Re: not sure what happened to the dev of a dark room iOS and Ensign

@Dark,
In no way was I displeased with Orko.  I'm displeased with the big company developers.  In no way was I flaming him at all.  Now, to the debate, you said:
"Adding audio accessibility to a huge 3d graphics monster of the kind beloved by the major companies would be expensive..."
These companies probably already have massive sound libraries and all sorts of other things that they use from project to project at their disposal that they aren't going to have to spend any extra money on.  They probably already have most of what they need, and it's mostly going to be a matter of implementing it correctly.  And I bet that it would be a whole hell of a lot less expensive to a huge company than it is to a one or two-man indi development team.  Yet the two-man team is more likely to try than the company that makes millions and actually has the ability to add fixes a hell of a lot quicker, with less hassle.
As t o the argument that it's a pain in the ass or that it slows down release, I bet that it would be far less of a pain in the ass for a company with 500 coders versus an indi team of two, and with that many people putting their heads together to add things, it shouldn't take as long as a single dev or a two-man team trying to implement fixes, so if release gets slowed, with so many coders it should be marginal at best.  But again, the team of two is more likely to try than the team of 500 or more.  Go figure.
And my favorite one that I have heard before, that devs don't know about accessibility features or implementation:  What a crock.  Really?  Any serious computer programmer who actually has a love for it is also going to be a serious nerd, one who loves to learn new things, and would enjoy the unique challenge and the opportunity to expand their knowledge.  One of my really good friends is a software dev.  When I first started talking to him, his website was not very accessible at all.  When I presented the issues to him, within a week his site was totally accessible to Jaws.  I'd get Skype messages in the middle of the night saying "I've added this, please test," or some such.  The point is, the challenge, the ability to learn something new, to expand his horizons, was pleasing to him.

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : JLove via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : JLove via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector

Reply via email to