Thanks for Mango's response. Does anybody have a animate demo that maked by away3d and include control a object move? Can you share its source to learn?
On 11月7日, 下午12时57分, Mango <[EMAIL PROTECTED]> wrote: > Writing applications, especialy virtual reality applications, takes a > certain degree of "cleverness" in Away3D because of the speed limits > of Flash Player, ActionScript, and Flash's drawing API. A native > application may be able to render a scene with hundreds of thousands > of triangles in the same time it takes Flash to draw only one thousand > on an end-user's computer. Because of this, the design and placement > of each and every triangular face on an object is extremely important > to conserve computational power. You must be creative in your design > to create a world that is both efficient and enticing to the user. > > Depending on your "reality," you must choose how to build a world from > the tools that Away3D provides. The Fog filter and skybox classes help > to create believable scenes where users or players interact. Objects > such as people, buildings, plants, and landscaping are most easily > created in an external 3D modeling program, and then imported/exported > to Away3D. > > Away3D classes are involved in rendering a scene to the display only. > If you wish to create a cinematic "move" or cutscene, your code must > tell Away3D when to render, what to render, where to render it, and > how it should be rendered. One semi-exception is the animation class, > which will "animate" or morph meshes over time. > > On Nov 6, 8:14 pm, Rialy <[EMAIL PROTECTED]> wrote: > > > > > Thank Fabrice very much for your answer. > > > But what's mean about "take the creative factor into the equation"? > > > and for create a Virtual Reality, what class should i use? > > For example, to create virtual scene,which classes should be use? > > to control a dramatis personae move,which classes should be use? > > > On 11月6日, 下午7时07分, Fabrice <[EMAIL PROTECTED]> wrote: > > > > Sure its possible. > > > The biggest challenge being the definition of your world, to avoid to > > > have too much data per render. > > > Its Flash remember... so you'll have to take the creative factor into > > > the equation. > > > > About those wize guys saying stuff... why don't you try build some > > > complex test environement in both Away and PV, see the dev time > > > required and > > > how it runs for yourself? > > > Personnaly I think that it all have to do with the way you work/code. > > > You can do fantastic productions in both API's. > > > > Fabrice > > > > On Nov 6, 2008, at 10:44 AM, Rialy wrote: > > > > > Hi all > > > > > As the title, i want to know whether the Away3d is fit for Virtual > > > > Reality, > > > > is its performance can reach the requriement of a big virtual > > > > community > > > > running? > > > > > Someone said that the PV3D's performace is better than Away3d's, > > > > isn't > > > > it? if yes, which fact effect the away3d's performacne? > > > > > Any answer appreciated. > > > > Thanks a lot.- 隐藏被引用文字 - > > > > - 显示引用的文字 -- 隐藏被引用文字 - > > - 显示引用的文字 -
