Does the fog filter speed things up? I thought it was more a visual effect then something that made it easier on the 3d engine. I would think cpu were wasted trying to calculate the effect.
On Jan 15, 9:58 am, Peter Kapelyan <[email protected]> wrote: > Hi ben, > > A few extra tips: > > You should also keep in mind flash is still flash, and will show certain > textures sizes and number of colors slower, the bigger you get. So it's also > smart to keep the bitmaps and colors smaller, and try to stay away from lots > of onscreen Flash elements, like filters, things with alpha, and other > vector shapes. > > -Pete > > > > On Thu, Jan 15, 2009 at 12:37 PM, Ben Gannaway <[email protected]> wrote: > > > Hi all, > > > Are hierarchical models supported for any of the geometry importers in > > Away3D? My (.obj) model is currently textured only on the top level of the > > hierarchy, and I'm not sure if it's because of the way I've exported or > > imported. > > > Also, Away demos such as Green Planet display an impressive number of > > polygons. Aside from the fog filter, can anyone offer any optimisation tips > > for calculating larger numbers of triangles. Are some model formats faster > > than others? I seem to be working with far fewer triangles and already > > noticing a drop in frame-rate. > > > Thanks, > > > Ben > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
