I think I've seen this bug...

I think the solution was to set the size of the plane, if you leave the
plane default size, i think it may happen...

If that doesn't help I'll try to find the file where I had the same problem!

-Pete


On Fri, Aug 29, 2008 at 12:17 AM, charglerode <[EMAIL PROTECTED]> wrote:

>
> Good suggestion, works great, the paralaxing effect is gone. However,
> now what happens is that the moviematerial has triangles cut out for
> each segment. So if I have a horizontal segment of 6, I'll get 6
> triangles cut across the material.
>
> On Aug 28, 1:35 am, tain <[EMAIL PROTECTED]> wrote:
> > i have seen in some example that complexity of plane can really fix
> > some material (texture) issues, but i cant find it now.
> > try changing:
> >
> > segmentsW: x, segmentsH: y where x and y would be more than 1.
> >
> > tain
> >
> > On Aug 26, 7:20 pm, charglerode <[EMAIL PROTECTED]> wrote:
> >
> > > I have an interesting problem. I have a plane with a MovieMaterial and
> > > in the material is a large bitmap with many smaller movieclips. The
> > > movieclips overlay the bitmap and are aligned to the image. The
> > > problem is that I cant set the precision of the bitmap in the
> > > MovieMaterial so when it's applied the movieclips are fine but the
> > > bitmap gets distorted. I've tried using two separate planes one with
> > > the bitmap material and one with the movie material, but I end up
> > > getting a strong paralaxing effect as the camera moves even though
> > > both planes have a y difference of 0.1.
> >
> > > Any ideas?
>



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