On October 18, 2016 5:28:42 AM PDT, Luke Kenneth Casson Leighton
<[email protected]> wrote:
>the really *really* nice thing about descent is that it actually works
>well on 320x240 on 16mhz 386s all the way up to modern systems.
I almost find this incredible! Considering games like Doom ran on a few Mhz and
NO 3D acceleration, I expect them to run comfortably on modern 1 Ghz computers,
but in my experience Freedoom runs slow as a snail on an ARM board. Is there
some factor I'm missing? Perhaps the SDL abstraction layer gets in the way of
fast direct-architecture code?
I'm tempted to see about compiling that free Descent source and see what you
mean. I have the data files in my possession somewhere.
--
Eric Duhamel
http://www.noxbanners.net/
_______________________________________________
arm-netbook mailing list [email protected]
http://lists.phcomp.co.uk/mailman/listinfo/arm-netbook
Send large attachments to [email protected]