Yes, texture mapping is fairly standard and is very well supported. BAI means "Binary Asset Import" and is a compact memory-safe format of the internal structure of the open asset importer library. We did create it ourselves but it's simple, easy to maintain and extend and fully compatible with version 2 of that library, which is why you can easily add more formats to the engine.
On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote: > > Thanks. > > > Also, > > > Does it support texture-mapped models? > > > And, is the BAI format your own invention? > > > > On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green wrote: >> >> Out of the box it supports OBJ for static geometry and Collada (DAE) for >> static and animated models. We have a utility that will convert either of >> those to a binary format called BAI to go to production because it's >> smaller and loads faster. The engine uses a library called Open Asset >> Import which supports 30+ formats, so if you want more formats supported, >> all you have to do is add in the format support files to either the engine >> or the BAI conversion utility. I think the only format that isn't >> supported by Open Asset Importer is FBX, but autodesk has good FBX to DAE >> conversion utilities that work, so there is that option. >> >> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote: >>> >>> Looks interesting. What 3d model formats does it support? >>> >>> >>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green wrote: >>>> >>>> Hi All, >>>> >>>> I'm a long time contributor of this group (over 400 posts I think), >>>> developer of Deadly Chambers, Antigen and several other Android games and >>>> just wanted to, in good will, let you know about the game engine that >>>> we've >>>> been developing for the past 2 years. It's called BatteryTech Engine and >>>> is available at http://www.batterytechsdk.com . It's full OpenGL ES >>>> 2.0 and was designed around Android so that it would work really well >>>> across over 1000 devices, maybe more. It's free to develop but does >>>> require a license to deploy. The license gets you full engine source code >>>> which is something you don't see often from comparable engines. We >>>> completely integrated Box2D and everything is bound to Lua to make it >>>> really easy to script out game logic. You can also deploy on other >>>> platforms, but it works great specifically for Android too. >>>> >>>> Please let me know what you think, either here, privately or otherwise. >>>> Would love feedback and am always happy to support. >>>> >>>> Thanks everyone!! >>>> >>> -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

