I completely agree about the "Unknown Sources" barrier. It's why we work with a 
number of OEMs with non-google approved devices as they tend to enable this 
setting by default.

Al.
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On 24 Mar 2010, at 19:21, Brian Conrad wrote:

> The biggest problem with third party stores is that the user is told 
> they have to turn on "Unknown Sources" which scares a lot of them.   It 
> is of course a poorly worded phrase maybe "Allow Third Party 
> Applications" would have been more appropriate.  Here in the states you 
> would probably need between $150-$200 a day in sales to begin to make a 
> living at selling apps.  But its not impossible.  The trick is coming up 
> with not just the right app but releasing it at the right time when 
> people are looking for it.  That has more to do with luck than logic.
> 
> 
> Al Sutton wrote:
>> I'm going to share a statistic with you which should help you with your 
>> decision about 3rd Party Markets; AndAppStores most popular paid app over 
>> the last couple of months has made, since the start of february, over 450 
>> sales which represents around 1800 USD of revenue to the developer, so 
>> although sales are small compared to the mega-buck stories, a good, 
>> reasonably priced, well marketed application can make a decent amount of 
>> money for the developer.
>> 
>> Now, of course, going to recommend AndAppStore, as my company runs it :). We 
>> process all payments through PayPal which has better multi-currency options, 
>> and we pass 100% of the payment to you directly so you get instant payment 
>> and can get any information you want about the transactions (before you ask 
>> we make our money from ad revenue & OEM deals, hence why we don't need to 
>> take a cut of your sales). 
>> 
>> Its' worth thinking about the cut an appstore takes because in the case of 
>> 1800 USD of sales you get 1800 USD from AndAppStore instead of 1260 USD from 
>> a market which takes a 30% cut, so you're looking at 540 USD of extra money 
>> from the same amount of sales. Even with a store that does a 20% cut you're 
>> basically giving away 1 application for every 5 you sell, so you should ask 
>> yourself at some point what are you getting for that. If the answer is value 
>> for money and access to quality users, then it might be the right thing for 
>> you to do.
>> 
>> At the end of the day if you don't try it you won't know whether it works 
>> for you, but I'd be happy to have an email exchange (on or off list) with 
>> you about any of your concerns.
>> 
>> Al.
>> --
>> 
>> * Looking for Android Apps? - Try http://andappstore.com/ *
>> 
>> ======
>> Funky Android Limited is registered in England & Wales with the company 
>> number  6741909. 
>> 
>> The views expressed in this email are those of the author and not 
>> necessarily those of Funky Android Limited, it's associates, or it's 
>> subsidiaries.
>> 
>> On 24 Mar 2010, at 09:15, westmeadboy wrote:
>> 
>> 
>>> About two-thirds of users of the free edition of my app are based in
>>> non paid-app countries so I get a lot of questions from them asking
>>> how they can get the recently-released pro version.
>>> 
>>> I could suggest MarketEnabler or finding a US/UK etc sim card
>>> (inactive ones are fine) but I think most users would not be able to
>>> do either of those. Also, I wonder how easy it is for, say, Chinese
>>> users in China, to set up a Google Checkout account with a payment
>>> method that supports GBP payments. (Side note: AFAIK, even US users
>>> who have set up Google Checkout with an American Express card cannot
>>> buy apps quoted in GBP, for example).
>>> 
>>> So I was wondering what most devs here do. Maybe:
>>> 
>>> 1. Third party app market - in which case, which one?
>>> 2. Send the apk to the user directly - in which case, how do you copy-
>>> protect it and receive payment?
>>> 3. Do nothing and hope Google sort it out.
>>> 4. Something else?
>>> 
>>> Number (1) seems the obvious choice but none of those app stores seem
>>> to stand out from what I can see and I only ever hear reports of next-
>>> to-zero app sales. They all seem to provide some kind of means to app
>>> copy-protections but I'm a little hesitant to weave in store-specific
>>> code into the app. Its also yet another thing that can go wrong. App
>>> store goes bust. User can't see update. Update gives error X etc.
>>> 
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>>> 
>> 
>> 
> 
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