Writing applications, especialy virtual reality applications, takes a certain degree of "cleverness" in Away3D because of the speed limits of Flash Player, ActionScript, and Flash's drawing API. A native application may be able to render a scene with hundreds of thousands of triangles in the same time it takes Flash to draw only one thousand on an end-user's computer. Because of this, the design and placement of each and every triangular face on an object is extremely important to conserve computational power. You must be creative in your design to create a world that is both efficient and enticing to the user.
Depending on your "reality," you must choose how to build a world from the tools that Away3D provides. The Fog filter and skybox classes help to create believable scenes where users or players interact. Objects such as people, buildings, plants, and landscaping are most easily created in an external 3D modeling program, and then imported/exported to Away3D. Away3D classes are involved in rendering a scene to the display only. If you wish to create a cinematic "move" or cutscene, your code must tell Away3D when to render, what to render, where to render it, and how it should be rendered. One semi-exception is the animation class, which will "animate" or morph meshes over time. On Nov 6, 8:14 pm, Rialy <[EMAIL PROTECTED]> wrote: > Thank Fabrice very much for your answer. > > But what's mean about "take the creative factor into the equation"? > > and for create a Virtual Reality, what class should i use? > For example, to create virtual scene,which classes should be use? > to control a dramatis personae move,which classes should be use? > > On 11月6日, 下午7时07分, Fabrice <[EMAIL PROTECTED]> wrote: > > > Sure its possible. > > The biggest challenge being the definition of your world, to avoid to > > have too much data per render. > > Its Flash remember... so you'll have to take the creative factor into > > the equation. > > > About those wize guys saying stuff... why don't you try build some > > complex test environement in both Away and PV, see the dev time > > required and > > how it runs for yourself? > > Personnaly I think that it all have to do with the way you work/code. > > You can do fantastic productions in both API's. > > > Fabrice > > > On Nov 6, 2008, at 10:44 AM, Rialy wrote: > > > > Hi all > > > > As the title, i want to know whether the Away3d is fit for Virtual > > > Reality, > > > is its performance can reach the requriement of a big virtual > > > community > > > running? > > > > Someone said that the PV3D's performace is better than Away3d's, > > > isn't > > > it? if yes, which fact effect the away3d's performacne? > > > > Any answer appreciated. > > > Thanks a lot.- 隐藏被引用文字 - > > > - 显示引用的文字 -
