Yeah... I still don't necessarily agree with that, but we will agree to disagree, I suppose. Most mainstream fps games are definitely not that simple even at first sight, and however many maneuvers there are in RTR it stil comes down to who has the most ammo and who can hit the control key first. There's just something that's different in the quality and complexity, but I can't put it into words. If COD was the same or similar to RTR, it would've been droped a long time ago... Or counterstrike, for example, which is certainly a damned sight more complex than any audio shooter there is which is why it's now a professionally competition viable game. Audio shooters are just missing.. something, and I can't put my finger on what it is. But again, this is all opinion and a different topic.
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