Thanks bob! That game was from before BatteryTech and was the reason we built a proper game engine.
Robert Green DIY at http://www.rbgrn.net/ On Mon, Dec 31, 2012 at 7:38 PM, bob <b...@coolfone.comze.com> wrote: > Thanks. > > By the way, I tried your Deadly Chambers game. It is impressive. I like > how the guy's name is Chambers. Very funny. > > > > On Saturday, December 29, 2012 12:46:49 PM UTC-6, Robert Green wrote: >> >> Yes, texture mapping is fairly standard and is very well supported. >> >> BAI means "Binary Asset Import" and is a compact memory-safe format of >> the internal structure of the open asset importer library. We did create >> it ourselves but it's simple, easy to maintain and extend and fully >> compatible with version 2 of that library, which is why you can easily add >> more formats to the engine. >> >> On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote: >>> >>> Thanks. >>> >>> >>> Also, >>> >>> >>> Does it support texture-mapped models? >>> >>> >>> And, is the BAI format your own invention? >>> >>> >>> >>> On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green wrote: >>>> >>>> Out of the box it supports OBJ for static geometry and Collada (DAE) >>>> for static and animated models. We have a utility that will convert either >>>> of those to a binary format called BAI to go to production because it's >>>> smaller and loads faster. The engine uses a library called Open Asset >>>> Import which supports 30+ formats, so if you want more formats supported, >>>> all you have to do is add in the format support files to either the engine >>>> or the BAI conversion utility. I think the only format that isn't >>>> supported by Open Asset Importer is FBX, but autodesk has good FBX to DAE >>>> conversion utilities that work, so there is that option. >>>> >>>> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote: >>>>> >>>>> Looks interesting. What 3d model formats does it support? >>>>> >>>>> >>>>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green wrote: >>>>>> >>>>>> Hi All, >>>>>> >>>>>> I'm a long time contributor of this group (over 400 posts I think), >>>>>> developer of Deadly Chambers, Antigen and several other Android games and >>>>>> just wanted to, in good will, let you know about the game engine that >>>>>> we've >>>>>> been developing for the past 2 years. It's called BatteryTech Engine and >>>>>> is available at http://www.batterytechsdk.com . It's full OpenGL ES >>>>>> 2.0 and was designed around Android so that it would work really well >>>>>> across over 1000 devices, maybe more. It's free to develop but does >>>>>> require a license to deploy. The license gets you full engine source >>>>>> code >>>>>> which is something you don't see often from comparable engines. We >>>>>> completely integrated Box2D and everything is bound to Lua to make it >>>>>> really easy to script out game logic. You can also deploy on other >>>>>> platforms, but it works great specifically for Android too. >>>>>> >>>>>> Please let me know what you think, either here, privately or >>>>>> otherwise. Would love feedback and am always happy to support. >>>>>> >>>>>> Thanks everyone!! >>>>>> >>>>> -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en