Does the fog filter speed things up?  I thought it was more a visual
effect then something that made it easier on the 3d engine.   I would
think cpu were wasted trying to calculate the effect.


On Jan 15, 9:58 am, Peter Kapelyan <[email protected]> wrote:
> Hi ben,
>
> A few extra tips:
>
> You should also keep in mind flash is still flash, and will show certain
> textures sizes and number of colors slower, the bigger you get. So it's also
> smart to keep the bitmaps and colors smaller, and try to stay away from lots
> of onscreen Flash elements, like filters, things with alpha, and other
> vector shapes.
>
> -Pete
>
>
>
> On Thu, Jan 15, 2009 at 12:37 PM, Ben Gannaway <[email protected]> wrote:
>
> > Hi all,
>
> > Are hierarchical models supported for any of the geometry importers in
> > Away3D?  My (.obj) model is currently textured only on the top level of the
> > hierarchy, and I'm not sure if it's because of the way I've exported or
> > imported.
>
> > Also, Away demos such as Green Planet display an impressive number of
> > polygons.  Aside from the fog filter, can anyone offer any optimisation tips
> > for calculating larger numbers of triangles. Are some model formats faster
> > than others? I seem to be working with far fewer triangles and already
> > noticing a drop in frame-rate.
>
> > Thanks,
>
> > Ben
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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