Hey Al, Can you tell me the application which has been sold good in AndAppStore, I want to see the pattern he has followed for sales. On Thu, Mar 25, 2010 at 2:41 PM, Al Sutton <[email protected]> wrote:
> I completely agree about the "Unknown Sources" barrier. It's why we work > with a number of OEMs with non-google approved devices as they tend to > enable this setting by default. > > Al. > -- > > * Looking for Android Apps? - Try http://andappstore.com/ * > > ====== > Funky Android Limited is registered in England & Wales with the company > number 6741909. > > The views expressed in this email are those of the author and not > necessarily those of Funky Android Limited, it's associates, or it's > subsidiaries. > > On 24 Mar 2010, at 19:21, Brian Conrad wrote: > > > The biggest problem with third party stores is that the user is told > > they have to turn on "Unknown Sources" which scares a lot of them. It > > is of course a poorly worded phrase maybe "Allow Third Party > > Applications" would have been more appropriate. Here in the states you > > would probably need between $150-$200 a day in sales to begin to make a > > living at selling apps. But its not impossible. The trick is coming up > > with not just the right app but releasing it at the right time when > > people are looking for it. That has more to do with luck than logic. > > > > > > Al Sutton wrote: > >> I'm going to share a statistic with you which should help you with your > decision about 3rd Party Markets; AndAppStores most popular paid app over > the last couple of months has made, since the start of february, over 450 > sales which represents around 1800 USD of revenue to the developer, so > although sales are small compared to the mega-buck stories, a good, > reasonably priced, well marketed application can make a decent amount of > money for the developer. > >> > >> Now, of course, going to recommend AndAppStore, as my company runs it > :). We process all payments through PayPal which has better multi-currency > options, and we pass 100% of the payment to you directly so you get instant > payment and can get any information you want about the transactions (before > you ask we make our money from ad revenue & OEM deals, hence why we don't > need to take a cut of your sales). > >> > >> Its' worth thinking about the cut an appstore takes because in the case > of 1800 USD of sales you get 1800 USD from AndAppStore instead of 1260 USD > from a market which takes a 30% cut, so you're looking at 540 USD of extra > money from the same amount of sales. Even with a store that does a 20% cut > you're basically giving away 1 application for every 5 you sell, so you > should ask yourself at some point what are you getting for that. If the > answer is value for money and access to quality users, then it might be the > right thing for you to do. > >> > >> At the end of the day if you don't try it you won't know whether it > works for you, but I'd be happy to have an email exchange (on or off list) > with you about any of your concerns. > >> > >> Al. > >> -- > >> > >> * Looking for Android Apps? - Try http://andappstore.com/ * > >> > >> ====== > >> Funky Android Limited is registered in England & Wales with the company > number 6741909. > >> > >> The views expressed in this email are those of the author and not > necessarily those of Funky Android Limited, it's associates, or it's > subsidiaries. > >> > >> On 24 Mar 2010, at 09:15, westmeadboy wrote: > >> > >> > >>> About two-thirds of users of the free edition of my app are based in > >>> non paid-app countries so I get a lot of questions from them asking > >>> how they can get the recently-released pro version. > >>> > >>> I could suggest MarketEnabler or finding a US/UK etc sim card > >>> (inactive ones are fine) but I think most users would not be able to > >>> do either of those. Also, I wonder how easy it is for, say, Chinese > >>> users in China, to set up a Google Checkout account with a payment > >>> method that supports GBP payments. (Side note: AFAIK, even US users > >>> who have set up Google Checkout with an American Express card cannot > >>> buy apps quoted in GBP, for example). > >>> > >>> So I was wondering what most devs here do. Maybe: > >>> > >>> 1. Third party app market - in which case, which one? > >>> 2. Send the apk to the user directly - in which case, how do you copy- > >>> protect it and receive payment? > >>> 3. Do nothing and hope Google sort it out. > >>> 4. Something else? > >>> > >>> Number (1) seems the obvious choice but none of those app stores seem > >>> to stand out from what I can see and I only ever hear reports of next- > >>> to-zero app sales. They all seem to provide some kind of means to app > >>> copy-protections but I'm a little hesitant to weave in store-specific > >>> code into the app. Its also yet another thing that can go wrong. App > >>> store goes bust. User can't see update. Update gives error X etc. > >>> > >>> -- > >>> You received this message because you are subscribed to the Google > Groups "Android Discuss" group. > >>> To post to this group, send email to [email protected]. > >>> To unsubscribe from this group, send email to > [email protected]<android-discuss%[email protected]> > . > >>> For more options, visit this group at > http://groups.google.com/group/android-discuss?hl=en. > >>> > >>> > >> > >> > > > > -- > > You received this message because you are subscribed to the Google Groups > "Android Discuss" group. > > To post to this group, send email to [email protected]. > > To unsubscribe from this group, send email to > [email protected]<android-discuss%[email protected]> > . > > For more options, visit this group at > http://groups.google.com/group/android-discuss?hl=en. > > > > -- > You received this message because you are subscribed to the Google Groups > "Android Discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]<android-discuss%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/android-discuss?hl=en. > > -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. 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