> need anything for Android. It runs standalone on Windows and OSX. >>> >>> >>> Robert Green >>> DIY at http://www.rbgrn.net/ >>> >>> >>> On Thu, Jan 10, 2013 at 8:50 AM, bob <[email protected]> wrote: >>> >>>> Thanks. >>>> >>>> >>>> I'll try to take a look at them when I get a chance. >>>> >>>> >>>> BTW, do you pretty much need the NDK to use your engine? >>>> >>>> >>>> >>>> On Thursday, January 3, 2013 12:20:09 PM UTC-6, Robert Green wrote: >>>> >>>>> Hi Bob, >>>>> >>>>> There are a number of games already available using BatteryTech Engine >>>>> that show off some of the basic capabilities, then we do include an APK >>>>> of >>>>> our demo in the engine download so that you can try it out on your >>>>> device. >>>>> We'll be posting that to the market next week as well, but it is >>>>> available >>>>> now in the archive. >>>>> >>>>> Here are a few games using it if you want to take a peek at them: >>>>> >>>>> Slyon Ball - https://play.google.com/**stor**e/apps/details?id=com.** >>>>> slyonstu**dios.slyonball&hl=en<https://play.google.com/store/apps/details?id=com.slyonstudios.slyonball&hl=en> >>>>> The Digits: Fraction Blast - https://play.google.com/**stor** >>>>> e/apps/details?id=com.**watchthe**digits.fractionblast&**hl=en<https://play.google.com/store/apps/details?id=com.watchthedigits.fractionblast&hl=en> >>>>> Slyon Street Tuner - https://play.google.com/**stor** >>>>> e/apps/details?id=com.**slyonstu**dios.streettuner<https://play.google.com/store/apps/details?id=com.slyonstudios.streettuner> >>>>> NSCRA Tuner Challenge - https://play.google.com/**stor** >>>>> e/apps/details?id=com.**powerrev**racing.nscra<https://play.google.com/store/apps/details?id=com.powerrevracing.nscra> >>>>> >>>>> >>>>> >>>>> Robert Green >>>>> DIY at http://www.rbgrn.net/ >>>>> >>>>> >>>>> On Thu, Jan 3, 2013 at 12:10 PM, bob <[email protected]> wrote: >>>>> >>>>>> Cool. >>>>>> >>>>>> >>>>>> Maybe you could put an app in the Android Market that demos your new >>>>>> engine? >>>>>> >>>>>> >>>>>> This would make it easier for us to see what it can do. >>>>>> >>>>>> >>>>>> >>>>>> On Tuesday, January 1, 2013 11:57:53 AM UTC-6, Robert Green wrote: >>>>>> >>>>>>> Thanks bob! That game was from before BatteryTech and was the >>>>>>> reason we built a proper game engine. >>>>>>> >>>>>>> >>>>>>> Robert Green >>>>>>> DIY at http://www.rbgrn.net/ >>>>>>> >>>>>>> >>>>>>> On Mon, Dec 31, 2012 at 7:38 PM, bob <[email protected]>wrote: >>>>>>> >>>>>>>> Thanks. >>>>>>>> >>>>>>>> By the way, I tried your Deadly Chambers game. It is impressive. >>>>>>>> I like how the guy's name is Chambers. Very funny. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Saturday, December 29, 2012 12:46:49 PM UTC-6, Robert Green >>>>>>>> wrote: >>>>>>>>> >>>>>>>>> Yes, texture mapping is fairly standard and is very well supported. >>>>>>>>> >>>>>>>>> BAI means "Binary Asset Import" and is a compact memory-safe >>>>>>>>> format of the internal structure of the open asset importer library. >>>>>>>>> We >>>>>>>>> did create it ourselves but it's simple, easy to maintain and extend >>>>>>>>> and >>>>>>>>> fully compatible with version 2 of that library, which is why you can >>>>>>>>> easily add more formats to the engine. >>>>>>>>> >>>>>>>>> On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote: >>>>>>>>>> >>>>>>>>>> Thanks. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Also, >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Does it support texture-mapped models? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> And, is the BAI format your own invention? