On 04/15/2013 09:19 AM, Tim Mensch wrote:
On 4/15/2013 8:10 AM, bob wrote:
*_Supporting multiple screens_*
Unless your APK file exceeds the Google Play size limit of 50MB,
supporting multiple screens should always be done with a *single
APK*. Since Android 1.6, the Android system manages most of the work
required for your application to run successfully on a variety of
screen sizes and densities.
It's also a perfectly acceptable approach to have a tablet version
distinct from your phone version. It's certainly *better* to have all
screen sizes supported by the same app (using Fragments makes this
relatively painless), but there are a whole pile of features in the
Play Store that let you target specific device sizes with different
APKs. He's just saying that it isn't working as advertised, which
could be the fault of the cheap device advertising its resolution wrong.
Tim
That would be nice but not practical to spend the time to do so for a
niche market app. Adapting the fragments from the tablet version would
be painful and time wasting. My users would like some enhancements which
I will offer as addons. But this app is nearing the end life cycle and
it is about time for version 2.0 so I might consider it then. But then
I am looking at other more scalable solutions too. Some that may not be
quite ready for prime time.
You and I have long experience in this industry. I'm celebrating my
30th year of developing software which was at that a second career.
That's longer than some of the folks at Google have been alive. The
lack of experience or experienced managers mentoring shows at Google.
You've got people telling us long term developers who have developed on
many platforms including other embedded systems what to do and many of
them have never shipped a product in their lives.
When testing for the Nexus 10 I had to use GPU emulation to get an
emulator that size. In a discussion on the developer group we found
that will only work on Ubuntu with NVidia graphics cards. It's
interesting to note that Amazon's Kindle HD 9 emulator with 1920x1080
works without GPU emulation and even on Windows. Amazon even has CPU
emulation but only for x86 not 64 bit.
I'm also wondering what the Android team is doing now that this is the
final month for Ubuntu 10.04 LTS and Unity is definitely NOT a
developer's GUI. I think I'm going to move to Mint but I need to make
sure that everything is copasetic with development before doing that.
- Brian
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