I'm going to share a statistic with you which should help you with your decision about 3rd Party Markets; AndAppStores most popular paid app over the last couple of months has made, since the start of february, over 450 sales which represents around 1800 USD of revenue to the developer, so although sales are small compared to the mega-buck stories, a good, reasonably priced, well marketed application can make a decent amount of money for the developer.
Now, of course, going to recommend AndAppStore, as my company runs it :). We process all payments through PayPal which has better multi-currency options, and we pass 100% of the payment to you directly so you get instant payment and can get any information you want about the transactions (before you ask we make our money from ad revenue & OEM deals, hence why we don't need to take a cut of your sales). Its' worth thinking about the cut an appstore takes because in the case of 1800 USD of sales you get 1800 USD from AndAppStore instead of 1260 USD from a market which takes a 30% cut, so you're looking at 540 USD of extra money from the same amount of sales. Even with a store that does a 20% cut you're basically giving away 1 application for every 5 you sell, so you should ask yourself at some point what are you getting for that. If the answer is value for money and access to quality users, then it might be the right thing for you to do. At the end of the day if you don't try it you won't know whether it works for you, but I'd be happy to have an email exchange (on or off list) with you about any of your concerns. Al. -- * Looking for Android Apps? - Try http://andappstore.com/ * ====== Funky Android Limited is registered in England & Wales with the company number 6741909. The views expressed in this email are those of the author and not necessarily those of Funky Android Limited, it's associates, or it's subsidiaries. On 24 Mar 2010, at 09:15, westmeadboy wrote: > About two-thirds of users of the free edition of my app are based in > non paid-app countries so I get a lot of questions from them asking > how they can get the recently-released pro version. > > I could suggest MarketEnabler or finding a US/UK etc sim card > (inactive ones are fine) but I think most users would not be able to > do either of those. Also, I wonder how easy it is for, say, Chinese > users in China, to set up a Google Checkout account with a payment > method that supports GBP payments. (Side note: AFAIK, even US users > who have set up Google Checkout with an American Express card cannot > buy apps quoted in GBP, for example). > > So I was wondering what most devs here do. Maybe: > > 1. Third party app market - in which case, which one? > 2. Send the apk to the user directly - in which case, how do you copy- > protect it and receive payment? > 3. Do nothing and hope Google sort it out. > 4. Something else? > > Number (1) seems the obvious choice but none of those app stores seem > to stand out from what I can see and I only ever hear reports of next- > to-zero app sales. They all seem to provide some kind of means to app > copy-protections but I'm a little hesitant to weave in store-specific > code into the app. Its also yet another thing that can go wrong. App > store goes bust. User can't see update. Update gives error X etc. > > -- > You received this message because you are subscribed to the Google Groups > "Android Discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/android-discuss?hl=en. > -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
