The mobile builds and projects are only available in the purchased version.
 The free dev kit is just Windows and OSX.

If it works in your desktop build, it'll work on the device with the
exception of non power-of-two images.  On mobile you're just testing
performance and multitouch input before you're ready to release or
integrate any 3rd party products.


Robert Green
DIY at http://www.rbgrn.net/


On Thu, Jan 10, 2013 at 1:12 PM, bob <b...@coolfone.comze.com> wrote:

> Thanks.
>
>
> Can you tell me where to find the .so file?
>
>
> I don't see it in your two zip files.
>
>
>
> On Thursday, January 10, 2013 1:20:31 PM UTC-6, Robert Green wrote:
>
>> If you don't want to modify the engine itself you can just copy the .so
>> files and you don't need NDK.  If you want to change any of the C/C++ code
>> in the engine, you'll need NDK to rebuild it for Android.
>>
>> When you're just developing your game, before device testing, you don't
>> need anything for Android.  It runs standalone on Windows and OSX.
>>
>>
>> Robert Green
>> DIY at http://www.rbgrn.net/
>>
>>
>> On Thu, Jan 10, 2013 at 8:50 AM, bob <b...@coolfone.comze.com> wrote:
>>
>>> Thanks.
>>>
>>>
>>> I'll try to take a look at them when I get a chance.
>>>
>>>
>>> BTW, do you pretty much need the NDK to use your engine?
>>>
>>>
>>>
>>> On Thursday, January 3, 2013 12:20:09 PM UTC-6, Robert Green wrote:
>>>
>>>> Hi Bob,
>>>>
>>>> There are a number of games already available using BatteryTech Engine
>>>> that show off some of the basic capabilities, then we do include an APK of
>>>> our demo in the engine download so that you can try it out on your device.
>>>>  We'll be posting that to the market next week as well, but it is available
>>>> now in the archive.
>>>>
>>>> Here are a few games using it if you want to take a peek at them:
>>>>
>>>> Slyon Ball - https://play.google.com/**stor**e/apps/details?id=com.**
>>>> slyonstu**dios.slyonball&hl=en<https://play.google.com/store/apps/details?id=com.slyonstudios.slyonball&hl=en>
>>>> The Digits: Fraction Blast - https://play.google.com/**stor**
>>>> e/apps/details?id=com.**watchthe**digits.fractionblast&**hl=en<https://play.google.com/store/apps/details?id=com.watchthedigits.fractionblast&hl=en>
>>>> Slyon Street Tuner - https://play.google.com/**stor**
>>>> e/apps/details?id=com.**slyonstu**dios.streettuner<https://play.google.com/store/apps/details?id=com.slyonstudios.streettuner>
>>>> NSCRA Tuner Challenge - https://play.google.com/**stor**
>>>> e/apps/details?id=com.**powerrev**racing.nscra<https://play.google.com/store/apps/details?id=com.powerrevracing.nscra>
>>>>
>>>>
>>>>
>>>> Robert Green
>>>> DIY at http://www.rbgrn.net/
>>>>
>>>>
>>>> On Thu, Jan 3, 2013 at 12:10 PM, bob <b...@coolfone.comze.com> wrote:
>>>>
>>>>> Cool.
>>>>>
>>>>>
>>>>> Maybe you could put an app in the Android Market that demos your new
>>>>> engine?
>>>>>
>>>>>
>>>>> This would make it easier for us to see what it can do.
>>>>>
>>>>>
>>>>>
>>>>> On Tuesday, January 1, 2013 11:57:53 AM UTC-6, Robert Green wrote:
>>>>>
>>>>>> Thanks bob!  That game was from before BatteryTech and was the reason
>>>>>> we built a proper game engine.
>>>>>>
>>>>>>
>>>>>> Robert Green
>>>>>> DIY at http://www.rbgrn.net/
>>>>>>
>>>>>>
>>>>>> On Mon, Dec 31, 2012 at 7:38 PM, bob <b...@coolfone.comze.com> wrote:
>>>>>>
>>>>>>>  Thanks.
>>>>>>>
>>>>>>> By the way, I tried your Deadly Chambers game.  It is impressive.  I
