This means that flash3d is now at say 45k tris a sec.
It sound a lot, but at 30 fps, it's not that much data to simulate a well detailed environment. so to achieve a nice world, you will need to be creative. Find the right balance of design and geometry for your functionality.

So the classes you'll probably need to use are is ThinkTwice.as, MyGoodDesign.as, DoResearch.as, you will probably need more depending on your project requirements,
but one that will surely help you a lot is: YouCanBuildOnAway.as  :)

Seriously, just plan well your project, explore Away's features, Flash, make some pilots and you'll be just fine.

Fabrice


On Nov 7, 2008, at 3:14 AM, Rialy wrote:


Thank Fabrice very much for your answer.

But what's mean about "take the creative factor into the equation"?

and for create a Virtual Reality, what class should i use?
For example, to create virtual scene,which classes should be use?
to control a dramatis personae move,which classes should be use?



On 11月6日, 下午7时07分, Fabrice <[EMAIL PROTECTED]> wrote:
Sure its possible.
The biggest challenge being the definition of your world, to avoid to
have too much data per render.
Its Flash remember... so you'll have to take the creative factor into
the equation.

About those wize guys saying stuff... why don't you try build some
complex test environement in both Away and PV, see the dev time
required and
how it runs for yourself?
Personnaly I think that it all have to do with the way you work/code.
You can do fantastic productions in both API's.

Fabrice

On Nov 6, 2008, at 10:44 AM, Rialy wrote:





Hi all

As the title, i want to know whether the Away3d is fit for Virtual
Reality,
is its performance can reach the requriement of a big  virtual
community
running?

Someone said that the PV3D's performace is better than Away3d's,
isn't
it? if yes, which fact effect the away3d's performacne?

Any answer appreciated.
Thanks a lot.- 隐藏被引用文字 -

- 显示引用的文字 -

Reply via email to