Hey Al,
Can you tell me the application which has been sold good in AndAppStore, I
want to see the pattern he has followed for sales.
On Thu, Mar 25, 2010 at 2:41 PM, Al Sutton <[email protected]> wrote:

> I completely agree about the "Unknown Sources" barrier. It's why we work
> with a number of OEMs with non-google approved devices as they tend to
> enable this setting by default.
>
> Al.
> --
>
> * Looking for Android Apps? - Try http://andappstore.com/ *
>
> ======
> Funky Android Limited is registered in England & Wales with the company
> number  6741909.
>
> The views expressed in this email are those of the author and not
> necessarily those of Funky Android Limited, it's associates, or it's
> subsidiaries.
>
> On 24 Mar 2010, at 19:21, Brian Conrad wrote:
>
> > The biggest problem with third party stores is that the user is told
> > they have to turn on "Unknown Sources" which scares a lot of them.   It
> > is of course a poorly worded phrase maybe "Allow Third Party
> > Applications" would have been more appropriate.  Here in the states you
> > would probably need between $150-$200 a day in sales to begin to make a
> > living at selling apps.  But its not impossible.  The trick is coming up
> > with not just the right app but releasing it at the right time when
> > people are looking for it.  That has more to do with luck than logic.
> >
> >
> > Al Sutton wrote:
> >> I'm going to share a statistic with you which should help you with your
> decision about 3rd Party Markets; AndAppStores most popular paid app over
> the last couple of months has made, since the start of february, over 450
> sales which represents around 1800 USD of revenue to the developer, so
> although sales are small compared to the mega-buck stories, a good,
> reasonably priced, well marketed application can make a decent amount of
> money for the developer.
> >>
> >> Now, of course, going to recommend AndAppStore, as my company runs it
> :). We process all payments through PayPal which has better multi-currency
> options, and we pass 100% of the payment to you directly so you get instant
> payment and can get any information you want about the transactions (before
> you ask we make our money from ad revenue & OEM deals, hence why we don't
> need to take a cut of your sales).
> >>
> >> Its' worth thinking about the cut an appstore takes because in the case
> of 1800 USD of sales you get 1800 USD from AndAppStore instead of 1260 USD
> from a market which takes a 30% cut, so you're looking at 540 USD of extra
> money from the same amount of sales. Even with a store that does a 20% cut
> you're basically giving away 1 application for every 5 you sell, so you
> should ask yourself at some point what are you getting for that. If the
> answer is value for money and access to quality users, then it might be the
> right thing for you to do.
> >>
> >> At the end of the day if you don't try it you won't know whether it
> works for you, but I'd be happy to have an email exchange (on or off list)
> with you about any of your concerns.
> >>
> >> Al.
> >> --
> >>
> >> * Looking for Android Apps? - Try http://andappstore.com/ *
> >>
> >> ======
> >> Funky Android Limited is registered in England & Wales with the company
> number  6741909.
> >>
> >> The views expressed in this email are those of the author and not
> necessarily those of Funky Android Limited, it's associates, or it's
> subsidiaries.
> >>
> >> On 24 Mar 2010, at 09:15, westmeadboy wrote:
> >>
> >>
> >>> About two-thirds of users of the free edition of my app are based in
> >>> non paid-app countries so I get a lot of questions from them asking
> >>> how they can get the recently-released pro version.
> >>>
> >>> I could suggest MarketEnabler or finding a US/UK etc sim card
> >>> (inactive ones are fine) but I think most users would not be able to
> >>> do either of those. Also, I wonder how easy it is for, say, Chinese
> >>> users in China, to set up a Google Checkout account with a payment
> >>> method that supports GBP payments. (Side note: AFAIK, even US users
> >>> who have set up Google Checkout with an American Express card cannot
> >>> buy apps quoted in GBP, for example).
> >>>
> >>> So I was wondering what most devs here do. Maybe:
> >>>
> >>> 1. Third party app market - in which case, which one?
> >>> 2. Send the apk to the user directly - in which case, how do you copy-
> >>> protect it and receive payment?
> >>> 3. Do nothing and hope Google sort it out.
> >>> 4. Something else?
> >>>
> >>> Number (1) seems the obvious choice but none of those app stores seem
> >>> to stand out from what I can see and I only ever hear reports of next-
> >>> to-zero app sales. They all seem to provide some kind of means to app
> >>> copy-protections but I'm a little hesitant to weave in store-specific
> >>> code into the app. Its also yet another thing that can go wrong. App
> >>> store goes bust. User can't see update. Update gives error X etc.
> >>>
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> >>
> >>
> >
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