On 10/18/16, ryan <rrr...@tds.net> wrote: > > > On 10/17/2016 07:46 PM, mdn wrote: >> Another one witch is also a compromise that I come up with. >> Is that since all video games are ephemera (1 or 2 years) what you can >> do is to sell the content of it and releases the software/sources under >> free/libre licence and when you have made/reached the estimate amount of >> money or more you can release under copyleft the content of the game >> (art etc...).
this happened with descent and descent 2. the first 3d game ever to have 6 degrees of freedom. you can look it up (on sourceforge i believe) and compile it up for DOS as well as linux. the data files are non-free (but still accessible) and there is a community around the engine creating their own maps. the really *really* nice thing about descent is that it actually works well on 320x240 on 16mhz 386s all the way up to modern systems. l. _______________________________________________ arm-netbook mailing list arm-netbook@lists.phcomp.co.uk http://lists.phcomp.co.uk/mailman/listinfo/arm-netbook Send large attachments to arm-netb...@files.phcomp.co.uk