Good suggestion, works great, the paralaxing effect is gone. However,
now what happens is that the moviematerial has triangles cut out for
each segment. So if I have a horizontal segment of 6, I'll get 6
triangles cut across the material.

On Aug 28, 1:35 am, tain <[EMAIL PROTECTED]> wrote:
> i have seen in some example that complexity of plane can really fix
> some material (texture) issues, but i cant find it now.
> try changing:
>
> segmentsW: x, segmentsH: y where x and y would be more than 1.
>
> tain
>
> On Aug 26, 7:20 pm, charglerode <[EMAIL PROTECTED]> wrote:
>
> > I have an interesting problem. I have a plane with a MovieMaterial and
> > in the material is a large bitmap with many smaller movieclips. The
> > movieclips overlay the bitmap and are aligned to the image. The
> > problem is that I cant set the precision of the bitmap in the
> > MovieMaterial so when it's applied the movieclips are fine but the
> > bitmap gets distorted. I've tried using two separate planes one with
> > the bitmap material and one with the movie material, but I end up
> > getting a strong paralaxing effect as the camera moves even though
> > both planes have a y difference of 0.1.
>
> > Any ideas?

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