Hi all,

Are hierarchical models supported for any of the geometry importers in Away3D? My (.obj) model is currently textured only on the top level of the hierarchy, and I'm not sure if it's because of the way I've exported or imported.

Also, Away demos such as Green Planet display an impressive number of polygons. Aside from the fog filter, can anyone offer any optimisation tips for calculating larger numbers of triangles. Are some model formats faster than others? I seem to be working with far fewer triangles and already noticing a drop in frame-rate.

Thanks,

Ben

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