Writing applications, especialy virtual reality applications, takes a
certain degree of "cleverness" in Away3D because of the speed limits
of Flash Player, ActionScript, and Flash's drawing API. A native
application may be able to render a scene with hundreds of thousands
of triangles in the same time it takes Flash to draw only one
thousand
on an end-user's computer. Because of this, the design and placement
of each and every triangular face on an object is extremely important
to conserve computational power. You must be creative in your design
to create a world that is both efficient and enticing to the user.
Depending on your "reality," you must choose how to build a world
from
the tools that Away3D provides. The Fog filter and skybox classes
help
to create believable scenes where users or players interact. Objects
such as people, buildings, plants, and landscaping are most easily
created in an external 3D modeling program, and then imported/
exported
to Away3D.
Away3D classes are involved in rendering a scene to the display only.
If you wish to create a cinematic "move" or cutscene, your code must
tell Away3D when to render, what to render, where to render it, and
how it should be rendered. One semi-exception is the animation class,
which will "animate" or morph meshes over time.
On Nov 6, 8:14 pm, Rialy <[EMAIL PROTECTED]> wrote:
Thank Fabrice very much for your answer.
But what's mean about "take the creative factor into the equation"?
and for create a Virtual Reality, what class should i use?
For example, to create virtual scene,which classes should be use?
to control a dramatis personae move,which classes should be use?
On 11月6日, 下午7时07分, Fabrice <[EMAIL PROTECTED]> wrote:
Sure its possible.
The biggest challenge being the definition of your world, to
avoid to
have too much data per render.
Its Flash remember... so you'll have to take the creative factor
into
the equation.
About those wize guys saying stuff... why don't you try build some
complex test environement in both Away and PV, see the dev time
required and
how it runs for yourself?
Personnaly I think that it all have to do with the way you work/
code.
You can do fantastic productions in both API's.
Fabrice
On Nov 6, 2008, at 10:44 AM, Rialy wrote:
Hi all
As the title, i want to know whether the Away3d is fit for Virtual
Reality,
is its performance can reach the requriement of a big virtual
community
running?
Someone said that the PV3D's performace is better than Away3d's,
isn't
it? if yes, which fact effect the away3d's performacne?
Any answer appreciated.
Thanks a lot.- 隐藏被引用文字 -
- 显示引用的文字 -- 隐藏被引用文字 -
- 显示引用的文字 -