Thanks bob!  That game was from before BatteryTech and was the reason we
built a proper game engine.


Robert Green
DIY at http://www.rbgrn.net/


On Mon, Dec 31, 2012 at 7:38 PM, bob <b...@coolfone.comze.com> wrote:

> Thanks.
>
> By the way, I tried your Deadly Chambers game.  It is impressive.  I like
> how the guy's name is Chambers.  Very funny.
>
>
>
> On Saturday, December 29, 2012 12:46:49 PM UTC-6, Robert Green wrote:
>>
>> Yes, texture mapping is fairly standard and is very well supported.
>>
>> BAI means "Binary Asset Import" and is a compact memory-safe format of
>> the internal structure of the open asset importer library.  We did create
>> it ourselves but it's simple, easy to maintain and extend and fully
>> compatible with version 2 of that library, which is why you can easily add
>> more formats to the engine.
>>
>> On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote:
>>>
>>> Thanks.
>>>
>>>
>>> Also,
>>>
>>>
>>> Does it support texture-mapped models?
>>>
>>>
>>> And, is the BAI format your own invention?
>>>
>>>
>>>
>>> On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green wrote:
>>>>
>>>> Out of the box it supports OBJ for static geometry and Collada (DAE)
>>>> for static and animated models.  We have a utility that will convert either
>>>> of those to a binary format called BAI to go to production because it's
>>>> smaller and loads faster.  The engine uses a library called Open Asset
>>>> Import which supports 30+ formats, so if you want more formats supported,
>>>> all you have to do is add in the format support files to either the engine
>>>> or the BAI conversion utility.  I think the only format that isn't
>>>> supported by Open Asset Importer is FBX, but autodesk has good FBX to DAE
>>>> conversion utilities that work, so there is that option.
>>>>
>>>> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote:
>>>>>
>>>>> Looks interesting.  What 3d model formats does it support?
>>>>>
>>>>>
>>>>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green wrote:
>>>>>>
>>>>>> Hi All,
>>>>>>
>>>>>> I'm a long time contributor of this group (over 400 posts I think),
>>>>>> developer of Deadly Chambers, Antigen and several other Android games and
>>>>>> just wanted to, in good will, let you know about the game engine that 
>>>>>> we've
>>>>>> been developing for the past 2 years.  It's called BatteryTech Engine and
>>>>>> is available at http://www.batterytechsdk.com .  It's full OpenGL ES
>>>>>> 2.0 and was designed around Android so that it would work really well
>>>>>> across over 1000 devices, maybe more.  It's free to develop but does
>>>>>> require a license to deploy.  The license gets you full engine source 
>>>>>> code
>>>>>> which is something you don't see often from comparable engines.  We
>>>>>> completely integrated Box2D and everything is bound to Lua to make it
>>>>>> really easy to script out game logic.  You can also deploy on other
>>>>>> platforms, but it works great specifically for Android too.
>>>>>>
>>>>>> Please let me know what you think, either here, privately or
>>>>>> otherwise.  Would love feedback and am always happy to support.
>>>>>>
>>>>>> Thanks everyone!!
>>>>>>
>>>>>  --
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