Thanks for Mango's response.

Does anybody have a animate demo that maked by away3d and
include control a object move? Can you share its source to learn?


On 11月7日, 下午12时57分, Mango <[EMAIL PROTECTED]> wrote:
> Writing applications, especialy virtual reality applications, takes a
> certain degree of "cleverness" in Away3D because of the speed limits
> of Flash Player, ActionScript, and Flash's drawing API. A native
> application may be able to render a scene with hundreds of thousands
> of triangles in the same time it takes Flash to draw only one thousand
> on an end-user's computer. Because of this, the design and placement
> of each and every triangular face on an object is extremely important
> to conserve computational power. You must be creative in your design
> to create a world that is both efficient and enticing to the user.
>
> Depending on your "reality," you must choose how to build a world from
> the tools that Away3D provides. The Fog filter and skybox classes help
> to create believable scenes where users or players interact. Objects
> such as people, buildings, plants, and landscaping are most easily
> created in an external 3D modeling program, and then imported/exported
> to Away3D.
>
> Away3D classes are involved in rendering a scene to the display only.
> If you wish to create a cinematic "move" or cutscene, your code must
> tell Away3D when to render, what to render, where to render it, and
> how it should be rendered. One semi-exception is the animation class,
> which will "animate" or morph meshes over time.
>
> On Nov 6, 8:14 pm, Rialy <[EMAIL PROTECTED]> wrote:
>
>
>
> > Thank Fabrice very much for your answer.
>
> > But what's mean about "take the creative factor into the equation"?
>
> > and for create a Virtual Reality, what class should i use?
> > For example, to create virtual scene,which classes should be use?
> > to control a dramatis personae move,which classes should be use?
>
> > On 11月6日, 下午7时07分, Fabrice <[EMAIL PROTECTED]> wrote:
>
> > > Sure its possible.
> > > The biggest challenge being the definition of your world, to avoid to
> > > have too much data per render.
> > > Its Flash remember... so you'll have to take the creative factor into
> > > the equation.
>
> > > About those wize guys saying stuff... why don't you try build some
> > > complex test environement in both Away and PV, see the dev time
> > > required and
> > > how it runs for yourself?
> > > Personnaly I think that it all have to do with the way you work/code.
> > > You can do fantastic productions in both API's.
>
> > > Fabrice
>
> > > On Nov 6, 2008, at 10:44 AM, Rialy wrote:
>
> > > > Hi all
>
> > > > As the title, i want to know whether the Away3d is fit for Virtual
> > > > Reality,
> > > > is its performance can reach the requriement of a big  virtual
> > > > community
> > > > running?
>
> > > > Someone said that the PV3D's performace is better than Away3d's,
> > > > isn't
> > > > it? if yes, which fact effect the away3d's performacne?
>
> > > > Any answer appreciated.
> > > > Thanks a lot.- 隐藏被引用文字 -
>
> > > - 显示引用的文字 -- 隐藏被引用文字 -
>
> - 显示引用的文字 -

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