On 04/15/2013 09:19 AM, Tim Mensch wrote:
On 4/15/2013 8:10 AM, bob wrote:
*_Supporting multiple screens_*

Unless your APK file exceeds the Google Play size limit of 50MB, supporting multiple screens should always be done with a *single APK*. Since Android 1.6, the Android system manages most of the work required for your application to run successfully on a variety of screen sizes and densities.


It's also a perfectly acceptable approach to have a tablet version distinct from your phone version. It's certainly *better* to have all screen sizes supported by the same app (using Fragments makes this relatively painless), but there are a whole pile of features in the Play Store that let you target specific device sizes with different APKs. He's just saying that it isn't working as advertised, which could be the fault of the cheap device advertising its resolution wrong.

Tim


That would be nice but not practical to spend the time to do so for a niche market app. Adapting the fragments from the tablet version would be painful and time wasting. My users would like some enhancements which I will offer as addons. But this app is nearing the end life cycle and it is about time for version 2.0 so I might consider it then. But then I am looking at other more scalable solutions too. Some that may not be quite ready for prime time.

You and I have long experience in this industry. I'm celebrating my 30th year of developing software which was at that a second career. That's longer than some of the folks at Google have been alive. The lack of experience or experienced managers mentoring shows at Google. You've got people telling us long term developers who have developed on many platforms including other embedded systems what to do and many of them have never shipped a product in their lives.

When testing for the Nexus 10 I had to use GPU emulation to get an emulator that size. In a discussion on the developer group we found that will only work on Ubuntu with NVidia graphics cards. It's interesting to note that Amazon's Kindle HD 9 emulator with 1920x1080 works without GPU emulation and even on Windows. Amazon even has CPU emulation but only for x86 not 64 bit.

I'm also wondering what the Android team is doing now that this is the final month for Ubuntu 10.04 LTS and Unity is definitely NOT a developer's GUI. I think I'm going to move to Mint but I need to make sure that everything is copasetic with development before doing that.

- Brian

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