Thanks I'll try them out :)

Le 18/10/2016 14:28, Luke Kenneth Casson Leighton a écrit :
> On 10/18/16, ryan <> wrote:
>> On 10/17/2016 07:46 PM, mdn wrote:
>>> Another one witch is also a compromise that I come up with.
>>> Is that since all video games are ephemera (1 or 2 years) what you can
>>> do is to sell the content of it and releases the software/sources under
>>> free/libre licence and when you have made/reached the estimate amount of
>>> money or more you can release under copyleft the content of the game
>>> (art etc...).
> this happened with descent and descent 2.  the first 3d game ever to
> have 6 degrees of freedom. you can look it up (on sourceforge i
> believe) and compile it up for DOS as well as linux.  the data files
> are non-free (but still accessible) and there is a community around
> the engine creating their own maps.
> the really *really* nice thing about descent is that it actually works
> well on 320x240 on 16mhz 386s all the way up to modern systems.
> l.
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