Thank Fabrice very much for your answer. But what's mean about "take the creative factor into the equation"?
and for create a Virtual Reality, what class should i use? For example, to create virtual scene,which classes should be use? to control a dramatis personae move,which classes should be use? On 11月6日, 下午7时07分, Fabrice <[EMAIL PROTECTED]> wrote: > Sure its possible. > The biggest challenge being the definition of your world, to avoid to > have too much data per render. > Its Flash remember... so you'll have to take the creative factor into > the equation. > > About those wize guys saying stuff... why don't you try build some > complex test environement in both Away and PV, see the dev time > required and > how it runs for yourself? > Personnaly I think that it all have to do with the way you work/code. > You can do fantastic productions in both API's. > > Fabrice > > On Nov 6, 2008, at 10:44 AM, Rialy wrote: > > > > > > > Hi all > > > As the title, i want to know whether the Away3d is fit for Virtual > > Reality, > > is its performance can reach the requriement of a big virtual > > community > > running? > > > Someone said that the PV3D's performace is better than Away3d's, > > isn't > > it? if yes, which fact effect the away3d's performacne? > > > Any answer appreciated. > > Thanks a lot.- 隐藏被引用文字 - > > - 显示引用的文字 -
