Good suggestion, works great, the paralaxing effect is gone. However, now what happens is that the moviematerial has triangles cut out for each segment. So if I have a horizontal segment of 6, I'll get 6 triangles cut across the material.
On Aug 28, 1:35 am, tain <[EMAIL PROTECTED]> wrote: > i have seen in some example that complexity of plane can really fix > some material (texture) issues, but i cant find it now. > try changing: > > segmentsW: x, segmentsH: y where x and y would be more than 1. > > tain > > On Aug 26, 7:20 pm, charglerode <[EMAIL PROTECTED]> wrote: > > > I have an interesting problem. I have a plane with a MovieMaterial and > > in the material is a large bitmap with many smaller movieclips. The > > movieclips overlay the bitmap and are aligned to the image. The > > problem is that I cant set the precision of the bitmap in the > > MovieMaterial so when it's applied the movieclips are fine but the > > bitmap gets distorted. I've tried using two separate planes one with > > the bitmap material and one with the movie material, but I end up > > getting a strong paralaxing effect as the camera moves even though > > both planes have a y difference of 0.1. > > > Any ideas?
