Actually, try this: 1. Go to Best Buy.
2. Buy some expensive software, say around $50. It could be Anti-Virus software or maybe an Xbox game. 3. Go home, open it, install it, use it, and (hopefully) enjoy it. 4. Go back to best buy, demand a refund. 5. Once refund is received, loop back to number one, effectively repeating the loop forever. This is my perception of the 24+ hour return policy. On Wed, Mar 11, 2009 at 10:25 PM, Anil <anil.r...@gmail.com> wrote: > > IMHO when you go to the store to buy software, you cannot return it > for a refund - you can exchange it for software of the same value, > within a limited time. > Perhaps that might work. > > On Mar 11, 5:56 am, Steve Barr <barr8...@gmail.com> wrote: > > On 3/10/09, Paper Coder <paperga...@gmail.com> wrote: > > > > > In the iPhone app store, the biggest seller is games. The lite > versions are > > > downloaded more often, because people want to try before they buy. > However, > > > there is a big difference between that and a 24+ hour return policy. > > > > It's going to be interesting to see which app store turns out to be > > better for developers overall, once the Android market has a > > comparable number of users. > > > > It might shake out as follows: > > > > iPhone: more price competition, more competition, lower-quality software > overall > > Android: higher prices, less competition, higher-quality software > > > > > If Xbox 360 or PS3 games were all under the same return within 24 hour > rule, > > > there would be hoards of games returned as users played them all night > long, > > > and went back to the store the next day to get their $60 back. > > > > While I acknowledge that such people exist, I think the number of > > people who have the ability to drop everything to play a game all > > night _on a phone_ are not likely to be the bulk of the market. > > > > > The same principal holds true for games on the Market, who's content > > > generally doesn't last more than 24 hours (unless it's something like > Tetris). > > > > I think you're pointing to the solution to the problem -- make games > > with replay value. Randomize things, vary maps, etc. It may turn out > > that some games are only viable on the iPhone app store, while some > > games will work on both app stores. > > > > Steve > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to android-discuss@googlegroups.com To unsubscribe from this group, send email to android-discuss+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---