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green >>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> Out of the box it supports OBJ for static geometry and Collada >>>>>>>>>>> (DAE) for static and animated models. We have a utility that will >>>>>>>>>>> convert >>>>>>>>>>> either of those to a binary format called BAI to go to production >>>>>>>>>>> because >>>>>>>>>>> it's smaller and loads faster. The engine uses a library called >>>>>>>>>>> Open Asset >>>>>>>>>>> Import which supports 30+ formats, so if you want more formats >>>>>>>>>>> supported, >>>>>>>>>>> all you have to do is add in the format support files to either the >>>>>>>>>>> engine >>>>>>>>>>> or the BAI conversion utility. I think the only format that isn't >>>>>>>>>>> supported by Open Asset Importer is FBX, but autodesk has good FBX >>>>>>>>>>> to DAE >>>>>>>>>>> conversion utilities that work, so there is that option. >>>>>>>>>>> >>>>>>>>>>> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote: >>>>>>>>>>>> >>>>>>>>>>>> Looks interesting. What 3d model formats does it support? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green >>>>>>>>>>>> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Hi All, >>>>>>>>>>>>> >>>>>>>>>>>>> I'm a long time contributor of this group (over 400 posts I >>>>>>>>>>>>> think), developer of Deadly Chambers, Antigen and several other >>>>>>>>>>>>> Android >>>>>>>>>>>>> games and just wanted to, in good will, let you know about the >>>>>>>>>>>>> game engine >>>>>>>>>>>>> that we've been developing for the past 2 years. It's called >>>>>>>>>>>>> BatteryTech >>>>>>>>>>>>> Engine and is available at http://www.batterytechsdk.com . >>>>>>>>>>>>> It's full OpenGL ES 2.0 and was designed around Android so that >>>>>>>>>>>>> it would >>>>>>>>>>>>> work really well across over 1000 devices, maybe more. It's free >>>>>>>>>>>>> to >>>>>>>>>>>>> develop but does require a license to deploy. The license gets >>>>>>>>>>>>> you full >>>>>>>>>>>>> engine source code which is something you don't see often from >>>>>>>>>>>>> comparable >>>>>>>>>>>>> engines. We completely integrated Box2D and everything is bound >>>>>>>>>>>>> to Lua to >>>>>>>>>>>>> make it really easy to script out game logic. You can also >>>>>>>>>>>>> deploy on other >>>>>>>>>>>>> platforms, but it works great specifically for Android too. >>>>>>>>>>>>> >>>>>>>>>>>>> Please let me know what you think, either here, privately or >>>>>>>>>>>>> otherwise. Would love feedback and am always happy to support. >>>>>>>>>>>>> >>>>>>>>>>>>> Thanks everyone!! >>>>>>>>>>>>> >>>>>>>>>>>> -- >>>>>>>> You received this message because you are subscribed to the Google >>>>>>>> Groups "Android Developers" group. >>>>>>>> To post to this group, send email to android-d...@** >>>>>>>> googlegroups.com >>>>>>>> >>>>>>>> To unsubscribe from this group, send email to >>>>>>>> android-developers+**unsubscribe****@googlegroups.com >>>>>>>> For more options, visit this group at >>>>>>>> http://groups.google.com/**group****/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>>>>>>> >>>>>>> >>>>>>> -- >>>>>> You received this message because you are subscribed to the Google >>>>>> Groups "Android Developers" group. >>>>>> To post to this group, send email to android-d...@**googlegroups.com >>>>>> To unsubscribe from this group, send email to >>>>>> android-developers+**unsubscribe**@googlegroups.com >>>>>> For more options, visit this group at >>>>>> http://groups.google.com/**group**/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>>>>> >>>>> >>>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "Android Developers" group. >>>> To post to this group, send email to android-d...@**googlegroups.com >>>> To unsubscribe from this group, send email to >>>> android-developers+**[email protected] >>>> For more options, visit this group at >>>> http://groups.google.com/**group/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>>> >>> >>> -- >> You received this message because you are subscribed to the Google >> Groups "Android Developers" group. >> To post to this group, send email to >> [email protected]<javascript:> >> To unsubscribe from this group, send email to >> [email protected] <javascript:> >> For more options, visit this group at >> http://groups.google.com/group/android-developers?hl=en >> > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. 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