I'm like 95% sure that it's intentional, or at the very least, the code thinks it is.
Stat boosts are handled when everything else is finished on that particular attack round. The parser is basically grabbing "enemy defeat" as a condition, and this condition automatically stops things that would have been happening on that round.
That, or he's just hard-coded a means of making sure you can't get stat-boosts off of kills. An interesting test would be to use Blind Rush and kill something. It drops stats instead of raising them, and it would be interesting to see if that stat drop still occurs.
I do know there's a bit of an exploit here though. If you're using Draco Blitz, you can kill something and switch, opting out of the attack midway through and neatly avoiding the resultant confusion. I believe (though don't quote me on this) that you can do the same thing with Draco Breaker. Hit with it, kill something, then freely sw itch to whatever you want, instead of having to wait one turn while the user of Draco Breaker rests it off.
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