Thanks.
Can you tell me where to find the .so file? I don't see it in your two zip files. On Thursday, January 10, 2013 1:20:31 PM UTC-6, Robert Green wrote: > > If you don't want to modify the engine itself you can just copy the .so > files and you don't need NDK. If you want to change any of the C/C++ code > in the engine, you'll need NDK to rebuild it for Android. > > When you're just developing your game, before device testing, you don't > need anything for Android. It runs standalone on Windows and OSX. > > > Robert Green > DIY at http://www.rbgrn.net/ > > > On Thu, Jan 10, 2013 at 8:50 AM, bob <b...@coolfone.comze.com<javascript:> > > wrote: > >> Thanks. >> >> >> I'll try to take a look at them when I get a chance. >> >> >> BTW, do you pretty much need the NDK to use your engine? >> >> >> >> On Thursday, January 3, 2013 12:20:09 PM UTC-6, Robert Green wrote: >> >>> Hi Bob, >>> >>> There are a number of games already available using BatteryTech Engine >>> that show off some of the basic capabilities, then we do include an APK of >>> our demo in the engine download so that you can try it out on your device. >>> We'll be posting that to the market next week as well, but it is available >>> now in the archive. >>> >>> Here are a few games using it if you want to take a peek at them: >>> >>> Slyon Ball - https://play.google.com/**store/apps/details?id=com.** >>> slyonstudios.slyonball&hl=en<https://play.google.com/store/apps/details?id=com.slyonstudios.slyonball&hl=en> >>> The Digits: Fraction Blast - https://play.google.com/** >>> store/apps/details?id=com.**watchthedigits.fractionblast&**hl=en<https://play.google.com/store/apps/details?id=com.watchthedigits.fractionblast&hl=en> >>> Slyon Street Tuner - https://play.google.com/** >>> store/apps/details?id=com.**slyonstudios.streettuner<https://play.google.com/store/apps/details?id=com.slyonstudios.streettuner> >>> NSCRA Tuner Challenge - https://play.google.com/** >>> store/apps/details?id=com.**powerrevracing.nscra<https://play.google.com/store/apps/details?id=com.powerrevracing.nscra> >>> >>> >>> >>> Robert Green >>> DIY at http://www.rbgrn.net/ >>> >>> >>> On Thu, Jan 3, 2013 at 12:10 PM, bob <b...@coolfone.comze.com> wrote: >>> >>>> Cool. >>>> >>>> >>>> Maybe you could put an app in the Android Market that demos your new >>>> engine? >>>> >>>> >>>> This would make it easier for us to see what it can do. >>>> >>>> >>>> >>>> On Tuesday, January 1, 2013 11:57:53 AM UTC-6, Robert Green wrote: >>>> >>>>> Thanks bob! That game was from before BatteryTech and was the reason >>>>> we built a proper game engine. >>>>> >>>>> >>>>> Robert Green >>>>> DIY at http://www.rbgrn.net/ >>>>> >>>>> >>>>> On Mon, Dec 31, 2012 at 7:38 PM, bob <b...@coolfone.comze.com> wrote: >>>>> >>>>>> Thanks. >>>>>> >>>>>> By the way, I tried your Deadly Chambers game. It is impressive. I >>>>>> like how the guy's name is Chambers. Very funny. >>>>>> >>>>>> >>>>>> >>>>>> On Saturday, December 29, 2012 12:46:49 PM UTC-6, Robert Green wrote: >>>>>>> >>>>>>> Yes, texture mapping is fairly standard and is very well supported. >>>>>>> >>>>>>> BAI means "Binary Asset Import" and is a compact memory-safe format >>>>>>> of the internal structure of the open asset importer library. We did >>>>>>> create it ourselves but it's simple, easy to maintain and extend and >>>>>>> fully >>>>>>> compatible with version 2 of that library, which is why you can easily >>>>>>> add >>>>>>> more formats to the engine. >>>>>>> >>>>>>> On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote: >>>>>>>> >>>>>>>> Thanks. >>>>>>>> >>>>>>>> >>>>>>>> Also, >>>>>>>> >>>>>>>> >>>>>>>> Does it support texture-mapped models? >>>>>>>> >>>>>>>> >>>>>>>> And, is the BAI format your own invention? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green wrote: >>>>>>>>> >>>>>>>>> Out of the box it supports OBJ for static geometry and Collada >>>>>>>>> (DAE) for static and animated models. We have a utility that will >>>>>>>>> convert >>>>>>>>> either of those to a binary format called BAI to go to production >>>>>>>>> because >>>>>>>>> it's smaller and loads faster. The engine uses a library called Open >>>>>>>>> Asset >>>>>>>>> Import which supports 30+ formats, so if you want more formats >>>>>>>>> supported, >>>>>>>>> all you have to do is add in the format support files to either the >>>>>>>>> engine >>>>>>>>> or the BAI conversion utility. I think the only format that isn't >>>>>>>>> supported by Open Asset Importer is FBX, but autodesk has good FBX to >>>>>>>>> DAE >>>>>>>>> conversion utilities that work, so there is that option. >>>>>>>>> >>>>>>>>> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote: >>>>>>>>>> >>>>>>>>>> Looks interesting. What 3d model formats does it support? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green >>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> Hi All, >>>>>>>>>>> >>>>>>>>>>> I'm a long time contributor of this group (over 400 posts I >>>>>>>>>>> think), developer of Deadly Chambers, Antigen and several other >>>>>>>>>>> Android >>>>>>>>>>> games and just wanted to, in good will, let you know about the game >>>>>>>>>>> engine >>>>>>>>>>> that we've been developing for the past 2 years. It's called >>>>>>>>>>> BatteryTech >>>>>>>>>>> Engine and is available at http://www.batterytechsdk.com . >>>>>>>>>>> It's full OpenGL ES 2.0 and was designed around Android so that it >>>>>>>>>>> would >>>>>>>>>>> work really well across over 1000 devices, maybe more. It's free >>>>>>>>>>> to >>>>>>>>>>> develop but does require a license to deploy. The license gets you >>>>>>>>>>> full >>>>>>>>>>> engine source code which is something you don't see often from >>>>>>>>>>> comparable >>>>>>>>>>> engines. We completely integrated Box2D and everything is bound to >>>>>>>>>>> Lua to >>>>>>>>>>> make it really easy to script out game logic. You can also deploy >>>>>>>>>>> on other >>>>>>>>>>> platforms, but it works great specifically for Android too. >>>>>>>>>>> >>>>>>>>>>> Please let me know what you think, either here, privately or >>>>>>>>>>> otherwise. Would love feedback and am always happy to support. >>>>>>>>>>> >>>>>>>>>>> Thanks everyone!! >>>>>>>>>>> >>>>>>>>>> -- >>>>>> You received this message because you are subscribed to the Google >>>>>> Groups "Android Developers" group. >>>>>> To post to this group, send email to android-d...@**googlegroups.com >>>>>> >>>>>> To unsubscribe from this group, send email to >>>>>> android-developers+**unsubscribe**@googlegroups.com >>>>>> For more options, visit this group at >>>>>> http://groups.google.com/**group**/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>>>>> >>>>> >>>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "Android Developers" group. >>>> To post to this group, send email to android-d...@**googlegroups.com >>>> To unsubscribe from this group, send email to >>>> android-developers+**unsubscr...@googlegroups.com >>>> For more options, visit this group at >>>> http://groups.google.com/**group/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>>> >>> >>> -- >> You received this message because you are subscribed to the Google >> Groups "Android Developers" group. >> To post to this group, send email to >> android-d...@googlegroups.com<javascript:> >> To unsubscribe from this group, send email to >> android-developers+unsubscr...@googlegroups.com <javascript:> >> For more options, visit this group at >> http://groups.google.com/group/android-developers?hl=en >> > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. 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