Thank Fabrice very much for your answer.

But what's mean about "take the creative factor into the equation"?

and for create a Virtual Reality, what class should i use?
For example, to create virtual scene,which classes should be use?
to control a dramatis personae move,which classes should be use?



On 11月6日, 下午7时07分, Fabrice <[EMAIL PROTECTED]> wrote:
> Sure its possible.
> The biggest challenge being the definition of your world, to avoid to  
> have too much data per render.
> Its Flash remember... so you'll have to take the creative factor into  
> the equation.
>
> About those wize guys saying stuff... why don't you try build some  
> complex test environement in both Away and PV, see the dev time  
> required and
> how it runs for yourself?
> Personnaly I think that it all have to do with the way you work/code.  
> You can do fantastic productions in both API's.
>
> Fabrice
>
> On Nov 6, 2008, at 10:44 AM, Rialy wrote:
>
>
>
>
>
> > Hi all
>
> > As the title, i want to know whether the Away3d is fit for Virtual
> > Reality,
> > is its performance can reach the requriement of a big  virtual
> > community
> > running?
>
> > Someone said that the PV3D's performace is better than Away3d's,
> > isn't
> > it? if yes, which fact effect the away3d's performacne?
>
> > Any answer appreciated.
> > Thanks a lot.- 隐藏被引用文字 -
>
> - 显示引用的文字 -

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