>>>>>>> like how the guy's name is Chambers.  Very funny.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Saturday, December 29, 2012 12:46:49 PM UTC-6, Robert Green wrote:
>>>>>>>>
>>>>>>>> Yes, texture mapping is fairly standard and is very well supported.
>>>>>>>>
>>>>>>>> BAI means "Binary Asset Import" and is a compact memory-safe format
>>>>>>>> of the internal structure of the open asset importer library.  We did
>>>>>>>> create it ourselves but it's simple, easy to maintain and extend and 
>>>>>>>> fully
>>>>>>>> compatible with version 2 of that library, which is why you can easily 
>>>>>>>> add
>>>>>>>> more formats to the engine.
>>>>>>>>
>>>>>>>> On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote:
>>>>>>>>>
>>>>>>>>> Thanks.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Also,
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Does it support texture-mapped models?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> And, is the BAI format your own invention?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green wrote:
>>>>>>>>>>
>>>>>>>>>> Out of the box it supports OBJ for static geometry and Collada
>>>>>>>>>> (DAE) for static and animated models.  We have a utility that will 
>>>>>>>>>> convert
>>>>>>>>>> either of those to a binary format called BAI to go to production 
>>>>>>>>>> because
>>>>>>>>>> it's smaller and loads faster.  The engine uses a library called 
>>>>>>>>>> Open Asset
>>>>>>>>>> Import which supports 30+ formats, so if you want more formats 
>>>>>>>>>> supported,
>>>>>>>>>> all you have to do is add in the format support files to either the 
>>>>>>>>>> engine
>>>>>>>>>> or the BAI conversion utility.  I think the only format that isn't
>>>>>>>>>> supported by Open Asset Importer is FBX, but autodesk has good FBX 
>>>>>>>>>> to DAE
>>>>>>>>>> conversion utilities that work, so there is that option.
>>>>>>>>>>
>>>>>>>>>> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote:
>>>>>>>>>>>
>>>>>>>>>>> Looks interesting.  What 3d model formats does it support?
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green
>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> Hi All,
>>>>>>>>>>>>
>>>>>>>>>>>>  I'm a long time contributor of this group (over 400 posts I
>>>>>>>>>>>> think), developer of Deadly Chambers, Antigen and several other 
>>>>>>>>>>>> Android
>>>>>>>>>>>> games and just wanted to, in good will, let you know about the 
>>>>>>>>>>>> game engine
>>>>>>>>>>>> that we've been developing for the past 2 years.  It's called 
>>>>>>>>>>>> BatteryTech
>>>>>>>>>>>> Engine and is available at http://www.batterytechsdk.com .
>>>>>>>>>>>>  It's full OpenGL ES 2.0 and was designed around Android so that 
>>>>>>>>>>>> it would
>>>>>>>>>>>> work really well across over 1000 devices, maybe more.  It's free 
>>>>>>>>>>>> to
>>>>>>>>>>>> develop but does require a license to deploy.  The license gets 
>>>>>>>>>>>> you full
>>>>>>>>>>>> engine source code which is something you don't see often from 
>>>>>>>>>>>> comparable
>>>>>>>>>>>> engines.  We completely integrated Box2D and everything is bound 
>>>>>>>>>>>> to Lua to
>>>>>>>>>>>> make it really easy to script out game logic.  You can also deploy 
>>>>>>>>>>>> on other
>>>>>>>>>>>> platforms, but it works great specifically for Android too.
>>>>>>>>>>>>
>>>>>>>>>>>> Please let me know what you think, either here, privately or
>>>>>>>>>>>> otherwise.  Would love feedback and am always happy to support.
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks everyone!!
>>>>>>>>>>>>
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