Thanks.


Can you tell me where to find the .so file?


I don't see it in your two zip files.



On Thursday, January 10, 2013 1:20:31 PM UTC-6, Robert Green wrote:
>
> If you don't want to modify the engine itself you can just copy the .so 
> files and you don't need NDK.  If you want to change any of the C/C++ code 
> in the engine, you'll need NDK to rebuild it for Android.  
>
> When you're just developing your game, before device testing, you don't 
> need anything for Android.  It runs standalone on Windows and OSX.
>
>  
> Robert Green
> DIY at http://www.rbgrn.net/
>
>
> On Thu, Jan 10, 2013 at 8:50 AM, bob <b...@coolfone.comze.com<javascript:>
> > wrote:
>
>> Thanks.
>>
>>
>> I'll try to take a look at them when I get a chance.
>>
>>
>> BTW, do you pretty much need the NDK to use your engine?
>>
>>
>>
>> On Thursday, January 3, 2013 12:20:09 PM UTC-6, Robert Green wrote:
>>
>>> Hi Bob,
>>>
>>> There are a number of games already available using BatteryTech Engine 
>>> that show off some of the basic capabilities, then we do include an APK of 
>>> our demo in the engine download so that you can try it out on your device. 
>>>  We'll be posting that to the market next week as well, but it is available 
>>> now in the archive.
>>>
>>> Here are a few games using it if you want to take a peek at them:
>>>
>>> Slyon Ball - https://play.google.com/**store/apps/details?id=com.**
>>> slyonstudios.slyonball&hl=en<https://play.google.com/store/apps/details?id=com.slyonstudios.slyonball&hl=en>
>>> The Digits: Fraction Blast - https://play.google.com/**
>>> store/apps/details?id=com.**watchthedigits.fractionblast&**hl=en<https://play.google.com/store/apps/details?id=com.watchthedigits.fractionblast&hl=en>
>>> Slyon Street Tuner - https://play.google.com/**
>>> store/apps/details?id=com.**slyonstudios.streettuner<https://play.google.com/store/apps/details?id=com.slyonstudios.streettuner>
>>> NSCRA Tuner Challenge - https://play.google.com/**
>>> store/apps/details?id=com.**powerrevracing.nscra<https://play.google.com/store/apps/details?id=com.powerrevracing.nscra>
>>>
>>>
>>>
>>> Robert Green
>>> DIY at http://www.rbgrn.net/
>>>
>>>
>>> On Thu, Jan 3, 2013 at 12:10 PM, bob <b...@coolfone.comze.com> wrote:
>>>
>>>> Cool.
>>>>
>>>>
>>>> Maybe you could put an app in the Android Market that demos your new 
>>>> engine?  
>>>>
>>>>
>>>> This would make it easier for us to see what it can do.
>>>>
>>>>
>>>>
>>>> On Tuesday, January 1, 2013 11:57:53 AM UTC-6, Robert Green wrote:
>>>>
>>>>> Thanks bob!  That game was from before BatteryTech and was the reason 
>>>>> we built a proper game engine.
>>>>>
>>>>>
>>>>> Robert Green
>>>>> DIY at http://www.rbgrn.net/
>>>>>
>>>>>
>>>>> On Mon, Dec 31, 2012 at 7:38 PM, bob <b...@coolfone.comze.com> wrote:
>>>>>
>>>>>>  Thanks.
>>>>>>
>>>>>> By the way, I tried your Deadly Chambers game.  It is impressive.  I 
>>>>>> like how the guy's name is Chambers.  Very funny.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Saturday, December 29, 2012 12:46:49 PM UTC-6, Robert Green wrote:
>>>>>>>
>>>>>>> Yes, texture mapping is fairly standard and is very well supported.
>>>>>>>
>>>>>>> BAI means "Binary Asset Import" and is a compact memory-safe format 
>>>>>>> of the internal structure of the open asset importer library.  We did 
>>>>>>> create it ourselves but it's simple, easy to maintain and extend and 
>>>>>>> fully 
>>>>>>> compatible with version 2 of that library, which is why you can easily 
>>>>>>> add 
>>>>>>> more formats to the engine.
>>>>>>>
>>>>>>> On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote:
>>>>>>>>
>>>>>>>> Thanks.
>>>>>>>>
>>>>>>>>
>>>>>>>> Also,
>>>>>>>>
>>>>>>>>
>>>>>>>> Does it support texture-mapped models?
>>>>>>>>
>>>>>>>>
>>>>>>>> And, is the BAI format your own invention?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green wrote:
>>>>>>>>>
>>>>>>>>> Out of the box it supports OBJ for static geometry and Collada 
>>>>>>>>> (DAE) for static and animated models.  We have a utility that will 
>>>>>>>>> convert 
>>>>>>>>> either of those to a binary format called BAI to go to production 
>>>>>>>>> because 
>>>>>>>>> it's smaller and loads faster.  The engine uses a library called Open 
>>>>>>>>> Asset 
>>>>>>>>> Import which supports 30+ formats, so if you want more formats 
>>>>>>>>> supported, 
>>>>>>>>> all you have to do is add in the format support files to either the 
>>>>>>>>> engine 
>>>>>>>>> or the BAI conversion utility.  I think the only format that isn't 
>>>>>>>>> supported by Open Asset Importer is FBX, but autodesk has good FBX to 
>>>>>>>>> DAE 
>>>>>>>>> conversion utilities that work, so there is that option.
>>>>>>>>>
>>>>>>>>> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote:
>>>>>>>>>>
>>>>>>>>>> Looks interesting.  What 3d model formats does it support?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green 
>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Hi All,
>>>>>>>>>>>
>>>>>>>>>>>  I'm a long time contributor of this group (over 400 posts I 
>>>>>>>>>>> think), developer of Deadly Chambers, Antigen and several other 
>>>>>>>>>>> Android 
>>>>>>>>>>> games and just wanted to, in good will, let you know about the game 
>>>>>>>>>>> engine 
>>>>>>>>>>> that we've been developing for the past 2 years.  It's called 
>>>>>>>>>>> BatteryTech 
>>>>>>>>>>> Engine and is available at http://www.batterytechsdk.com . 
>>>>>>>>>>>  It's full OpenGL ES 2.0 and was designed around Android so that it 
>>>>>>>>>>> would 
>>>>>>>>>>> work really well across over 1000 devices, maybe more.  It's free 
>>>>>>>>>>> to 
>>>>>>>>>>> develop but does require a license to deploy.  The license gets you 
>>>>>>>>>>> full 
>>>>>>>>>>> engine source code which is something you don't see often from 
>>>>>>>>>>> comparable 
>>>>>>>>>>> engines.  We completely integrated Box2D and everything is bound to 
>>>>>>>>>>> Lua to 
>>>>>>>>>>> make it really easy to script out game logic.  You can also deploy 
>>>>>>>>>>> on other 
>>>>>>>>>>> platforms, but it works great specifically for Android too.
>>>>>>>>>>>
>>>>>>>>>>> Please let me know what you think, either here, privately or 
>>>>>>>>>>> otherwise.  Would love feedback and am always happy to support.
>>>>>>>>>>>
>>>>>>>>>>> Thanks everyone!!
>>>>>>>>>>>
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