Yes, texture mapping is fairly standard and is very well supported.

BAI means "Binary Asset Import" and is a compact memory-safe format of the 
internal structure of the open asset importer library.  We did create it 
ourselves but it's simple, easy to maintain and extend and fully compatible 
with version 2 of that library, which is why you can easily add more 
formats to the engine.

On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote:
>
> Thanks.
>
>
> Also,
>
>
> Does it support texture-mapped models?
>
>
> And, is the BAI format your own invention?
>
>
>
> On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green wrote:
>>
>> Out of the box it supports OBJ for static geometry and Collada (DAE) for 
>> static and animated models.  We have a utility that will convert either of 
>> those to a binary format called BAI to go to production because it's 
>> smaller and loads faster.  The engine uses a library called Open Asset 
>> Import which supports 30+ formats, so if you want more formats supported, 
>> all you have to do is add in the format support files to either the engine 
>> or the BAI conversion utility.  I think the only format that isn't 
>> supported by Open Asset Importer is FBX, but autodesk has good FBX to DAE 
>> conversion utilities that work, so there is that option.
>>
>> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote:
>>>
>>> Looks interesting.  What 3d model formats does it support?
>>>
>>>
>>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green wrote:
>>>>
>>>> Hi All,
>>>>
>>>> I'm a long time contributor of this group (over 400 posts I think), 
>>>> developer of Deadly Chambers, Antigen and several other Android games and 
>>>> just wanted to, in good will, let you know about the game engine that 
>>>> we've 
>>>> been developing for the past 2 years.  It's called BatteryTech Engine and 
>>>> is available at http://www.batterytechsdk.com .  It's full OpenGL ES 
>>>> 2.0 and was designed around Android so that it would work really well 
>>>> across over 1000 devices, maybe more.  It's free to develop but does 
>>>> require a license to deploy.  The license gets you full engine source code 
>>>> which is something you don't see often from comparable engines.  We 
>>>> completely integrated Box2D and everything is bound to Lua to make it 
>>>> really easy to script out game logic.  You can also deploy on other 
>>>> platforms, but it works great specifically for Android too.
>>>>
>>>> Please let me know what you think, either here, privately or otherwise. 
>>>>  Would love feedback and am always happy to support.
>>>>
>>>> Thanks everyone!!
>>>>
>>>

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