My materials dont change size so this doesnt resolve my issue. I still
have the triangular pieces cut out from my material based on how many
segments the plane has. I will put up an example soon if I can.

On Aug 30, 5:34 am, Fabrice <[EMAIL PROTECTED]> wrote:
> k, I've updated the MovieMaterial and added lockW and lockH to it to  
> prevent this once and for all
>
> so basically if you set them, no matter how large the mc is, they will  
> lock on those settings.
> you even can set size greater than the source, if you for instance  
> plan fill the gaps later on. No need to add a rect filled with alpha
> to do this.
>
> Also remember the cliprect prop you can set to avoid redraw whole mc  
> if you know what have changed...
>
> how to use it: (snipet from this little demo)
>
>                         var sourcemc:MovieClip = new testMC();
>                         var mat1 = new MovieMaterial(sourcemc , {debug:true});
>                         var mat2 = new MovieMaterial(sourcemc, {debug:true, 
> lockW:200,  
> lockH:200});
>                         var mat3 = new MovieMaterial(sourcemc , {debug:true, 
> lockH:100,  
> lockW:450});
>
>                         var p1:Plane = new Plane({width:400, height:300, 
> material:mat1, y:
> 320} );
>                         var p2:Plane = new Plane({width:400, height:300, 
> material:mat2} );
>                         var p3:Plane = new Plane({width:400, height:300, 
> material:mat3,  
> y:-320} );
>
>                         p1.rotationX = p2.rotationX = p3.rotationX = 90;
>                         this.scene.addChild(p1);
>                         this.scene.addChild(p2);
>                         this.scene.addChild(p3);
>
> here this code in action:
>
> http://www.closier.nl/playground/MovieLock.swf
>
> Available in your favourite svn!
>
> Fabrice
>
> On Aug 30, 2008, at 7:14 AM, charglerode wrote:
>
>
>
> > Not sure I understand exactly, but I'll describe my setup. I have two
> > planes that are 1000x815. The bottom plane has the bitmap material
> > applied which is a 1000x815 bitmap in the library. The top plane has a
> > movie material applied which is a 1000x815 movieclip in the library.
> > The movie material contains multiple movieclips which all pieced
> > together (think of puzzle pieces) are 1000x815. There is no resizing
> > of any of the materials or the planes. They are one size when created
> > and never change.
>
> > On Aug 29, 1:44 pm, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
> >> Ah, ok then.
>
> >> I have also seen this bug if you change the size of the  
> >> MovieMaterial's
> >> Movieclip dimensions after you create the material+object.
>
> >> For instance if you had a 100x100 Movieclip, and used it as a  
> >> material, then
> >> changed it to 200x200 because something moved outside of the original
> >> dimensions int he movieclip, you will probably see this bug.
>
> >> If that's the case, then there may be some ways around it still...
>
> >> Let me know if that happens to be the case.
> >> -Pete
>
> >> On Fri, Aug 29, 2008 at 1:13 PM, charglerode  
> >> <[EMAIL PROTECTED]> wrote:
>
> >>> Yeah the planes are not default size, something like 1000 x 815.
>
> >>> On Aug 29, 6:50 am, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
> >>>> I think I've seen this bug...
>
> >>>> I think the solution was to set the size of the plane, if you  
> >>>> leave the
> >>>> plane default size, i think it may happen...
>
> >>>> If that doesn't help I'll try to find the file where I had the same
> >>> problem!
>
> >>>> -Pete
>
> >>>  > On Fri, Aug 29, 2008 at 12:17 AM, charglerode  
> >>> <[EMAIL PROTECTED]>
> >>> wrote:
>
> >>>>> Good suggestion, works great, the paralaxing effect is gone.  
> >>>>> However,
> >>>>> now what happens is that the moviematerial has triangles cut out  
> >>>>> for
> >>>>> each segment. So if I have a horizontal segment of 6, I'll get 6
> >>>>> triangles cut across the material.
>
> >>>>> On Aug 28, 1:35 am, tain <[EMAIL PROTECTED]> wrote:
> >>>>>> i have seen in some example that complexity of plane can really  
> >>>>>> fix
> >>>>>> some material (texture) issues, but i cant find it now.
> >>>>>> try changing:
>
> >>>>>> segmentsW: x, segmentsH: y where x and y would be more than 1.
>
> >>>>>> tain
>
> >>>>>> On Aug 26, 7:20 pm, charglerode <[EMAIL PROTECTED]> wrote:
>
> >>>>>>> I have an interesting problem. I have a plane with a  
> >>>>>>> MovieMaterial
> >>> and
> >>>>>>> in the material is a large bitmap with many smaller  
> >>>>>>> movieclips. The
> >>>>>>> movieclips overlay the bitmap and are aligned to the image. The
> >>>>>>> problem is that I cant set the precision of the bitmap in the
> >>>>>>> MovieMaterial so when it's applied the movieclips are fine but  
> >>>>>>> the
> >>>>>>> bitmap gets distorted. I've tried using two separate planes one
> >>> with
> >>>>>>> the bitmap material and one with the movie material, but I end  
> >>>>>>> up
> >>>>>>> getting a strong paralaxing effect as the camera moves even  
> >>>>>>> though
> >>>>>>> both planes have a y difference of 0.1.
>
> >>>>>>> Any ideas?
>
> >>>> --
> >>>> ___________________
>
> >>>> Actionscript 3.0 Flash 3D Graphics Engine
>
> >>>> HTTP://AWAY3D.COM <http://away3d.com/>
>
> >> --
> >> ___________________
>
> >> Actionscript 3.0 Flash 3D Graphics Engine
>
> >> HTTP://AWAY3D.COM

Reply via email to