Hi all,
Are hierarchical models supported for any of the geometry importers in
Away3D? My (.obj) model is currently textured only on the top level
of the hierarchy, and I'm not sure if it's because of the way I've
exported or imported.
Also, Away demos such as Green Planet display an impressive number of
polygons. Aside from the fog filter, can anyone offer any
optimisation tips for calculating larger numbers of triangles. Are
some model formats faster than others? I seem to be working with far
fewer triangles and already noticing a drop in frame-rate.
Thanks,
Ben
- [away3d] 3D optimisations Ben Gannaway
-